#General Discussion
1 messages · Page 45 of 1
i played both first trail game and chrono and didnt finish both
but i have been wanting to finish chrono
i haven't finished cs1 either
no desire to even try
man, how the story changes on your decisions and stuff you do on trigger is really big
Cold steel is the lowest point
the different endings
it has 13 games for a reason, and the first game of every arc is the slow burner setup game
i thought the first ones stal played were amazing
what you say for cs1 is what everyone would say for every game 1 of the arc
most of the time anyway
Reverie is the only game since cold steel that I feel lives up to pre cold steel
well, i love trails, and even the lowest of trails i will take over most other games. yes i am extremely biased, no i dont care 
if we're talking singular game with insanely good story, then idk honestly
would have to think really hard
because i feel like most games ive played are overarching games
baldur's gate 2 i think it's there
peak villain
mostly just a jrpg guy
Ff7
i recommend watching a video
story is peak
ff7... that's a hard one
i think i rate 6 higher
6 is another one I just don't have the majority opinion on, I was expecting some masterpiece story but I just never really liked it that much
I like 4, 7 and 9 more
the delivery is amazing
the delivery of 7 is horrible
honestly
the story is only good when you piece together like 3 other games
idk if its just a difference in taste perhaps or something, but i feel like the 'classics' can hold on their own, but the modern day peaks easily outweight them
i can't think of any modern day otweighting those
maybe because there are more resources these days or something
planescape is nuts
Yeah I agree with you Brendon maybe I just don't like the classics as much as others
modern day only has graphics
everything else is lacking
well maybe music
score nowadays is pretty great
i feel bad for planescape cause the system they made is so convoluted for me, i can't get myself to play it, i tried it once. but the story is insanely good
Modern games have better gameplay as well, the lack of qol in old games is pain
im used to jank
i dont feel different even if u compare a game like gothic 1
to a modern rpg
sorry i cant, i get easily annoyed when i feel like im wasting time
a lot of qol is just lack of complexity
the easiest way to grind my gears is save points
Save points are sooo annoying
that is true, but you can't really pin that on the old games, they literally couldn't do that
they had little memory avaiable
yeah depends how far back you go
just giving an example of what i mean when i say i feel like im wasting time
i mean u not having fun is a waste of time
which is fair
but thats just a game design thing
Save points + when u die you go back to last save
yeah you have checkpoints like in dark souls, or limited saves in resident evil, they are purposely made like that
ofc not all games are
i love trails as i said, but even og sky first chapter i was annoyed by the lack of minimaps in certain places
yeah some games overcomplicate stuff unecessarily
an interesting tool for creating a sense of player agency
but that is def not specific to old stuff
im not much of a quiter but if there is no story going and i stop having fun i dont even drop the game i just forget it
and its not that im not having fun, its just a me thing where i get frustrated when i feel like what im doing is pointless or has no direction
i boot smth else and then remember oh shit
doesnt apply to just games
isnt pointless : not fun tho
its not like im not having fun with the rest of the game
like doing gaccha pulls in granblue relink for the specific thing you put in the weapon
i quit over that
i mean doesnt matter if the movie ends good if rest of is a bore
If there's no story the gameplay needs to be insanely good
of it '
as long as i have goals and desires i can do without story
or the mechanics are just fun
my brain gets happy doing it
arpgs in a nutshell
but if smth is not fun i just dont bother
Depends on the game type yeh
like metaphor , annoyed me so much, in so many aspects i developed a disgust for the game by the end
couldn't finish it
Metaphor gameplay I loved a lot
i had a problem with persona 4 when i first played
which was the dungeons early.on being harder
my main gripe with metaphor is how the classes are sometimes just "more of the same"
like why is a game harder at the start and grindier
Typical atlus moment tbh
i also played on hard and that didnt help the grind
4 gameplay made sense to me when i learned how to farm those golden hands
before that was a pain
That does seem to be the case with jrpgs
i just dont like that feeling when suddenly u are just too powerful
don't let stal read that
once you get somewhat powerful physical abilities in any of 3 modern persona games, everything becomes braindead easy
stal knows me
well, mostly everything
thats why we say law games and stal games
im the opposite of her when it comes to difficulty
i want to suffer
I mean same lmao i like yo just go high difficulty immediately
is it the case where you get so strong, every sense of strategy and setup lose all meaning?
