#Targeting bug

20 messages · Page 1 of 1 (latest)

smoky kayak
smoky kayak
#

This happen after target change. Initially target are focus to same room.

hollow latch
smoky kayak
#

Same ai (ctrl c+v)

smoky kayak
hollow latch
#

Not sure

hollow latch
#

So if your ai changes targets based on reload and the rooms don't have the exact same reload, you can hit different targets

smoky kayak
#

theoretical reload of msl only 0.0035s different without counting ammo factor which is <0.025s, and also first target change is base on friendly missile (no friendly missile target cloak, none other room) and subsequence target change is target room on stasis, might not having issue in frame tick.

hollow latch
#

One shoots one emp at cloak and swaps targets after that. The other MSL shoots at MSL room from the beginning and doesn't swap

smoky kayak
#

err maybe the server sometime not update the change yet? since i checked already, ai are same

hollow latch
#

I think I know why

#

The bottom one fires frame one (no friendly missiles) at cloak.
Then, also frame one, but after that, the other missile shoots a missile room

#

The bottom one then swaps targets frame 2, while the other MSL already shoots at a missile room

#

I would have thought that all targeting actions would be done before the activation actions each frame. But maybe not?

smoky kayak
#

so the game mechanism that not really base on previous frame, which is live that action base on current state update with 1 frame frequency?

smoky kayak
#

Sharing same room target conditions for all my missiles type room and hangar, the two msl will always target another room caused by they having a 1 frame later reaction when operating friendly missile>5, skip next action and proceed to the subsequence room targeting

smoky kayak
#

sharing same targeting ai but different reacting frame