#Stats for Inmost + Cyrtarachnae build?
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As close to 200 grenade, 100 super, remaining between class and melee. I prefer class as dodge gets back melee faster. Navigator with catalyst for boss dps
I said i'll not use combo blow but threaded spike
Is 150 Grenade good?
Or either 200 or nothing?
It's linear, higher the better, no stat point is wasted. Cooldown reduced till 100, damage increases thereafter. 200 grenade is 60% more damage from any grenade abilities including grapple melee
How much Grenade to be good for life and play the game chill without worries?
That only works for warlock, get 200 grenade, arc soul + hellion + devour will keep you alive without you every firing a shot except for champions and bosses
60% more damage at 200 grenade is substantial. I've experimented with using navigator for grapple melee spam on bosses and that exceeds damage from most other combinations. Near permanent woven mail helps survive
For the 10th time, i'm not gonna using combo blow on Inmost + Cyrtarachnae, but the strand melee
Same logic applies, in that case focus on getting melee as high as possible and grenade/class as close to 100, for fast skill rotations due to inmost
Yk threaded spike does no damage, right?
But combo blow does good damage enough to survive without threaded spike
I have your exact build, I went 100 Weapons, 100 Super, 60 Class, 120 Grenade, 100 Melee, ignored health
it's not exactly optimal, but atleast I haven't ran into any issues and it feels good to play
Don't you need more than 160 Grenade?