#what exotics are a must right meow?

1 messages · Page 1 of 1 (latest)

zinc minnow
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i havent really played since DSC now sure what to catch up on im warlock main

molten quail
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pvp or pve? weapons or armor?

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what character?

zinc minnow
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warlock an pve

molten quail
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Sunbracers, Cenotaph mask, Fallen Sunstar, aeons souls, lunafaction boots, Dawn chorus, rain of fire

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haven't felt the need to touch any other exotic for years

zinc minnow
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im missing ceno, fallen, rain

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are they hard to get?

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also what about guns for end game stuff

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if you dont mind answering that too

haughty valve
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you need contraverse for void

haughty valve
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there are a few better options now but not that many

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it's still pretty relevant imo

cunning blade
molten quail
dim ridge
molten quail
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yeah ik

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that's why I added the word separately

molten quail
# zinc minnow are they hard to get?

no, there's discord servers notifying you for vex incursions which pretty much guarantee an exotic you don't already have. outside of that you have legend/master lost sectors

zinc minnow
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discord server for vex?

molten quail
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yeah

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"when is a vex incursion happening" Google that and you'll get a discord server

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it will ping everyone in the server that signed up for these incursions

sand cove
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Necrotic grips also has its uses especially with strand

magic lintel
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all you need is ceno and rof

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tsteps and lunas

molten quail
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tsteps 💀

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Go equip your Worldline and dash tf outta this help forum

polar owl
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dont forget phoenix protocol

umbral dragon
zinc minnow
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for pve?

cunning blade
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yes

still latch
magic lintel
molten quail
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says the one living in 2018 with tsteps???

still latch
molten quail
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they're unnecessary for anything outside of speedruns or pvp

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you're fast enough with wellskate/icarus dashing

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addclear is sunbracers, dps is rain of fire

still latch
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Unecessary, sure. Sunbracers is unnecessary when i can insta clear a room of red bars with a 1-2 shots of a weapon (Trinity ghoul, sunshot etc) without proccing a melee and then spamming 5 grenades.

molten quail
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you're comparing something completely different. guns vs an exotic armor piece...

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I at least compared something realistic like wellskating with or without transversives

still latch
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It is a comparison in role. Tsteps is neutral.
Sunbracers is purely add clear. Trinity ghoul and sunshot fill the same role, but in a weapon. Easier to proc, faster to use, but less overall damage.

sand cove
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It's not quite the same but the comparison makes sense

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Sunbracers give you more survivability than sunshot/trinity ghoul and also don't use an exotic weapon slot (armour is easier to hotswap for DPS than weapons), transversive steps get you from A to B quicker

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The latter may not be important to most players but the comparison is completely valid

mint mural
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mew meow

amber sandal
chrome lance
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swarmers if you do strand

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you get them free from legend lightfall

magic lintel
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tsteps are the 2nd best warlock exotic

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under rof

sand cove
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because there's not much better to have equipped when not DPSing in a boss encounter unless speedrunning

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And if you care that much about being optimal then you're loadout swapping anyway so there's literally no downside

chrome lance
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sunbracers fun factor

haughty valve
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have you played warlock a day in your life or do you just not play anything besides strikes

still latch
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With that said, what content are we going for sunbracers over any other exotic armour? Add clear//boss encounters? Sure. But in a 1600 kings fall I don't need it cause everything dies in like 2 shots besides a boss 🤷🏻

fluid sparrow
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And then only really for ad dense encounters like planets, golg, oryx etc

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Also in that level content you kind of need touch of flame for sunbracers to be worth running, at which point you have to either give up heat rises (survivability) or icarus dash (movement/damage if swapping to rof)

still latch
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Sunbracers is perfect for pantheon, but I don't need it in anything below 1810. It is worth having of course, but I can easily run any raid in the game on normal without using them and have no issues.

sand cove
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nice to have in low mans too

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I'm sure you could just use trinity ghoul in anything that isn't a solo lowman and be fine but the sunbracers build preventing you from dying is good

sand cove
# haughty valve are u dumb

destiny 2 lfg help chat try not to resort to personal attacks when someone disagrees challenge (impossible)

still latch
sand cove
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eh you never know. Just trying to state times where it's worth having a build for

haughty valve
haughty valve
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and then you guys sound like total geeks saying erm you dont need sunbracers you can just run tsteps

still latch
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Then you decide to come in with an ego thinking you're the overlord of Destiny weapons and armour and such without even reading context.

haughty valve
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like there will always be a better exotic you can run

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unless you're doing high level speedrunning

cunning blade
still latch
haughty valve
cunning blade
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name a better neutral exotic

fluid sparrow
haughty valve
paper scarab
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for pvp its top 1

paper scarab
fluid sparrow
paper scarab
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felwinter's helm is a p good neutral that ppl dont use

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and necrotics r good too

paper scarab
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and running a trace with a primary is kinda weird

fluid sparrow
fluid sparrow
paper scarab
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i get that, but im pretty sure that by neutral they mean you can run any loadout with them

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cenos are amazing dont get me wrong

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just dont think they fit that category like tsteps, necros and felwinter's helm do

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or even aeons where its jus a finish not tied to any subclass/weapon

fluid sparrow
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so

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you would put felwinters into the neutral category

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but not aeons?

paper scarab
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both are neutral

fluid sparrow
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ah ok i misunderstood

paper scarab
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i do agree with u that its not hard to work with ceno tho

fluid sparrow
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idk i personally dont think putting on a trace is that big a deal, especially since ceno gives you special ammo

paper scarab
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nah ur right its really easy to use, but i think they just meant something that doesnt influence ur loadout at all

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lets say u wanted to run a heritage to burst down majors in raids for example

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all of the other exotics would still work no matter what yk

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but yeah ceno's are so meta that not using them on a team in endgame is kinda throwing

loud garnet
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Its just a word feel meaning thing, when i think of neutral game exotics i dont think of stuff like lunafaction boots, cenotaph, aeons etc. I think of those as support options