#surges vs kickstart mods
1 messages · Page 1 of 1 (latest)
kickstart mods suck
Depends on the kickstart mod i think i would not say surges are insane ether thats why i wanted to hear peoples thoughts
surges r pretty crazy ngl
up to 22% more dmg for bosses?
thats a significant amount more damage
theres a bunch of other armour mods that do what kickstart mods do better
true but you also lose the nade and other energy on orb pick up mods from running surges also i was talking about general use not boss dmg
mods on ur arms legs and class item get ur abilitys back
I think Dims percent for kickstart mods is wrong tho ngl i just tested it dim says its 30 percent for 3 charges i hardly got 1/5
I did my math around dims numbers being correct and they were not
dont use kickstarts unless you dont plan on doing any damage on that build
kickstart mods are great on certain builds like hoil/armamentarium pulse nade, contraverse lock, invi hunter etc.
for general use kickstarts, for metaslaving like this guy is saying.
just put on 3 surges on 1 boots and swap to it on dps phases for raid boss, but in gms/lost sectors etc, dont need it
depending on if the build has a method of getting nade energy via kills i think surges can be betetr i run double surge on void lock since more devour kills = more hp and nade energy anyway