#Craft count ai is broken.

96 messages · Page 1 of 1 (latest)

red ravine
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I just had to change all the ai for my aa rooms as the old craft count ai no longer works and they did not turn on even against full carriers.

atomic skiff
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had to hot swap mine to save my ship

red ravine
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Yeah assault craft and defensive craft ai's work, but the regular craft count condition no longer detects any craft

agile dirge
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ah crap

red ravine
# agile dirge ah crap

I just did a test against my alt with my main running the ai with assault and defensive craft and my alt running the previous craft count ai...... my alt never turned on it's aa against full carrier spam

agile dirge
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yea i know my mistake here

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will fix it for next update

red ravine
agile dirge
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well depending on how many more bugs appear during the week

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as we would want to try and have as many as possible into the hotfix

final spade
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Totally understand trying to get everything together for a hot fix. But literally every person uses AA. The longer this waits the longer people with take advantage of it to effect rankings every day leading to tourny and tournement if its not fixed before then. Much like how people abused the EMP instant kill situation back in the day

red ravine
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Yeah @agile dirge I don't think this can wait as it would break every single ship in the game that uses AA

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Like this is a massive problem

agile dirge
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it will be even more significant delay if we pull it

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so we have to wait

red ravine
agile dirge
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as bad as "ppl taking advantage" is, its not end of the world

agile dirge
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its not preventing ppl from playing or anything

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its critical yes

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but not what we would consider "game breaking" from our perspective

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sadly

red ravine
final spade
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Game breaking no, but it sucks waking up because the update happened in the middle of the night for you and you drop 40 ranks because everyone else updated and took advantage. And thats one day

agile dirge
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again, i understand YOU view it as "game breaking" but i'm saying as far as the team is concerned it isn't AS pressing

agile dirge
atomic skiff
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🙁

final spade
cold girder
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Oh this is not good

agile dirge
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i'll give it at least a day and i'll try to get a hotfix out before friday

buoyant thorn
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gotta love those friday hotfixes before the weekend when the tournament begins XD

final spade
agile dirge
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also not as if everyone can "join" top fleets

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those who can't won't have a choice but to stay in the small communities

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i don't think this is really an issue

final spade
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How many planets can one community take?

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As many as we have fleets?

agile dirge
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but again i think people are underestimating how difficult it will be to hold many star systems

final spade
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5 fleets per fleet or 5 ships per planet?

final spade
agile dirge
final spade
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Ahh makes more sense keka

cobalt raft
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@agile dirge eta on aa fix? youve effectively made half the ai unusable

agile dirge
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i already have a fixed build, just that as mentioned above i'm just giving it abit of time to see if there are any more issues to address before submitting for release

cobalt raft
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"we have a fix but we wont apply it because hurr durr"

agile dirge
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No

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We will apply it soon but u will have to wait

cobalt raft
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well maybe you could've just idk, applied it WHILE server was under maint

cobalt raft
cobalt raft
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we as players expect the most basic ai commands we use to function properly and not break

agile dirge
cobalt raft
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yeah and cny is in 10 days

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iirc you also have that off no?

agile dirge
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well don't worry it will roll out sometime this week

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just not NOW

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also its not 10 days

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CNY starts mid feb

cobalt raft
agile dirge
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so u want it DURING tournament? OK

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😛

cobalt raft
agile dirge
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a fix will come when it is good and ready

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whether it is before, during, or after

cobalt raft
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istg

agile dirge
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this specific issue yes, but as i said we aren't just worried only about this issue

cobalt raft
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well maybe you should've tested the update more before pushing the update

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you've already delayed the update once

placid anchor
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is it possible to push this fix and push again later for any subsequent bugs you will find?

agile dirge
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its better if we wait just abit to catch any more obvious critical issues

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than risk having to wait even longer

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like i said, this isn't a complete gamebreak/showstopper bug

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so it does not warrant that urgent a fast track

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not for us anyway

proper vault
cobalt raft
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My ai check for all

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And I don’t want to write new ai for a function that exists and up until recently worked

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With a confirmed fix the devs refuse to patch

inland locust
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I'd like to follow up on Lurelin's questions. Does the assault craft -> increase power AI work or is that broken too?

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Because it'd be a decent application just to avoid DFH craft anyway.

proper vault
inland locust
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Nice. Thanks for the tip friend.

agile dirge
forest heath
distant terrace
agile dirge
foggy tree
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is there any way this can be pushed now

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I have also heard that decoy drones are not being counted in any of the conditions potentially??