I do not know if this has been suggested but a quick search did not show any results so here it goes: What if completing all of the variants in a campaign for a Patron increased the Free Play Currency Weekly Limit? Maybe set it incrementally so maybe like an additional 5k per patron campaign completed? There are 9 campaigns so at 5k per campaign, it would result in the free play currency limit to max at 50k per week. Reward veterans and incentivize new people to complete all the variants instead of just the best variants? Thoughts?
#Completing patron variants effect currency limits?
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Do a whole bunch of chores in order to increase the amount of chores you have to do every week. Sounds awful
And most campaigns patron variants can only be temporarily completed, then more are added
I mean, you complete the variants in a campaign and you cannot re-complete them so I'm not sure where the temporarily completed comes in. You'd max out on currency until new adventures are added to the campaign, not a problem. It just gives you the option to run free plays for more patron chests by pushing through variants. There is little point to completing most patron variants nowadays anyway.
They're adding new variants constantly. Only Tomb and Waterdeep are "complete", the others have more to be added and most of those will for a while.
If we're talking 100% completion on a campaign for a patron I'd want more than just an extra 5k a week.
Being able to get more currency from free plays won't incentivise people that already don't care about doing the patron chores or freeplay stuff