#Variants Suggestion

38 messages · Page 1 of 1 (latest)

zenith saddle
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I have some ideas for new variants.

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Simple Champion Restriction

Multi-Class Required

Restriction: You can only use champions with 2 or more classes.

Hybrid Heritage

Restriction: You can only use champions with 2 or more races.
Recommended to use Glitch feats.

The Most Solicited

Restriction: You can only use champions that qualify for at least 3 different Patrons.

Above Average

Restriction: Only champions with 11 or more on each stat (Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma) can be used.

The Best We Could Find

Restriction: Only champions with 17 or less on each stat (Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma) can be used.

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Reduced Gold

Shorts of Budget

Restriction: You can't collect gold after area 100.
This variant suits better for Fortune or Vecna's campaign, considering their restricted golf find.

Delay in the Payments

Restriction: You can't collect gold in any area other than areas 1, 101, 201, and so on.
This variant suits better for Fortune or Vecna's campaign, considering their restricted golf find.

Search Investors

Restriction: Enemies don't drop gold. Break distractions, use bounty contracts or open chest to get gold.
This variant suits better for Fortune or Vecna's campaign, considering their restricted golf find.

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With Limited Formation

Patrons on Vacations

Restriction: Mirt, Vajra, Strahd, Zariel and Elminister join in your formation. Patron perks have no effect at all.
This variant suits for Baldur's Gate. The five scouts (patrons) would occupy the 1st, 2nd and 3rd column (starting from the back).

We Are The Top

Restriction: All Champions must have a different highest ability score.
Therefore, you can only use up to 6 champions.

We Have Flaws

Restriction: All Champions must have a different lowest ability score.
Therefore, you can only use up to 6 champions.

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Complex Champion Restriction

Forced Diversity

Restriction: Only one Champion of each race can be included in the formation at any time. Champions with multiple races count for all of their races.

We Are Unique

Restriction: All Champions must have different total ability scores.

All Generations Together

Restriction: You can only use one Core Champion, one Evergreen no-Core Champion, and one Champion of each Year.
Currently, with 6 years, you can only use up to 8 different Champions.

Unlikely Group

Restriction: Only one Champion for each Affiliation can be included in the formation at any time. Champions with multiple affiliations count for all of their affiliations. Unaffiliated Champions can't be used.

We Are a Team

Restriction: All Champions must be from the same Affiliation. Champions with multiple affiliations can be used as long as one of their affiliations is the same as everyone else affiliation.

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External Champion Variability

Well Known Strength

Restriction: You can only use champions for which you have completed all their achievement and their 4th adventure tier in their events.

Forge in Fire

Restriction: Only champions with at least one legendary item can be used.

Tiamat Defeaters

Restriction: Only champions with 6 legendary items can be used.

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Force Specific Champions

Fashion Force

Restriction: Jim joins in the formation and can't be removed. Champions with no Cosmetic skins have their formation abilities disabled and can't deal damage.

Carry the Corpses

Restriction: Blooshi starts in the formation and can't be removed. Every time Blooshi dies, a slot in the formation is filled with the Blooshi's corpse. Theses corpses are removed from formation every 100 areas.

Pigmented Priority

Restriction: Jang Sao starts in the formation and can't be removed. You can only use champions with one or more pigment.

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Global Nerfs

Click to Kill

Restriction: Champions deal no damage and so you can only kill with Click damage. Each familiar in the screen increases the speed at which enemy armor and hit-based health are destroyed with clicks by 100% (additively).
Recommended to use Gold find and Debuff champions.

Forgotten by the Gods

Restriction: Favor has no effect on your gold find and Blessings have no effect at all.
Remember that Patron's Perks and Modron cores still work.

No Feats For You

Restriction: Feats have no effects. 1-2 [enemy name] spawn with each wave. They do not drop gold or count towards quest progress.

Time To Shine

Restriction: Enemies can be damaged but not killed by click damage or champion's basic attack. Only ultimate attacks can kill enemies. Ultimate attacks cooldown are reduced by 1% every time a champion attacks.

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Modified Enemies

Where Has Everyone Gone?

Restriction: There are no bosses in areas 1-49, 51-99, 101-49, and so on. On areas 50, 100, 150, and so on you must defeat all bosses that you haven't encountered in the previous areas.

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Other

We Need Each Other

Restriction: When a champion kills an enemy, all champions with the same basic attack type (melee, ranged or magic) can't deal damage until an enemy dies by the other two damage types. Click damage and dragon breath potions have no effect after area 5.
Example: if a champion with a melee attack kills an enemy, melee attacks won't deal damage until an enemy dies with a ranged attack and another enemy dies with a magic attack.
Not recommended to use champions with multiple damage types.
Recommended to use multiple Support/DPS with different damage types and champions that can deal BUD-based damage.

Position of Power

Restriction: Every 25 areas, a random slot in the formation is chosen. Only Champions in that slot can deal damage.

Favored by Fortune

Restriction: Every 100 areas, a random bench is chosen. Only Champions from that bench can deal damage. Benches with no available champions can't be chosen.

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Based on Clockwise

Evolution

Restriction: For the first 100 areas, you may use Core champions. Every 100 areas, this restriction changes: Non-Core Evergreen for area 101-200, 1st Year for area 201-300, 2nd Year for area 301-400, 3th Year for area 401-500, 4th Year for area 501-600, 5th Year for area 601-700, 6th Year for area 701-800.
Click damage only deals damage (including fire breath effects) for the first 5 areas after every alignment switch.
Fire breath potions can't be used during the adventure.

