#Double pillar push (and other important physics differences)

41 messages · Page 1 of 1 (latest)

median shadow
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#rumble-content message

Physics are gonna have to change, i understand, but there are some things that we need to keep for balance that seem unintentional.

Toppling a pillar with another pillar leaves both pillars unharmed, contrary to the physics we are used to. This isn't necessarely bad but it should be discussed.

Toppling players (cubespam) seems way more powerful due to differences with knockback and iron feet.

The attached clip is a bug with rising structures, where the second pillar doesn't break or get slowed down by the above boulder, but instead the boulder gets pushed by it at full rising speed.

If there are more physics bugs, give them to this thread!

gusty kite
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TL;DR. Spawn 2 pillars under a structure, causing the first to break. When this is done in pit, the structure they are spawned under launches into orbit

shut lagoon
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Yeah spamming structure below players is too OP rn
I think the issue is iron boots not being as protective as well

bronze sinew
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maybe that makes flight better too ?

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idk

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eitherway

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seems like stunlock is op

knotty garnet
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Yeah, it kicks ass. Let it be

gusty kite
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fr

wraith furnace
gusty kite
knotty garnet
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it's like a official railgun implantation, get pillar to have a cool thing, isn't that op cause of the vertical nature of it. Takes a bit of skill to play on angled structures

gusty kite
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well without glitches

knotty garnet
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It's an happy accident

gusty kite
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yeah lol

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although this is not at all as realistic as railgun 😭

wraith furnace
knotty garnet
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railgun was a poetic name to beggin with, realism of through rocks with kungfu moves wasn't the best starting point for it

gusty kite
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howard pls

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@foggy vigil this is wut

foggy vigil
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ohhhh

knotty garnet
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We should call it the pillar spring

dense tundra
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I do it a lot to yellow belts since I can’t fight them seriously and I’m shocked no one else has mentioned it

median shadow
foggy vigil
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is a funny one but yeah no not only does it feel buggy in a cyberpunk-naked-tpose-on-a-bike way, its just not practical for anything but an anti air right above you at best

knotty garnet
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The double standard of what is a bug and what is tech nibs any serious talk on those merits. Its just each player preaching to their flock. Don't kid yourselves, majority of what is called tech is a buggy mess not being fixed by devs because hot fixes and patches are a foreign concept. And it's fine, as long as its fun. And this one is fun.

median shadow
# knotty garnet The double standard of what is a bug and what is tech nibs any serious talk on t...

the reason they arent fixing railguns is because they've stated its an official mechanic, its unintended but enjoyed. This isnt a double standard, rocket jumping and save scumming are literally different.

Rocket jumping is accidental good game design while save acumming is accidental bad design. Railguns are accidental good game design while this bullshit summon two pillars and stupid thing happens is bad design.

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Stasis, devs said it was official. I guess they accidenrally fixed it with physics adjustement

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fucking flight is official

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cos its good game design

twilit estuary
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@trim gull

trim gull
hidden trench
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close enough, welcome back deadbolt lock
#1386480469083951164 message

brave elm
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Isn't the double pillar launch only possible on pit or was i skissue

hidden trench
west jetty
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My labrat self found it out in the first hour of me playing the beta (with knowledge about the double pillar push already) but I didn't know where to put the knowledge

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Now it's here