#Sundered Doctrine Yolo Strat question.
1 messages · Page 1 of 1 (latest)
the lockset will read a wheel everytime a section of the "progression" is complete, doesn't matter if the plate in front of the shrieker is glowing or not
the kill symbol starts damage regardless of when it's read, so you can force damage whenever you want
which is why in speedruns you see people inputting kill on the 3rd wheel to start damage as early as physically possible while still being able to kill
I dont understand that, if you want to input kill into the far left wheel (for longest damage) at the start of the encounter. you will need to do it so its 1 before kill. Thats what i dont understand. This also only applies to the beginning as far as i can tell. Afterwards it doesnt matter.
As far as I know the wheel shouldnt turn if we just interacted with it + the automatic lockset rotation should always skip kill.
You can dunk the knowledge into the wheel at anytime, you don't have to wait for it to be in the segment of time leading to said wheel being read
The shriekers don't care what wheel was changed last, they will always read in the same sequence every single time
Kill just sends you straight into damage phase whenever it gets read by a shrieker, not sure what's confusing about it
You start encounter, you kill wizards, you dunk knowledge on left most wheel so that kill gets highlighted, you wait for left most to be read, do damage, repeat
The wheel rotating on its own happens at specific moments, I have no idea what said moments are, but it happens, if you go straight for kill it will barely matter
Also, anytime damage ends the wheel are reset, so you can repeat the strat with little to no difference every single round
Any form of randomness is cut from the encounter if you go straight for kill
My Sherpa told specifically to NOT do that. since the lockset will rotate the highlighted symbol away from kill. Thats what I am trying to understand. Why that happens.
Yes, you wait for the symbol to have moved, then you dunk, if you go straight for kill the symbol will have already moved, so it doesn't matter
The encounter is just made that way, Bungie decided the wheels were gonna auto rotate at specific moments, why? I have no idea, probably to throw us off
The symbol won't rotate multiple times back to back on the same wheel
If you're solo you can easily kill all the wizards you need (which is at most 3, if you know what you're doing you only need 2) before they go back to reading left most even once
okay so I cannot set it beforehand and wait for the lockset to move it into kill?
No, it cannot move it into kill, it's always gonna skip it, what you do is start encounter, see how many you're gonna need for kill (1st time it reads the wheel the symbol will be blank and auto rotate, you can choose the direction)
Kill however many wizards you need (2 at most if you make it rotate in a way that benefits you)
Grab the knowledge, put it in the wheel, and you wait
You're seriously over complicating the encounter
Haha I guess so. So you collect knowledge -1 smybol since the wheel is going to get moved. Wait for the move. And then input your knowledge. Got it. I must have misunderstood. Thank you.