But some gamed dont rly do it
i only cheese if the challenge is annoying
for like 8-9 years i played poe only hc
owlcat games
do that a lot
Like artificial difficulty is boring
you reach a point where 99% of the battles are stupid
yeah
But i guess you cant rly do much outside of inflating hp and stats lol
You gott be creative
true
looks at trails again
sts2 has a problem rn where act 1 is harder than act 2 and act 3
larian do that very well
with their honor mode
it's not inflated hp
they design different encounters
with both bg3 and divinity
That's why I don't bother with harder difficulties, if it's just stat inflation
i like library of ruina style difficulty too u never know when its hard when its easy lol
I do it because i dont wanna do story battles that take 1minute
evem smt5 which I adore, you can't really do much about your stats being inflated at some point, but the overall game is balanced well enough so that the important fights/superbosses do require proper strategy; you just love a game where you can't break walls without much thinking behind
Damage floors and damage ceilings can't work in every game, but they're interesting for balancing a game and overcoming issues related to stat inflation
KH does that
I mean
Smt5 balancing was annoying to me, I hate how everything is just easy and then you get the big spikes of the bosses
og smt5 had issues with level scaling yeah
they fixed most of it with vengeance while adding much better team building options
Cant do this or else this happens
Cant use this or else thid happens
Cant cast this or else that happens
yeah persona superbosses in a nutshell
smt5 is fine with that tho
probably the best superbosses I know from atlus so far
but I have a lot to see yet

i startef touhou artifical dream in arcadia lately and its been decent very old style smt like game touhou characters fan made
smt5v ||Satan|| was a really good fight imo, but it's mostly helped by the builds and different setups possible in the game
even for the Lv999 fights
Shhh
Isn't that the point of superbosses in jrpgs tho, they force u to create a specific setup to win
Idk tbh, i feel like forcing you into a single setup doesnt feel great
^
Like, what if i spent the whole game as a phy powerhouse
And then this superboss goes
"Hey no physical"
Well now i have to rebuild
I mean, if the game does give you options and the possibility to not be stuck with one thing, it's ok, like party member swapping
If there are different ideas to tackle, then thats great, but if the it just negates everything then no its not fun
If you're supposed to be stuck with your same builds and setups for the whole game tho, that just sounds like bad game design
persona is like, here are the tools to rebuild but you'll be punished for using them
I dont want to fight a boss and then get fucking mirror force, magic cylinder, ash and blossom, maxx c, exodia-ed by every move i do

What's a good example of a jrpg superboss then and why
im with tsu its kind of the point imo its kinda annoying if u dont wanna adapt to it
but also without them then u just win the game
e33 simon
Ok e33 is different because of the skill aspect
I just meant like, a superboss that forces you into a SINGULAR build is ass
There should still be variety
1 answer is bad yeah
I meant like a traditional turn based game
I want to say OT1 and 2 ||Galdera|| since it forces you to use every character and build around all of them in multiple viable setups, but the fights remain extremely hard for a blind first time, so you'd just die and learn and adapt as you see fit, without being forced into one particular comp
ff13 superbosses i think are well done
Haven't played those so I'm clueless lmao
13-2 not so much (they just melt without much of a challenge)
the builds are easy to change, i thiink you don't need to refarm relic weapons for that
but 13, with all the tinkering related to your characters' equipment and stuff
the paradigm system
it's both a test of skill and reactivity because it requires you to think and act fast with the paradigm shifts, and the characters all excel at different things, so you could play around that and prepare your own plan
So it sounds like you want as much options as possible to be able to deal with a superboss
13-3 has some funky stuff too
Viable options that doesn't necessarily trivialize the superbosses
I think that would be it for me
But I bet there's still metas to those games that will destroy
yes but not because everything else is limited
well there is always a more optimal choice with these games, I think it's inevitable
but because certain combination is good
Im trying to remember what supoerbosses i fought were memorable outside of atlus games
but if the idea is that of a first blind experience, that should be the way to go
Bravely Default has a lot of superbosses that require you to adapt to their design, but the game does provide you with a LOT of options to play around, so you're heavily encouraged to experiment
but there isn't 1 single answer
ye
||Galdera|| good stuff when blind first time
granted you could trivialize it with speedrun strats and the like
but it's also a bit of rng
I was almost going to say ||Yozora|| KH3 but not turn-based
Ig it's a flaw of turn based for me, if I can just get x setup and win, it doesn't feel that rewarding
Ex33 has my fave gameplay because of the skill part
Altho x setup also just wins in that after a certain point
I agree
yes thaat's why they made the dlc superbosses
Its funny how i look up what peoples fav superbosses are
And basically most of the answers were
Some games allow self-imposed challenges and all that kind of stuff, but I don't think you should have to self-impose restrictions in order to keep your player agency
Smt or persona
I really need to tackle every smt pre-5
I started 3 some years ago but I got caught by something else
I would agree with this but any game with difficulty options is self imposed already
jrpgs usually don't have difficult options
usually yeah, but there are a few cases
You'd have to get creative like atlus and do battle rules
smt5 hard mode was good imo because otherwise, things die too fast and you can't really feel the full potential of your setups and strategies, which I feel is a bit of a shame
If there's difficulty options they should specify the dev intended one that they want u to play on
But not go overboard with it
and all it did was reduce damage done and increase damage taken if I'm not wrong, but as said, it doesn't go overboard
There's also the question of the player skill and how much people actually do seek a challenge or fight superbosses in general
I'd say lower difficulties can be nice for titles, because they can serve as an entry level for neophytes
|| i beat shiva in 2 ways, the regular hard earned way and the 2 turn otk way lmao ||
If it's after story I lose a lotttt of interest to do them
||1hp Loup Garou adversity gaming, I see you||
Story is my main driving factor in a game, if there's none left I'm usually out unless the gameplay is really really good
Forgot the name of the attack already, think it was Muramasa?
