#Boosters Running at Incorrect Times
19 messages · Page 1 of 1 (latest)
This Mushroom Stew is going down at 2x actual clock:
Looks like the boosters behave differently at differing amounts of time.
Go above a certain threshold and they start running at 2x speed. Go even higher and hit a new threshold and they start running at 10% speed.
The Mushroom Stew booster and the Currency Booster are in roughly the same range of duration and are both running 2x speed. The question is whether or not the speed will change as I burn off the boosters.
Will take time to get the boosters down and will have to monitor the times.
This Greater Currency Booster running at 2x speed too.
Have completing nine more runs:
Can see that the Greater Currency Booster is being consumed at about a 2x rate.
Okay, so I added more Greater Currency Boosters. At 7852:22 the boosters will still running at 2x speed. At 8751:59 the boosters are running at 10% speed. So, the threshold for slower running is between the two.
So, gradually loaded up on boosters to see what happens at various levels. I started at 7043:09 and was having accelerated timer speed. The movement is not exactly 2x.
I moved up about to 7911:58 next and the result was about the same. I then started moved up either 90:00 or 120:00 at a time to move up roughly 100:00 at a time. The results remained similar up through 8712:56. I already new that 8751:59 would run at 10% trial time speed based on the behaviour of my gold farmer. Then I messed up because I apparently doubled up on additional boosters and went to 8771:33 even thought I only wanted to go to 8741:33. Oh well, I messed up because I was dealing with another issue.
As expected, the booster timer rather at 10% of trial timer for 8771:33.
Looks like the threshold is probably either 8725:00 or 8750:00.
Next test is to continue farming to drop the remaining booster timer down to no more than 8712:56 to see if the timer behaviour changes back to 2x speed.
Okay, this is getting more complicated. Is not running at 10% speed.
Gonna take some time to get do to 8750:00.
I suspect something related to floating point arithmetic
But the thresholds you saw are quite low
Unless the game use timers in microseconds, which I don’t think is true
Are these very large booster numbers new with this release?