#HP Increase Equipment Not Working in Battle

1 messages · Page 1 of 1 (latest)

broken girder
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I noticed heavy armor increases by percentage not whole, which may be intended but even so the percentage is worse than a 1hp Kevlar on a 10hp crew

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and cost almost as much as a assualt to make

stable apex
broken girder
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looks like they are missing life though whats their total suppose to be, 14? or 11?

stable apex
broken girder
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also a lot of the incorrect battle data on client side is tied to this hp issue, it could be the hp is acknowledged server side but not client cause our data to look like a crew should be dead when he's very much still alive

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yeah so he's missing half his health in that Pic, which suggest he has 10hp

stable apex
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In actual battles, they die from the same amount of damage as those without armor. This is a serious problem. I feel like I want a refund for the money I’ve spent on this.

broken girder
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did you watch the server replay?

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when ever I have victory that are actual loses I watch the replay and suddenly their crew has way more health than they did in the fight

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and didn't die when I thought they did

stable apex
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The crew recruitment system and the random stat increases when leveling up also seem problematic. You should be able to choose when and with whom to fuse crews, but as it is now, they get fused automatically when you recruit new ones. If the stats turn out poorly after that, the crew becomes useless. It’s really frustrating.

broken girder
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thats the chase mechanic though it's not suppose to be instant gratification but something to work towards and chase after

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and because of the predetermined rolled stats it doesn't matter if multiple fuse jn the same day 90% would roll the same stat regardless