#Facet of purpose usefulness
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Like how is that even worth it for all the setup required to make orbs and then actually run into the enemy to pick up the orbs
because normally you make so many orbs that the small duration doesn't matter
if i could slot in purpose or protection, which one would you recommend?
and people are running ability spam builds that allow powerful attraction to be more used, picking up all surrounding orbs
if the content isn't master and above purpose, if above (master, GM and contest) i'd remove 1 fragment and slot in both
also it depends on what my super is
cuz if it's void then purpose is kinda useless because overshields are kinda useless
hmm ok, im on Ruin (thinking of slotting that one out), dawn, balance, courage, and solitude. on a getaway artist bleak watcher devour build. prob gonna run nova bomb/needlestorm or song of flame
your build usually doesn't make tons of orbs so i can see why you'd go for prot
will be on velocity baton
(when i get it to drop)
nvm them, purpose if needle/song, prot if nova