#what are some methods to increase survivability in the new seasonal activity?
1 messages · Page 1 of 1 (latest)
Honestly keeping distance works the best, the new exotic trace is pretty good since it's primary with jolt,
ok, but if i still get hit by splash dmg even from a distance, is there anyway to recover health that doesn't involve me serching the entire room for the health orbs?
Ik there's the vases but that's tedious, I'm a concentration titan so one slam makes enough orbs for full health, the ritual upgrades let you gain more health, boon upgrades as well, you can focus which boons you want with ghost mods
Act likes it’s call of duty and take cover
Yea normally not, but the nether has famine so the infinite ammo isn't that bad
i guess i could try knockout with the shield throw on prismatic...
That's true, truthfully I use the famine as excuse to use the trace rifle, otherwise it's another item in my vault
I've been liking the khostov for the ricochet, but my whole builds melee healing so I hate the no heal aspect
eh, you know what, i'll use the shield throw with knockout aspect on titan, might not be as ad clear heavy as concecration, but atleast i can still use it from range to stay safe
thanks for the input folks
the weapon trait unrelenting provides normal health regen when proc'd
Use whatever you want and run stuff that gives dmg reduction. If your hp drops to half, equip either crimson or an unrelenting weapon. 1 crimson kill or 2/3 unrelenting will full heal you.
Bungie are targeting a fix for next reset for healing (it might be pretty bad after next week).
If you're not alone you can also use lumina to heal your team but it doesn't heal yourself.
Has anyone even mentioned devour?
I was told it's bad, I haven't run warlock though. If you're here to tell me it's goated then I'll be very happy 🙂
I mean it's devour what should be bad about it
The nether for example is add dense and has a high enough total to refund the nade
As in the healing is negligible
The crimson hand Cannon works just fine