#GROUND POUND / DIVE

1 messages · Page 1 of 1 (latest)

outer canopyBOT
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SDRAWKCABMIAY_YT

We need a way to quickly slam back into the ground to remove the predictability of Dash>Jump! This would also be great for if you got knocked into the air and quickly need to get back down and it could even have a sort of SHOCKWAVE when you hit the ground that would unground stuff or knock it back a bit!(...)

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CP0ZH3ZK7355

it could use the same or similar hand positions as stomp does.

this way your hands are allready near the position where you summon all of the structures and can more easily make a wall or a pillar if you need to protect yourself.

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SDRAWKCABMIAY_YT

CP0ZH3ZK7355: true, I have never tried stomping something up in the air either so it could be a great way to reduce the number of poses without conflict!

EDIT SINCE THIS WAS 4 MONTHS AGO: flight is a thing and I stomp in the air all the time now haha keep stomp separate lol

outer canopyBOT
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GOD

and you can add my move idea sink from steam witch will let you move under the earth at the cost of sight or mybe you could send a object underground and on useage it would pop up again when used on the ground of couse oh ya i like this

outer canopyBOT
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Someone

CP0ZH3ZK7355 Downward flight now exists.

outer canopyBOT
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Heated_Kaizen

My idea was to make stomp, or ground to have you send downwards into the ground and maybe empower iron boots to go straight through objects until you're solidly feet on the ground, but with no slam effect just a return me to the earth.

But seeing the ideas behind making it a seperate move, biomechanically I think an inverted jump pose would make a lot of sense? New moves/poses is something they said they wanted to add, and that would be easy to learn and not interrupt the bits of air tech that use stomp while flying.

You could have it also be that very simple concept of (This puts you on the ground/through rocks)

It could be jazzed up to do more, or have an impact when crashing or something but it also doesn't need to be to diversify move sets in my opinion.

But some option to go down seems pretty agreed on as a good idea

outer canopyBOT
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Musical-Memoirs

I have a suggestion that combines a lot of the ideas together, including a mechanic that the devs are already looking at with the ability to walk on structures.

In short my suggestion is to remove the Iron feet mechanic, allow us to walk on structures and give us a ground pound move. It gives downwards mobility + shockwave + feet protection by breaking + knockback protection in 1 move. Making it quite versatile.

My suggestion feels too detailed to just add as comments alone, so it has it's own post.

https://rumble.canny.io/suggestions/p/ground-pound-iron-feet-removal-knockback-stunlock-counter

While there is already a post about every part of this suggestion as a separate post, I would like to suggest something that all connects it together to make a

marble sigil
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this could be left hand dash/jump pose and right hand stomp pose