i like when you find this secret thing during your playthrough, and wonder what it is about, and then the endgame tells you to go there
if you haven't played vengeance yet, I'd heavily recommend it; I liked base 5 a lot, but vengeance really is much much better
MURAKUMO
Murakumo yea
I played both lol
So ig if they give superbosses a story segment to them I'd be more likely to do it
Then vengeance was on pc so i got it there
they can't really tie much story to superbosses
or else people would complain that you're forced to do them
Yeee that's the issue
only games I know that do this are octopath 1 and Labyrinth of Refrain/Galleria, but the latters are mostly stack checkers than anything else
See
yeah that happened with ot1
Superbsses are optional but
If you can tie some lore to it
I can get behind it
Like the one in tales of the abyss
as i said i like when you find some secret thing in your adventure
but you can't get in or something
and you unlock it in post game
i think octopath does that
insane feeling yeah
chained echoes
bro
Tbf
OT2 does EXACLTY that
lmfao
holy shit I just remembered that THING in the middle of nowhere
bro ot2 was so good
still sad the game overall was just waaaay too easy
i jsut found one of those in tainted grail, and i have a mental note of it now
Honestly that's a good way to incentive it more, instead of it being tucked away at the end of the game, have players come in contact with it way before
I like 2 kinds of superbosses,
The one that has optional but insane story lore to it
The one that acts as like a "final obstacle" of sorts
I side with this statement
what is an example of superboss with insane lore? i can only think o f e33 right now ( i'm sleepy about to go to bed)
Maybe im exaggerating it by using the word insane LOL
But yea i said tales of the abyss
e33 really just has the best iteration of it lmao
specifically insane lore? or does insane lore+postgame msq prog counts too
any good lore
|| the super boss at the end of a ppst game questline is someone that was closely related to one your party members and we slowly learn that over time || tales of the abyss
What's that a spoiler of
never heard of it
for everything that you lear throughout your adventure + the postgame's story, the final boss that acts as a superboss is pretty neat
NIS dungeon crawler, not the most interesting game or most polished, but it has interesting ideas
yeah, idk if true ending is one too
I need to return to it at some point
that place was something I knew long before because of ff14 but ye
same, i'm in the middle of trying to recruit all characters
trying to do potd stuff
ohh Bravely Default technically has insane lore with two of its superbosses
but they mostly served as teasers for the next game
Cant really appreciatr superboss lore without spoiling
Is it better than ff tactics
I'll say it's a bit different, but the pen is similar
Does it have a good story
yes
Or is it purely gameplay
same writer
Okok
WAIT
to me, he proves on his own that video games can be great places for good literature
I know
nier
can't think of anything counting as a superboss, besides maybe that one series of quest in Automata
actually valid lmao
|| yeah i was thinking of emil ||
figures
|| 6v8 goes crazy holy shit ||
I was having a blast watching everyone react to it too
Peak
me when I have to gather an entire library, watch concerts and plays to get full context of what's happening
Lmao
i mean
i can appreciate nier story without having to understand the entire drakengard stuff
lmao
that's crazy levels of story
I'll say, NieR/Drakengard, despite having interesting stories and lore, the philosophical aspects of those games seem much more appealing to me than the "surface"
but the lore, when you dive into the rabbit hole, is very crazy
yeah that too
the fact that you can start at any point and still enjoy everything at your pace is impressive
you can connect everything together no matter where you start
yeah
sure, you'll miss some references and the evolution of it all if you disregard the release order, but there is yet insane value to not necessarily going for said release order
there is one exception however
and it's Reincarnation
not only it has shutdown, but everything revealed in it doesn't makes much sense if you don't know most of the lore
the payoff was great tho
What jrpg haven't you played lmao
lol
Yooo I should play disgaea too
disgaea, or "numbers go up," the games
the two Labyrinth games aren't much different, aside from the fact it's a team building srpg dungeon crawler
the story is nice
wonder if disgaea 3 will ever be ported, but I heard the game isn't well-famed, or something controversial happened around it
Ff7 rebirth gilgamesh is kinda funny superboss highkey
