Hello <@&637034395144028185>s,
We’re announcing two major changes that will affect plugin creation and management: new limits for certain draft attributes and the official deprecation of privileged codes.
1. New Limits for Draft Attributes (Power, Water, and Influences)
To streamline moderation and ensure a balanced in-game economy in regular game modes (Easy, Middle, and Hard), we are implementing limits on certain draft properties, specifically power, water, and influences. Note, that power and water output was already capped by the building's size, these new limits additionally cap the value output based on monthly price.
These limits are designed to ensure that a plugin's utility (like power generation or water production) is reasonably justified by its monthly price and size.
- Implementation Timeline: You may have first observed these changes in beta 1.12.30. Based on community feedback, we have since relaxed some limits in 1.12.31 to reduce impact while still achieving our balancing goals.
- What this means for your plugins: If your plugin's property (e.g., power output) exceeds the new limit for its price point, the game will automatically cap that value.
- Checking for Limits: If your draft property gets limited, the game will log a message in the
out.txt file. The log entry will clearly state the limit applied, as seen in the example: [BuildingDraft] limit $dsa_office00 (public) supported influence MANAGEMENT: 500 -> 377.
Impact Assessment
Based on our analysis, the majority of plugins currently available on the plugin store should remain unaffected by these changes.
Regardless, we ask you to review and update your plugins that are represented by the magenta dots on the attached chart. These are the plugins most likely to be capped by the new limits.