#Bombshells not following AI

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visual zenith
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I have pretty simple bombshell ai that should target enemy engines only if

  • the evasion is > 25%
  • someone was in the room while we were targeting it earlier
  • the ship hp > 25% and the room < 25% hp

But in the video, my bombshells keep targeting the engines and ignoring the android room despite none of the conditions being met (for the last two in the video). Am I going crazy or is this a bug?

stone rain
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@visual zenith enemy room hp <25% is your culprit

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that condition is true of the enemy engine room so it targets it

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tarhet room has enemy crew:continue current jaob also looks like it'd do it

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the target engine has enemy repairers in it, so it stays targeting it

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whichever one is causing it, its your AI not the game

visual zenith
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@stone rain

Gotcha, so the <25% one has a command immediately before it that prevents it from activating if the ship’s HP is > 25%, does “skip next target action” not apply to the “target condition room” command?

Also does the “enemy crew in tgt room” condition count ai droids as crew? I’ve used this in the past for teleport defenders and it seemed to only activate when an enemy crew was physically in the room (not just targeting). Is it different for ship weapons buildings?

visual zenith
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Getting a 503 unavailable but I suspect it could be my second command that “skips next target action” instead of “skipping next power action”.