damn I dropped the game just before that kek
I was going for 100% but mh wilds released while I was finishing it
I 100%ed it so yea lmao
You're traumatized from minigames
ok but
Queen's Blood was peak
the first time I started a game and heard the music, I ascended
Ok yeh queen's blood is dope
then I went and beat every encounter
But even I got tired of it by the end
Fort Condor I prefered Remake's version of it
Queens blood
DUDE THAT'S NOT EVEN COMPARABLE
Has a fucking superboss
I haaaaate fort condor
Lmao
og condor is just torture
ye nah og fort condort is something else
but I meant as in Remake vs Rebirth fort condor
jesus that gif is horrendous
When your minigames also has superbosses
I saw og Fort Condor, I said "nah fuck this shit I'm throwing hands"
Its cooked
Best minigame? I raise you trail's pompom party
Aka
Literally just tetris

I skip all trails minigames
best minigame..................... atelier sophie crafting
gwent is just perfect.
Fishing is actually so overrated
i almost never like fishing
Not if it gives me money
hmm yes me when I have to fish a gazillion fish in NieR for some silly quest and achievements
It's either so basic or they try and make it different and it still sucks
having to pay omega attention to the bait pulling, and then some sort of mashing the mouse
anyone played Spectrobes? there's a minigame where you have to excavate fossils of the monsters you catch
when the fossil is cleaned, it can join your party
Dongor, and the perils of slightly bumpy fossils. He's large, round, and has a number of ridges, so you can't just laser out 90% of the fossil then drill down the dirt like the last two fossils. Here you can see the bombs offer a good niche of letting you blast specific large chunks that lasers would not efficiently clear, though being unable to...
Pokemon fishing is better because you spend more time in the battle
Tying an encounter to fishing is good design
dude, you need a phd to be able to do monster hunter wilds fishing
bru
fish in hand

4 years? ohhh
if anything, you're in a pretty exciting position
so much to discover and enjoy
the unknown begs to be learned and understood
That is true
the very first video game I touched must've been a jrpg, most likely a ff, but I lacked "consciousness," being an infant and all, so I have no memory of it
My first completed jrpg was dragon quest 9 as a kid but I didn't get into them as a genre until 2020s
2017.. 
GOAT
WE'RE BEST FRIENDS NOW
As a kid i didnt play much
Lmaooo
Just pokemon
I had a psp with alot of random shit
I never finished any of then
lol
My first ever rpg, even before Pokemon Yellow, was Guardian's Crusade on Ps1, and it's still in my top 10 favorite game (/franchises) of all time
PS1 is unc status fr
On the 3ds i had pokemon and mh
first rpg I finished may as well have been dq9 now that I think about it
and you are in a really good spot, I would say this is the golden age of rpgs in general
Yoooo
I remember reaching the very end of ff13, but I was too dumb to figure out the final boss and most of the game mechanics depth anyway, so I never got to finish
dq9 however, I casually reset my save to recreate a new character and redo the game
On the psp i had like starwars bf2, bakugan and ben10 games LOL
Uhh guilty gear, mh.. some dungeon crawler i dont remember the name of
Idk what else
Ah yea
I definitely had some sort of Ben 10 game on psp too
yeah, I always say ff13 tricks into thinking it's a rpg, but when you dive very deep into its systems, the game turns into a srpg
despire 13-2 improving a lot of the existing systems, while nerfing others (atb refresh, I see you), I only find it a bit sad that the game was generally much much much easier than og 13
You guys are praising 13, isn't it meant to be the worst
Apart from banging music
I always said it since day 1
Dissidia duodecim 
LESGOOOOOOO
13 is not the worst by a long shot, while the hallway claim is true (until endgame where it opens up A LOT)
the combat was excellent
Onion Knight, Zidane, Tifa and Prishe, my goated lineup
if I had to pick a worst Final Fantasy form the ones I know and/or played
it's 2
absolutely 2
I haven't played pre 4
I'll add that if you have this thing people call "media literacy," you might even see that this linearity makes perfect sense with the narrative, in many ways
them trapped rooms bru
the story is created around the fact it was "hallways"
funnily, I think it's because of ff2 that the SaGa series exist
but also, media literacy also counts towards Kingdom Hearts. How many people ignore the secret reports because it's "not" in the cutscenes.. like no, they are there, they tease future stuff, they EXPLAIN stuff not explained in the main story.
