#why does shieldbuster still 2s not 1.5s?
27 messages · Page 1 of 1 (latest)
shield battery also charge 1 shield not 1.2
so for defence room buff, no shield break weapon got buff, but tracking got double track rate, seems fair
yeah as i said no shield break buff for laser type weapon, very fair
The stat is meant to be buffed but it is not increase yet, it's a bug not about fair or not
Just to be clear, tracking got a substantial nerf for Eva below 50%
yeah then when
On Android, shield buster Craft also has wrong numbers
The whole engine/tracking system is already overhauled tracking now reduce percent based on total of enemy current evasion you can update and check it in game
so yeah? that means tracking still got buff to easy drag eva down below 50, then what about shield break buff? unless this fix, i can hold a bit
most missile ships want EVA as low as possible and were already getting EVA below 50%, this is an engine buff in the vast majority of circumstances
should be correct now
Thanks! Has the training bug also been fixed?
U need to be more specific
Training removing stats and giving wrong stats
Err is that an older issue or a recent one? Because if its the former then im not quite sure since its a server side issue
Seems recent. I don’t think there was ever a time where you would use x type of consumables and would get y training with all the previous progress reset. I don’t have examples of this from me but theres a thread for it
Actually no thread yet
This was posted in my fleet discord this morning
So he lost 13 TP?
And gained 11 science from completing the "weapons summit" training
and what about shield battery only restore 1 instead of 1.2
that was a mistake on the blog post
i see
My mistake - sorry about that!