#raise open chest limit to 100
3 messages · Page 1 of 1 (latest)
I think the reason is that opening chests is expensive server-side, but the answer to that (and to buying) is to squeeze that cost down -- use prerolls, use streamlined code if they have no new eq types to gain, even 'spread them evenly' in the later stages, and thoroughly batch the DB operations. Then you can support even (say) 1k chests to buy/open at a time. Would make people need external tools less and reduce server load!
They did recently optimise chest opening so instead of it taking like 6 seconds to open 99 golds (via server call) it takes less than a second.
So they could very much allow opening 100 in-game and it would still be quick.