Ben 10 protector of the earth peak
well, even the progression system is linear to an extent, but even that makes sense not only from a game design perspective, but also because of the situation the characters are in, the way they feel about what's happening etc

Ben 10 was so goated
Like I've seen some people say even TWEWY had a bad story because stuff was not explained and came out of nowhere.. meanwhile the reports you can get in both TWEWY and NEO, explaining stuff. I don't know why people hate reading
I really like that despite having a linear progression at first glance, there are yet some possible choices you can make, such as ignoring some crystarium branches and focusing on others early on, which is very rewarding if you know what to do
I like hallways ngl tho
oh there is one point I did not like about 13, the crystarium is just a worse sphere grid imo
ff13 is one such game where I'd say you play it a first time, then you go back later on to dig further, and there is a chance that you may like it even more
that's true, but when you take into account itemization of your characters + the AI behavior, it becomes so much more interesting
without going too much into details, knowing how the AI works allows you to consider skipping some buffing abilities for example, because otherwise, the AI will prioritize them and thus ruin your setups
while true, I would've liked the freedom the expert grid had in 10. Crystarium is fine for people who only used Standard Grid in 10 I guess? I personally don't like the Standard Grid at all. I tried it once, never again lol
I remember the Sentinel role in particular having very crappy abilities that you really wanted to skip so that your tank would not use them and be "bricked"
ye that's fair
I would also have seen the possibility to toggle on and off abilities, since some genuinely brick your characters before you get access to other stuff later on
which is funny because in that aspect, ff12 already had those elements
Yeah, that's an issue in "most" Square games
dont even need a second its love at first sight :NOCRINGE:
like the big example is having Sazh
may I present the best 13 character
Sazh SYN
I love Sazh
say it louder bro
Sazh SYN, at the start, he's very offense-oriented, but as soon as you gain access to defensive buffs, the AI will prioritize those instead of offense, even when you don't need it
That's why you make Sazh the main leader when you reach end game for the sidequest stuff. He is so broken, and it's absolutely funny
Imo FF13 isn't a bad game, but it's a bad Final Fantasy game (or at most mediocre), story in 10 was much better
the only way to overcome this issue is to craft accessories with auto-whatever defensive abilities, which you won't have access to until further ahead
Sazh leader using Blitz hehehehe
It's even funnier that they cut him out of 13-2 entirely and gave him a very small side story in 13-3
Like why???
meanwhile Sazh in Opera Omnia when it was new (it's dead now): worst character in the game. Thanks Square.
honestly, 13-3 didn't have the best character arcs in general
it felt a bit like "more of the same"
and I do like 13-3
13-3 didn't have anything good about it except the battle system, for me personally
I was never a fan of Lightning so 13-3 never interested me
battle system and ambiance
when Hope shuts up after you're done with most quests, you can really enjoy the atmosphere of the game
also Paddra Nsu-Yeul save me
Nissan, Prada, Louis Vuitton
lol
what did they mean by this
but yeah no, no interest in her
you'd laugh at the writing of 13-3 honestly
being a kh player too
you'd read something about the plot and you'd be like "oi I've read this before"
I mean.. as a KH fan
I will experience the story of Versus 13
Nomura wants it
so KH has to have it
versus 13.............
... our top priority is maintaining the agenda
I first learned about the entire Fabula Nova Crystallis via the secret icons in the og Dissidia
you could get icons of Ace from Agito XIII, Lightning and Noctis
the crazy stuff is that the trailers for Versus 13 were insane
everyone was hyped for it
then Square said "no"
"make it 15 instead"
I was so intrigued by versus 13 back then, but didn't have internet so I didn't know much until a bit before the E3 2013
did you see the 1h video that speaks of almost everything that happened with vs13/15?
if you were there the whole time, you probably know most of it, but even to this day, it's crazy to think about again
I remember buying Type-0 on steam and they gave a chocobo courier for dota with it
I sold it on market for more than i spent to buy the game

I've seen multiple videos but I think I know which one you mean
I love 1+ hour videos
the NSP one
Currently still have Tetris Grandmaster video to watch, which is 4+ hours long
I really hope Nomura manages to do something with his vision
everyone got screwed so hard with this game, it's unbelievable
even Shimomura to some extent, Nojima too
Ah hello Yozora before Yozora
I would like a Verum Rex game actually
Verum Rex is just our versus epic
trust
never forget how they entirely retconned the game's logo too
I think that's one of the most insane thing to do, to retcon the meaning of a ff logo, which are supposed to be very iconic of something important in every game
if you'd like, Magic Echo Luke has some neat video essays that are quite long as well
It's an old story...
It all began in 2006...
Back in the day, weー
Lmaooo
15 fell apart because of : very bad game design choice of going to an actual hallway simulatot for the entirety of the story after first continent; crappiest love story ever made; and most importantly - stupid decision to spend a lot of money NOT on a game. Yeah, let's spend resources on a demo level that isn't appearing in main game! Let's make a movie and release it before the game, surely it will bring hype, right? Let's announce 12 DLCs before the game is even released! Let's put major character development bits into paid DLCs!
And so on

yup, that summarizes it
but the fact that this is all because of mismanagement that has carried over since 2006 is very crazy
I'll say, considering what transpired in the background, it's impressive that the game exists at all and is playable, despite not necessarily being the greatest
but the original vision being absolutely butchered is something that needs to be studied too
I feel like most games tho over time will get a more positive reception because ppl will not care about it but then u still have the core fanbase
well I'm still waiting for Unlimited SaGa to receive this positivity because DAMN
I will dissect this game someday
ff16 is a fun game sue me
I need to revisit it
I didn't love it, I didn't hate it either
but I feel I could dig further
maybe there is value for me to find yet
I replayed it when it released on pc, definitely not as good on a replay
I can point out some gripes I have with the game, but idk, I feel like I'm missing something in the grand picture
Like, ok, it's not a rpg at all
i want to play ff16 just for the eikon fights
worth
Ff16 was fun, aside from gigantic side quest portions
The music score is unequal; a lot of tracks but only a select few are extremely memorable compared to the rest
whenever the wheel lands on ff16....
the side quests were something
At times it felt worse than Xenoblade in that regard
This is true, only the fight tracks
worse than xenoblade?
i dropped xc1 because of sidequest 
and now i have to play it
I'll say, some field tracks were very nice, I'm thinking about Histoire and it's alternative version for the late game in particular
but when you listen to the full album, you realize how much you just either didn't notice or not remember at all
Doesnt come to my head, but ig its because that part of the game is the least memorable
It's not that they're bad, but they're just unremarkable compared to the rest
because of trails, i've always paid extra close attention to soundtrack
to try and pick up motifs and anything related
I always pay as much attention as possible to music and motifs and stuff too
I breathe for that shit
Hell, I picked up the violin because of Hamauzu LMAO
sometimes i like to just zone out and listen repeatedly, but each time i listen for different instruments
I can definitely not admit what I was boutta say
ff16's combat is what's puzzling me the most I think
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Original composer: Mieko Ishikawa (Falcom Sound Team J.D.K.) | Arrangement: Yukihiro Jindo
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Album: Adol Christin –Ys 35th Anniversary Music Works–
Copyright© Nihon Falcom Corporation
it is okay? but the very fun options come too late in the progression, and there isn't a real incentive to get better or experiment with your tools, like you can really play in the most boring way and the game will still be a cakewalk
peak organ + guitar cinema
also the scoring system is heavily flawed in arcade and all
I enjoyed mixing different skills together
the sole fun I find in it is just styling on enemies, which I guess is the intent, being an action game with DMC people involved
FF mode should have been available from the start
It being too easy was the biggest problem
yeah when you get your stuff together, it gets better, but the base game is just too dumb to play through
exactly
im not ashamed to say this, i have made a few low-effort montages of my own league of legends games, and 1 of them i used ys8 music as the montage music lmao
I did like the story of the game
It ends up being a ton of wasted potential but i still really enjoyed what there was
please dont
LMAO
associate the music to ME and my GAMEPLAY instead 
(thats my in-game name)

Not even you or ys can make league appealing
good times
sounds accurate
Good bait
yeah I felt it was okay; it tried hard to be ff tactics at some moments, but not really since it dropped the political aspect of it veeeery early on
Yeah thats the wasted potential
I bought a ps5 because of ff16
it did not live up to that level of hype lmao
but it was still a fun game
Provided to YouTube by NexTone Inc.
