Tamrell
This post is part of a set of 6 posts where I talk about the current meta:
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#1: The second jump/airdash: https://rumble.canny.io/suggestions/p/1-the-second-jump-airdash-on-the-current-state-of-the-rumble-meta
#2: Knockback: https://rumble.canny.io/suggestions/p/2-knockback-on-the-current-state-of-the-rumble-meta
#3: Volatile stone: https://rumble.canny.io/suggestions/p/3-volatile-stone-on-the-current-state-of-the-rumble-meta
#4: Stubborn stone: https://rumble.canny.io/suggestions/p/4-stubborn-stone-on-the-current-state-of-the-rumble-meta
#5: Guard Stone: https://rumble.canny.io/suggestions/p/5-guard-stone-on-the-current-state-of-the-rumble-meta
#6: Client/host balancing: https://rumble.canny.io/suggestions/p/6-client-host-balancing-on-the-current-state-of-the-rumble-meta
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5 Guard Stone
Guard stone is a really cool idea and I would like to see it being competitively viable.
Before this can be the case however, I think some changes will really be necessary
- I think shiftstones adding an entire new pose can be slightly confusing and creates bigger asymmetries in playstyles that players have access to. In a discussion with Nat we found a nice solution to this: I think a standard "Brace" pose (same pose as guard) should be added to the base kit that makes you take 1 less damage (again, since this is a very intentional pose, its balanced in the sense that you will always have to choose between this defensive option OR playing proactively). )
Then the guard shiftstone can "enhance" this move by adding an overshield with additional effects:
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instead of letting you take 1 damage less, having guard block all damage but the shield has its own health pool
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if not giving the shield its own health pool: adding some timing mechanic that blocks more damage when timing the entering or leaving the pose with the structure hitting it.
I t(...)
I believe RUMBLE has the potential to be the best VR experience on the market, the developers have done an amazing job at it so far and I am really excited to
This post is part of a set of 6 posts where I talk about the current meta: ===================================================== #1: The second jump/airdash:
This post is part of a set of 6 posts where I talk about the current meta ===================================================== #1: The second jump/airdash:
This post is part of a set of 6 posts where I talk about the current meta: ===================================================== #1: The second jump/airdash: