#Yo_g Control ideas.

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stray mica
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name: Yo_g Control
coverart: Xiomara, Earthshaper
path: journey of souls
power: bolster
4 maze of iyatiku
3 yahui
2 gemcutter spider
3 poxbringer
2 vicious cycle
1 yara from arawaka
1 enchanteater
2 ollama ring
1 bob "banzai" vaquero
1 harpy-one
2 misanthropia
2 harvester
1 xiomara, earthshaper
1 tangleskein
1 sapo, the devourer
4 sweet spinnerette
2 born-again
1 unforgivable crossing
4 xerxian agitator
1 desertification engine
4 ready for anything
2 jaza'eri arquebus
2 peri at the gates
1 scion of pride
2 temptation
2 plague maidens
1 herald of pestilence

This is an idea I had, originally for a YO midrange deck with R4A. Based on a game I recently had with Elantris, I decided to change it around a bit, I made it a proper control deck, and I decided to make O a splash of like 2 gems, and add a small 1 gem G splash as well.

Right now there are 53 cards, which is a bit much, but I don't really have a good idea of what to cut. There are a couple of interesting interactions here that I'd like to keep in: R4A, especially combined with Yara and Desertification Engine+Xiomara, which is a bit like HornSlide used to be: not necessary, but a fun dream to work towards with 2 cards that are probably good enough outside of the interaction. Everything else seems solid, but it's just too many cards for now. I might just be trying too many things at once. What do you think?

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(I wanted to call it Yo with a subscript g, but that doesn't work I don't think.)

stray mica
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name: Yo_g Control
coverart: Xiomara, Earthshaper
path: journey of souls
power: bolster
4 maze of iyatiku
3 yahui
2 gemcutter spider
3 poxbringer
1 yara from arawaka
1 bob "banzai" vaquero
1 harpy-one
1 misanthropia
2 harvester
1 xiomara, earthshaper
1 tangleskein
1 sapo, the devourer
2 born-again
1 unforgivable crossing
3 xerxian agitator
1 desertification engine
4 ready for anything
2 jaza'eri arquebus
2 peri at the gates
1 scion of pride
2 plague maidens
1 herald of pestilence

1st attempt at cutting some cards. I really feel like Temptation/Cycle+ Spinnerette is strong, but it might just be too cute.

timber rain
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agitator is an unusual choice, since it's functionally card draw in a color that only gemcutter spider cares about

stray mica
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It's also a 2.

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But yes, I agree.

timber rain
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not really feeling ready for anything in this list, the cards that benefit from it most are agitator (weird color), peri (card cycle), and poxbringer (rush)

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agitator is less than ideal because you will often need to burn your first token from it to be able to be able to play that token

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so it's unlikely that you actually get a token buffed by ready for anything

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poxbringer is interesting - I've never completely settled on whether poxbringer or meso libre works out better

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on one hand, poxbringer is cheaper, and is effectively guaranteed removal

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but on the other hand, meso libre can stun bigger bodies and deal with crowds of smaller minions

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seeing that you're quite sparse on hard removal and uptrade tools, poxbringer may be the right choice

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I think you were right to cut spinnerette, but perhaps you want to keep something like cycle around, in the event you get into a slow, grindy control match

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you probably have enough orange to play heaven and back

stray mica
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Heaven is a good call. I cut it from the proper YO deck because I tried to make O more of a splash colour.

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I also feel like I have the room to just burn the Agitator tokens because the gem requirements on the deck outside of the Y cards are not very restrictive. That might not be a good reason, but it is one.

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So far Poxbringer has been quite potent, especially with R4A, which has also been quite decent itself.

timber rain
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burning the agitator tokens are alright, it's just that you aren't leveraging the other splash color for anything stronger, and they're unlikely to be effective with ready for anything when you use them as a quaternary color

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they're in a fairly similar role as born again, actually

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a 1-drop sized 2-drop that gives you a burnable card

stray mica
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I like Born Again to give me a consistent way to get souls for JoS as well.

timber rain
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yeah, it's a good turn 2 play if you have a 1 mana 1-drop that you can get killed first

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otherwise, it's only a good turn 2 play half of the time

stray mica
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Also it scales well into the lategame.

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Most of the cheap cards here, outside of Agitator pretty much, scale very well into the lategame.

timber rain
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oh - would caution a couple things

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first - not having any 1-drops that trade may cost you against aggro

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second is that you have a lot of decent pieces, but are fairly light on value engines

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such as insurance broker, heaven and back (already mentioned), etc.

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war documentarian might be up your alley, actually

stray mica
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Considered it, it seems pretty decent yea.

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I tried looking at a couple of 2s since that's always been a bit of an issue. What do you think of 3x Handler to find a 1x Pointman for the lategame?

timber rain
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for this deck? no

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small attack buffs are great in token decks, but you don't want them on anything as squishy as a 3-drop body

stray mica
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It's just for the overrun on some big bombs.

timber rain
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and I don't think you have quite the profile of bomb to require overrun

stray mica
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The issue is that YGO doesn't really have many potent 2s that don't require double gems.

timber rain
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your biggest advantage is the infinite fount of YO value

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you're actually quite ok with 3YY costs, though

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considering that your curve looks something like Y -> YY -> YYG

stray mica
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Yea, 3YY is very doable.

timber rain
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or Y -> YO -> YYO

stray mica
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That was the idea at the very least.

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But Y 2s are like, Yahui, which is actually a good card, maybe Venomfang, which is fine, and actually Beast of Plenty is probably terrible, but it's still Panacea at home.