#Kickstart Mods, the sum?

6 messages · Page 1 of 1 (latest)

median vale
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Hey, was scrolling into the Compendium and was quite confused about the Kickstart Mods description :

"Ability Energy Gains are based on the sum of number of Armor Charges consumed and Mod Copies Equipped."

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Which sum?

If I have 4x Armor Charges (Charged Up mod) and 2x Grenade Kickstart mods equipped on my arms, how much energy will I gain?

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38.4% (Charges 4 + 1 additional mod equipped)
or
45% (Charges 4 + 4 Charges from 2 mods equipped)

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Kickstart Mods, the sum?

wild adder
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It is based off the (number of kickstart mods + number of armor charges) So 4 charges + 2 mods would be 6 (41.3%)

median vale
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Ooh that way then, thank you!