#Random Bug list pt.2-

8 messages · Page 1 of 1 (latest)

river olive
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-The Resource harvesters don't gain the stated combo bonus on manufacturing from the storage containers. Seems to be any room that would gain a manufacturing bonus from a storage doesn't actually gain anything
-Some kind of bugged happened where I was placed back into an Amateur league where the rewards are horrible for my ship level. I went from getting 11k resources per pvp win with end league rewards being bux. To getting only 2k resources for a pvp win and gym training points as a league reward.
-Beds now show the level 5 upgrade for them at a 1.5million mineral cost. Can see this on level 5 ships at least and above
-When you switch between linked users the ai will not be displayed for rooms or crew until the game is closed and restarted. Using the in game reload doesn't fix it.
-There are several bugs with the UI purchasing where only certain elements work and or direct you to sub menus that don't work. Example: When trying to buy the water sprinkler from the modules, you can only click within the orange 25bux area to actually buy it on the default page. If you click on the sprinkler itself it goes to an item detail menu that if you try to buy there says "feature not available".
-After spending money in the bank to buy bux, the bank will no longer display anything else for purchase. Switching to other linked users that haven't spent any money on still displays purchases.
-While in the Lab looking at something being researched, the time remaining for it only displays the minutes and seconds left. You can only see how many days and or hours left by looking at it through the research menu on the left side of the main ship screen.

-Real Question: Do you all want us to make a list of things that do not work within the AI Conditions / Actions in more detail other then "The None Condition works, but the rest of the conditions do not". ?

river olive
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Another way to illustrate of how the menus and submenus interact in inconsistent ways. If you have started to upgrade your lab, and a research finishes during this. While you can't get to the research tab to start a new one by clicking on the actual lab. You can get there by clicking the research tab on the main ship menu on the left side and using the allocate button there which takes you to the research tab to pick what you want.

river olive
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-Immunity to pvp will be removed if you search for a target you don't have to start it. it still displays you as having it but you become attackable

-blocking someone does not persist after logging out.

-Bug with messages from friends in the social hub menu appearing in the main game chat window. If its suppose to be like there should be some thing to differentiate it.

river olive
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-another example of weird UI elements is that when trying to view the replay from fights clicking on the part of the button with the video icon and replay doesn't work. but clicking to the right of it will

vivid ridge
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Thx so much tetra got it

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Great reports! Appreciated

vivid ridge
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Regarding: Real Question: Do you all want us to make a list of things that do not work within the AI Conditions / Actions in more detail other then "The None Condition works, but the rest of the conditions do not". ? - Tetra. can you list top 5 that doesn't work for ai in battle? we're progressively fixing each of these but would be super helpful to get idea of most critical

river olive
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I need to say upfront that I do not have python 2.0 unlocked, several days away. I have barely any experience with pss1 so I'm having to learn how it works from scratch. That I haven't used the hangar, teleport, bomb launcher, med bay, or the android studio much at all. Hopefully people with more experience also comment.

Missile rooms
-Condition:
-Cheapest Items and Dearest items are the same thing. They select in order Emp, scarlet, penetrator, javelin, jungler, rocket.
-Highest Character damage order: Rocket, Javelin, Scarlet, Penetrator, emp, jungler
-Highest Shield damage order: Scarlet, penetrator, emp, rocket, jungler, javelin

As such currently there is no way to first select Jungler as a missile type if you have other missiles built.

More general weapon rooms
-Condition:
-Can't get any of the greater then or less then % enemy room targets to really function in consistent ways that I can tell

  • Action:
    -No room targeting for PLA, MWP, SWP, SP, or the faction specific rooms
    -Target Enemy Laser will randomly target a mining laser or the AA room but will not jump to the next room when the room is destroyed.
    -Target Enemy Reactor will target random reactor rooms but will jump to the next reactor available when the target is destroyed.
    Feels like the inconsistency of how they behave is odd to me? Maybe I'm wrong and that behavior is actually for the better.