name: Coliseum- O Zealot
coverart: Coliseum of Strife
path: coliseum of strife
power: bolster
4 eager recruit
3 notarize reality
2 xerxian saboteur
2 dark passenger
1 spear of destiny
2 wry trickster
2 xerxian recruiter
4 beacon banner
3 insurance broker
3 parsa clarion
2 ready for anything
3 xerxian sympathizer
2 jaza'eri arquebus
1 parsa's cornucopia
2 peri at the gates
1 scion of pride
1 seal of exile
1 to heaven and back
1 kushiel the unforgiving
#Mono O Coliseum
1 messages · Page 1 of 1 (latest)
Saboteur is really silver bullet against artifacts
and rebel trigger
no Sanctum Guard ?
w h y
4 banners feels too much imo
it feels...all over the place
how do you win ? lots minions attacking a lot ?
the value I get from trading is great and with Notarize and coliseum and bolster
plus with Parsa and Sympathizer I just out value people with attacks
I dont need guard for defense plus it doesnt work with Zealot that well
well
it's a solid steak with warded and anti-bounce, as well as defender in a pinch
useful if you need something to bait out some removal, or stick a bit longer on the board if some removal is flung around
I dont need steak I need to trade and kill things, Broker/Coliseum draw me card and Notarize makes them stronger and the coliseum buff on top of that, I had a 5/5 parsa and a 6/6 peri out late game
I removed 1 banner and 1 saboteur to make way for Ghul
I mean that is pretty good late game, and that was there second Strigori, they had to Misan the first one
updated list*
name: Coliseum- O Zealot
coverart: Coliseum of Strife
path: coliseum of strife
power: bolster
4 eager recruit
3 notarize reality
1 xerxian saboteur
2 dark passenger
2 ghul
1 spear of destiny
2 wry trickster
2 xerxian recruiter
2 beacon banner
3 insurance broker
3 parsa clarion
2 ready for anything
3 xerxian sympathizer
2 jaza'eri arquebus
1 parsa's cornucopia
2 peri at the gates
1 scion of pride
2 seal of exile
1 to heaven and back
1 kushiel the unforgiving
@midnight birch updated list
Oh it's a Zealot aggro deck. Makes sense. I always tried to make Deserts work. I would change a couple of things, but it looks pretty solid for the most part.
Yea I have had late game Peri be a 7/7 with bolster and Notarize
I'd do -3 Notarize, -2 Banner +2 R4A and then start thinking about curve and stuff. Probably -1 Saboteur as well, as FoC decks probably aren't enough of an issue for this deck.
I recently got reminded of the existence of Shackle, which also seems like a stronger Seal in this deck especially, because of Coli shenanigans.
Seal gets ride things like shackle only puts them in the graveyard. Perfect grade can still do damage at 0 damage while exile it is just great and sealing a necro is pretty good
Also 7RR is a good card to seal
I think seal is better then shackle because if you shackle harvester it still becomes something
Notarize I think is underrated. It makes the next 6 minions +1/+1 the zealot is ok but with coliseum that will make it have +2/+2 stats
I found it’s not the top 6 it’s the next 6 which changes the card so much
I don't want to call it a noob trap because it's "6/6 in stats for 1 mana, but not really" but it is what I think about the card.
Notarize turn 1 and if you go second in coliseum and draw a ghul it’s a 4/5 for 2 that heals itself for 1
I think other people feel that way up it does a lot better then people think
It's also card disadvantage and pretty slow and an absolute brick after a couple of turns.
I mean on turn 7 there are a lot of bricks in card games
I mean on 3 even, but I can see the point you're making. It's also just the way I think about deckbuilding: I try to avoid lategame bricks as much as possible. My monoR deck runs 3 total: Stray Panacea x3. And compared to Notarize, that's a pretty insane topdeck lategame.
I decided to add a small rebel package with 4x Martyr and Kaveh, and first game I open 3x Martyr. So that's not really a proper test.