In Darkness Hope - The Holy Empire of Sanbreque · Masayoshi Soken · Masayoshi Soken · Keiko
FINAL FANTASY XVI Original Soundtrack
Released on: 2023-07-19
Auto-generated by YouTube.
I think it's my favourite
my fave is easily away
i looove the omega theme as well
but that's also not counting the dlcs
bc ye
the dlcs were pretty good
I actually liked them more than the main game
ye
I did wipe there too but for a silly reason
My controller disconnected during the dps check
thats not a silly reason
actually was it a dps check? I can't remember
thats just an excuse
it was i think
speaking of lock in
i need to lock in
but here i am talking games
i hate talking games

lock in
that sounds pain
me when I have to lock in and write my books.........
part of why kh2 makes the challenge feasible is the existence of damage floors
so even if your stats are low, most enemies are obligated to receive a minimum amount of damage, so that you don't deal cheap damage
there's also the damage ceiling for normal runs, where your stats will have a different cap for each enemy, making it impossible to one shot bosses for example
I quit kh1 after 10hrs
didn't click?
Pretty much yeah, i was playing for story but didnt really grab me
i quit after tarzan jungle place
here is the thing, if you just do 100% without the ingame achievements, you are like 10-15 hours faster. Sidequests are done in a way that you naturally explore the area, so you unlock the fast travel points. I know, it's not everyone cup of tea and I understand the people who do not like it, still it could be way worse.
lmao
Deep Jungle is my favorite World
I'm tied with Wonderland (because I absolutely adore Alice) and Hollow Bastion
I've seen a lot of people saying that about 16, while praising DMC. But the thing is, you can also just mash A and clear any DMC game, the game doesn't force you to play at SSS rank and doesn't reward you for it in any meaningful way
yeah that's also what puzzles me, because I'm not very versed in those games, so I would like to explore a bit more of the genre before having a completely formed opinion on that
The combat in 16 isn't perfect, and can be boring at the beginning of the game, but the combinations later in the game are fun to pull off
but yeah, I'll agree as I mentioned earlier, when you get the fun tools later on, the game gets really fun IF you really want it to be fun
otherwise you can just be boring and the game will remain boring
Deep Jungle did something amazing many people don't catch on.
1: Introducing that you can have Disney party members, but HOW do you make the player swap out Donald and Goofy?
2: Introduce the conflict before you land in the world, Sora and Donald have different goals, so they "dislike" each other throughout the world, nudging the player to replace Donald with Tarzan.
3: Trinity? No issue, just complete the world, beat the boss and the world will be clear of heartless, maybe you find even treasure chests you missed before.
4: Tarzan is a very good party member because he is straight up a Paladin. high attack and access to cure. Combine that with Goofy's natural high defense and the world is a non-issue combat wise.
idk, i have like 50 hours into the game and i think im not 1/4 of the way through main story. i every few minutes i get a new sidequest and it keeps piling up and i keep running back and forth
I was all about using Shiva, a bit of Ramuh, Bahamut and Odin mostly
I did not catch onto any of that because i was malding
completely killed the pacing of the game for me
it's funny how most of it is "ignored" by the fact that navigating the place is confusing at first
and iirc alot of them were a fucking bore
like fetch quest and shit
you can say "skip" them sure but i was stubborn back then and wanted to clear everything
you do them naturally, but I missed something permanently missable and had to re-do my 80 hour save file for Xenoblade 1 DE
I reached the same point, including achievements, in about 50 hours
no cutscene skip
Which is because Nomura wanted Mario 64 in his own vision
yeah
I remember that
platforming in kh1 is kind of fun when you get the hang of it
the classic keyblade swing mid-air for extra distance
The entire thing I wrote in text I do mention in my fun facts video for KH1
idk what you mean by do them naturally
i was picking up every available quest
and going through the game
but it kept piling up
also alot of running around
if you explore the world and fight the mobs on the side you clear them all without having to go out of your way, and sometimes they lead you to spots you might have not found otherwise, because in Xenoblade 1 you had to explore, no arrows/compass to lead you to the quest location
DE eased up on that
idk didnt felt that way to me
i recall going through a cave to get to the next story point, but before that i had to run all over the place to finish up other sidequests
so what, i was just playing the game wrong or? 
