#Game Creator Interviews from New Overlords Behind The Games Podcast

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Our video/audio interview show talks to game creators in all roles and from all studio sizes to hear about what they are working on, what their job is really like, and what we all can learn from them about game development. Great resource for anyone in or thinking of getting into game development. Please reach out with any questions, discussion, etc. at http://newoverlords.com/ Enjoy!

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Looking for the next big new studio and possibly one of the most progressive places to work in games? Our talk with Matt was pretty interesting: Forging a Studio of the Future - Interview with Matt Schembari, CEO of Lightforge Games - We talk with Matt about their new studio and how it's leading the industry in a new direction! Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=p5immOS7KVI

Lead by a veteran team and backed by top partnerships, Lightforge Games was founded recently on an amazing bedrock of core values. Matt Schembari, Co-Founder and CEO, talks with us about how they've gone a step beyond in creating a studio modeled for the future. Open Salary, all-remote, and flexible work are just some of the bold policies that p...

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Game Creator Interviews from New Overlords Behind The Games Podcast

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Exploring Earthlock - Interview with Snowcastle Games - Interviews about what making games and running studios is actually like. Highly recommended for anyone looking into careers in the games industry. This episode we talk with Bendik Stang, Founder and Creative Director, and Nicholas Rajan, Marketing Lead, at Snowcastle! Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=gVlfofXnsLg

Snowcastle Games started with a story that has expanded into the Earthlock series of games. We talk with founder Founder, Bendik Stang, and Marketing Lead, Nicholas Rajan about how this cohesive lore and worlds are now a platform for new games like Ikonei Island and the Earthlock RPG games. We also talk about game development in the Nordics and ...

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Another really fun and interesting interview with an awesome creator I met at PAX West: The Art of Elements - Interview with Devon Parsons We talk with Devon about his beautiful upcoming game, Elements, how he got started and founded his studio, why he's using Unreal, and more! Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=VBRhR1GPOVA

One of the most eye-catching indie games at PAX West was Elements - Find The Stones. We talk with the game creator Devon Parsons about the game, how he got started, and ideas about making great games. Thanks, Devon!

Wishlist Elements on Steam at https://store.steampowered.com/app/1468110/Elements/

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Happy New Year! For more on starting ambitious project with small teams, here's a great, new Embers Adrift "Behind The Games Podcast" interview. We talked for about an hour with John Gust, the Executive Producer, and covered how it all got started, design goals, and a little bit of the future. This was really fun for us since we are big into MMOs going way back and always like talking to indie teams doing big things. Here's the episode: Embers Adrift, A New MMO - Interview with John Gust Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=X5QPHD-5KOo

A new classic-style MMORPG is an ambitious project, especially for a small indie team. We talk to John Gust, the executive producer helping lead the team on this newly launched gaming world. Thanks, John!

Check out Embers Adrift at https://www.embersadrift.com/

Leave comments here or join our Discord (https://newoverlords.com/discord) with you...

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Wondering if a university gamedev degree is required and useful? (spoiler: no and yes). Want a quick preview on games industry legal questions you should be prepared for? In this interview we talk with Ross, a games industry lawyer and university professor about game school, games industry law, and what game developers should consider: Game School, Game Law - Interview with Ross Hersemann Audio links at newoverlords and video at https://www.youtube.com/watch?v=AIgjEbjYdZM

For help digging into a couple topics including game school and degrees as well as gaming industry law considerations, we are joined by Ross Hersemann, Legal Counsel, Founder of Loading Law, and Adjunct Professor at DePaul University. Thanks, Ross!

Get in contact with Ross at https://www.loadinglaw.com/

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Game development is hard and keeping up with the industry is a challenge. Sim, an indie dev brings up the Red Queen Hypothesis to explain why. The up-side is that it's never boring and there's always something new to explore. Sim also just released another in a growing line of games, called Rogue AI Simulator: Red Queen Hypothesis - Interview with Sim YC of Nerdook Productions Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=4ZmBHlNrmMw

Rogue AI Simulator, launching right now, is only the latest in a series of games developed by Sim, a solo developer in Malaysia. We talk with Sim about his history going back to developing flash games, his actual dream job, and wide ranging topics including how the Red Queen Hypothesis means there's no rest for a game dev. Thanks, Sim!

Check ou...

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David Evans is the solo creator and founder of Festive Vector, who recently released his new game Sail Forth. We talk with David about his inspiration, what it took to get it made, and his focus on first creating and perfecting the toy at the core of a game like this: Making Sail Forth And The Toy Within - Interview with David Evans Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=F6lSbbVwfwU

One of the studios we featured on our PAX West follow-up episode was Festive Vector, the one person studio founded by David Evans. David, recently launched Sail Forth! We talk with David about the origin of the game, getting it made, and his philosophy of game development centered around the player and the "toy" in the game. Thanks, David!