Relevant Stat

Restriction: For the first 100 areas, you may use Champions with Strength as their highest or lowest ability score. Every 100 areas, this restriction changes: Charisma for area 101-200, Constitution for area 201-300, Wisdom for area 301-400, Intelligence for area 401-500, Dexterity for area 501-600.
Click damage only deals damage (including fire breath effects) for the first 5 areas after every alignment switch.
Fire breath potions can't be used during the adventure.

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trail delta
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Hybrid Heritage
As far as I'm aware there are exactly two champions in the game that has multiple innate race tags. Having a variant that's only going to be possible via specific feats is not good design.

The Most Solicited
I'm concerned that patron versions of this variant would be just the same thing all over again - like with the Con 14+ variants for Vajra or the Int 13+ variants for Strahd, but worse because it's that way for all patrons.

Shorts of Budget
I'm concerned about the scaling of that one. Even if you allow people to go back to area 100 to get gold again it will range from either extremely hard on the low ends of favor up to extremely easy on the high ends when you can get pretty close to softcap with just those first 100 areas of gold.

Search Investors
Chests, contracts, and distractions don't drop any meaningful amount of gold, and their formulas are all kinds of wacky. This variant would just be too unstable to work.

Patrons on Vacations
Blocking half your formation slots is enough of a penalty that you probably won't even notice the ~e5 you lose from not getting the perks.

Forced Diversity
I'm pretty sure we already have this one.

We Are Unique
There are so many different possibilities that I'd imagine it would be more confusing than it is hard. People already struggle to wrap their heads around A Lesson in Classes.

All Generations Together
Given that this information isn't available anywhere, it would either need to be implemented into the UI somewhere.

Well Known Strength
That would require you to be capable of clearing z1600 with restrictions, meaning this variant would either have an obscenely high area goal, or be extremely trivial. It also wouldn't even be possible to attempt for the first year or so of playing the game.

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Fashion Force
Again, I'm pretty sure we already have this, or something similar.

Carry the Corpses
Downward spiral variants are not good design. If you can get softlocked in the last hundred or so zones because of one mistake then it makes the variant frustrating. If the variant punishes or restricts experimentation, that's even worse. Basically what you're asking for is for people to use a bunch of health potions and not actually utilize Blooshi's intended functions.

Click to Kill
This sounds incredibly boring. Remember that this is a formation building game. Having a variant that's just "Your formation doesn't matter" is counter to the game's core design and gameplay loop.

Forgotten by the Gods
We basically already have three of those. Split the Party does this (in a way).

No Feats For You
This is like, an e3 damage penalty, at most? Hardly a restriction.

Where Everyone Has Gone?
I believe you mean "Where Has Everyone Gone?" but grammar nitpicks aside, depending on the adventure this is in this could either be almost innefective as a restriction or obscenely hard in a way that's not fun. Besides, you can just offline progress past the X50 zones.

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Position of Power/Favored by Fortune/Evolution/Relevant Stat
Sounds awful, not from a difficulty standpoint, but from a micromanagement standpoint. Having to come back every X areas to fix your formation is the thing people don't like about variants. Babysitting is not fun and shouldn't be expanded on.

zenith saddle
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The Most Solicited
I'm concerned that patron versions of this variant would be just the same thing all over again - like with the Con 14+ variants for Vajra or the Int 13+ variants for Strahd, but worse because it's that way for all patrons.
Not exactly, as a champion can be available for 3 patrons, but none of them might be the patron you are currently using.

Shorts of Budget and Search Investors are intended to be very difficult (in the new campaigns with reduced gold)
Patrons on Vacations the perks nerf is simply thematic.

Not sure if we already have Forced Diversity and Fashion Force

Click to Kill
This sounds incredibly boring. Remember that this is a formation building game. Having a variant that's just "Your formation doesn't matter" is counter to the game's core design and gameplay loop.
Gold find and Debuffer champions would actually be very useful in this one. Also Speed champions.

No Feats For You
This is like, an e3 damage penalty, at most? Hardly a restriction.
Not all variants in this game are very difficult or very restrictive. There are plenty that have no champion restriction at all and barely buffs enemies.

Position of Power/Favored by Fortune/Evolution/Relevant Stat
Sounds awful, not from a difficulty standpoint, but from a micromanagement standpoint. Having to come back every X areas to fix your formation is the thing people don't like about variants. Babysitting is not fun and shouldn't be expanded on.
We already know that CNE love this. Bully for You, Clockwise, etc. There are many variants that require babysitting.

trail delta
# zenith saddle > The Most Solicited > I'm concerned that patron versions of this variant would ...

My point is that The Most Solicited will barely change between patrons, making it rather uninteresting to do for them.

And just because CNE likes doing something doesn't mean we should advocate for more of it. CNE also seems to love shoving microtransactions into our faces and forcing us to look at all their store pages and "discount" offers to make persistent popups go away for a short time, but you don't see anyone advocating for more of that because it's annoying and frustrating to deal with. Same deal here; variants that require constant babysitting are annoying and frustrating and we shouldn't encourage more of that. It sends the wrong message.

modern salmon
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Hey Enderluck, I have one idea

Dungeon Master’s Field Trip:

Dungeon Master starts in the formation.

Nat , Jenks, and Squiddly take up slots in the formation. They count as under 20 for any formation ability that requires it.

You can only use Champions who are 20 and under.

modern salmon
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Because it’s a field trip. Like a school field trip (and that’s the age for abilities like DM’s and the SMS members)

modern salmon
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(You don’t have to ping me by the way)

atomic pendant
modern salmon
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You can turn it off.

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I changed it

atomic pendant
modern salmon
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Cool.

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If you want, you can give suggestions to edit my idea

trail delta