Doesn't matter what Keyblade you have equipped
most fights are about the same length on lv.1
you can save 30-60 seconds depending on which boss
like Deep Abyss for Data Axel
30s is huge
To that. Yes the playtime here is mostly just KH1, I have one save file with maxed out timer
wtf
clean stuff
Because I needed to do it for the fun facts video
Version 2 I also recorded used Pumpkin and was 20 seconds slower
lol
i dont have any games that long
unironically, the game I spent the most time on must be ff14
something like the equivalent of 2 years non stop
so around 17K hours
90% of the time im on steam i see u on it
I need to do that as well, but currently playing through the Free Flow mod for KH2
is that devil may cry's sister game, never may cry?
pretty much actually
kh2 but with the dmc sauce
chat am I cooked
damn high school days
around 2013 for me
That is cooked
I mean I'm not much better
I started ER last year
already over 1k hours just because I play almost daily in the evening
i cant say for certain who i main, because i may or may not be cringe. 
you know how im an assassin enjoyer in mmos
yea...........
I was a Wukong main when I played League
I actually picked up Zed before Ahri for the same reason as you
I remember the day Zed released, I had so much fun with Talon that day, it was constant just Talon vs Zed matchup on middle lane
KH is peak autism
this is my one and only zed pentakill from YEARS AND YEARS of being a zed main. 
old talon 
no
my favorite moment that stuck with me
I played duoQ with a friend
he played Skarner
and at one point suddenly someone from the enemy team goes "you ugly scorpion fuck"
I had to laugh so hard I lost my lane because of it
I couldn't concentrate anymore
I did not like that season
funniest thing is how I switched from Ahri to Gwen and started farming people on the sidelane like crazy
League has some funny moments
back in me day, Ahri wasn't that popular
then they reworked her, and everyone started banning or playing her
and now Gwen is meh
I played during season 2-5
so I remember just the balancing being all overt he place
ive been through all metas
lets just say as an assassin main
i did not appreciate ardent censor meta

Janna speedrunning the ardent was one of the times
Labyrinth of Refrain/Galleria nurtured my obsession for dolls and puppets

maybe gbf Cagliostro and Orchid a bit too in a sense
imagine playing an adc
are ADCs still the most toxic people ever in league? Back then they could be solo, die from 2 enemies and blame the ENTIRE team except themselves for being solo
and that is the harmless version
lmao
well
times have changed
most adcs are actually decent
but their toxicity is sometimes warranted
because supports run the game these days
ADC 
and I guess some troll games where me and a premade went Blitzcrank/Thresh bottom
lol
But I'm surprised
when I look at League (and 1-2 years ago Smite) nowadays
the game feels oddly so slow
it felt a lot faster when I played
oh hell nah
games are super fast now
average game time across all regions has gone down
game is extremely snowbally
oh no more 40 minutes because surrendering was always declined
idk unless the game is hyper close or super troll by both sides
game is honestly
for the most part
decided by minute 5

most games are a big coinflip of whether or not you're playing with or against asylum escapees 💀
Its funny because every moba players says that about other players
recent years ive chilled and just focused on myself lmao
i just mute all and play bangers

Saint
finding them old clips
I remember a couple of my penta being stolen by that very same Bard 💀
heres a stolen penta of mine too 
certified haiya moment
YONE BANANA COMBO

yone missing everything and still winning will never be a lost art
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yone being a champion
🗣️ 🔥 🔥
its almost 12am in Korea release lost ark 2 annoucement
have nikke 2 instead
the philosophers' table
we should all play dmc2
The origin of it all
from Devil May Cry 5 (part 7 Finale) ► https://youtu.be/Tk-NshqRKoM
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kafrizzle for the boomer executives
the special kafrizzle cast for when they refuse to remake dq9
they will just matter of time i would imagine chrono trigger hd 2d is their no.1 priority now :copium:
dq12 on the edge of existence
from the interview i seen high possibility that dq12 might have multiple ending
that wouldn't be impossible, since dq11 could be considered to have multiple ones depending on where you stop
Lets not go for multiple ending route
if it's done well I'm fine with it
what I'm really curious about is if they'll go for fixed characters or character creation like dq3 and 9
Multiple ending is ok if i dont need to play through the same shit over and over
Like maybe relod the save and a new sidequest unlocks for anothet ending
That is ok
If you pull a fe3h
Im crine
dq11's approach was interesting
it could ve done well if they help you autosave at the right point
you either stopped where you were and accepted that ending, or you continued towards the "true" one
i did not like that approach
yeah that's the octopath 1 and 2 approach it is what it is kinda hoped it wouldn't be
like 15% of the story
octopath 1 and 2 do have one single ending tho
I prefer stuff like cs4, but in general i just dont want to do alot of replaying or backtracking for multiple endings
you have true and truer ending
just that in 1, it's locked behind a superboss
not multiple routes per se
If by default there is multiple endings, i'll just go true ending always
in 2 they separated the superboss for side content




