#Discord Vehicle Whitelist
1 messages · Page 1 of 1 (latest)
So I do this then what?
let restricted = [
"mxtahoe"
];
const config = {
vehicles: [
{car: "POLICE", delete: true},
{car: "mxtahoe", delete: true, role: "1049981781375451216"},
{car: "2020explorer", delete: false, role: "1049981781404819490"},
I have that setup as well but when I spawn it should not spawn I would think
where are you editing this
dont edit the client.js only edit the server.js in the client delete whatever you put in there.
////////////////////////////////////////////////
/// Discord Vehicle Whitelist, Made by FAXES ///
////////////////////////////////////////////////
let restricted = [];
Delay = (ms) => new Promise(res => setTimeout(res, ms));
onNet("DiscordVehicleWhitelist:SendEm", cars => {
cars.forEach(e => {
restricted.push({c: e.split(":")[1], d: e.split(":")[0]});
});
});
setTick(async () => {
await Delay(400);
let ped = GetPlayerPed(PlayerId())
let veh = GetVehiclePedIsIn(ped);
if(veh && DoesEntityExist(veh)) {
let model = GetEntityModel(veh);
let driver = GetPedInVehicleSeat(veh, -1);
if(driver == ped) {
const found = restricted.find(e => e.c == model);
if(found) {
if(found.d) {
DeleteEntity(veh);
} else {
TaskLeaveVehicle(ped, veh, 16);
}
}
}
}
});
Thats the client file
you shouldnt adjust that
Okay so after I do the Server one it still didnt work cause thats the one I tried first
const config = {
vehicles: [
{car: "POLICE", delete: true},
{car: "POLICE2", delete: true, role: "940489890578178048"},
{car: "POLICE3"}
]
}
should look something like that.
check the spawn code.