Chec...

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Creators… this is a good one for differentiated principles for designing a game of this type and for a relatively unique studio model for a studio of this size. Hauke Gerdes is the co-founder and creative director of Blankhans. They are developing a multiplayer survival game set in the open world of Ultracore (base on IP authored by Hauke). We talk about the origins and some of the interesting design decisions that will set Coreborn apart: Creating Coreborn - Interview with Hauke Gerdes Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=r0ImaDG82Fw

Coreborn! Hauke Gerdes, Co-founder and Creative Director of Blankhans, joins us to talk about their in-development multi-player, survival, building adventure game! We've been following their public showcase of development as the game marches to an alpha soon and a potential release this year. Thanks, Hauke!

Check out Coreborn: Nations of the Ul...

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This one touches on some wide ranging games industry topics. We talk about the role of a producer and project manager in getting games released. We discuss gamedev outsourcing of whole projects or hiring contract help. We also get to hear about the games industry and women in games in Mexico and across Latin America: Producing Games - Interview with Dazia Pineda Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=Adqrde9Jpyc

Much like a book editor helps an author shape writing into a book and get it printed, a game producer and project manager gets all the creativity of the team and helps tie it together and get it in our hands. Dazia has been producing games and running projects for many years and tells us about that, about the games industry in Mexico, and about ...

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While one-off AI experiments are making headlines Ricardo Sisnett and the team at modl.ai are building tools that game developers can use now to make better games. We talk with Sisnett about his journey from biz tech to a career at Riot and then to AI tech. We then get into how testing with AI is happening at scale today and where things are headed next: AI Helping Make Games - Interview with Ricardo Sisnett Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=_68G_AbQi3Q

While AI experiments are making headlines Ricardo Sisnett and the team at modl.ai are building tools that game developers can use now to make better games. We talk with Sisnett about his journey from biz tech to Riot to AI tech. We then get into how testing with AI is happening at scale today and where things are headed next. Thanks, Sisnett!

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Marcel, Founder of Orion Games, along with the team there, are making an amazingly artistic action game that tracks across six distinct art styles. Marcel talks about the origins of the game and studio, what the layers of fun are that they needed to consider to refine the concept, and what's next for Orion Games: Layers Of Fun - Interview with Marcel Smorszczewski Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=sd1faTl3ziU

Marcel, Founder of Orion Games, along with the team there, are making an amazingly artistic action game that tracks across six distinct art styles. Marcel talks about the origins of the game and studio, what the layers of fun are that they needed to consider to refine the concept, and what's next for Orion Games.

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Want to hear from a AAA Systems Designer on making games? David is a Senior Systems Designer for Crystal Dynamics, but we know him best for his work at Bioware on Star Wars The Old Republic. We talk to David about his origin story, the design of the "Galactic Seasons" seasonal reward track for SWTOR, and some principles of game design in general: Designing Game Seasons - Interview with David Staats Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=rT5Oaeq79_o

David is a Senior Systems Designer for Crystal Dynamics, but we know him best for his work at Bioware on Star Wars The Old Republic. We talk to David about his origin story, the design of the "Galactic Seasons" seasonal reward track for SWTOR, and some principles of game design in general. Thanks, David!

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Tons of great games and gamedev on display at PAX East this year. It just wrapped up yesterday. Here's an Expo Hall tour for anyone that missed it. This was taken early on Thursday before it got too crowded: https://www.youtube.com/watch?v=28z8R7IwDKc

This is video of most of the expo hall from early on Thursday morning before it got crowded. It's pretty huge so I packed in what I could. If you have questions or want to hear more leave comments or ask in our Discord at https://newoverlords.com/discord, since we talked to a ton of studios and tried a bunch of games.

Be sure to check the chan...

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Not able to make PAX East this year? This is our highlight episode where we showcase a diverse set of ten games and studios and also call out a dozen more studios, publishers and more that are worth watching: Games and Studios From PAX East 2023 - Behind The Games Podcast Special Audio links at https://newoverlords.com and video at https://www.youtube.com/watch?v=m6tmWJEfgJo

Back from PAX with 10 big highlights and a dozen more shout outs to games, studios, and publishers that caught our eye among the tons that were there. This sampling looks across a bunch of game types and styles, shows off the games, and talks about the studios too. Special thanks to John Maloney who helped produce this on the ground at PAX on th...

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