#Malfeasance or Wardens law?

1 messages · Page 1 of 1 (latest)

twin void
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got like wardens law with vorpal & fttc but malf still feels better for some reason. Am I better off using wardens?

cloud cypress
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malf is gonna be better if you are fighting taken

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wardens is better on most other things (if you can hit the headshots)

twin void
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So all around? And yes I assume some shots will be on the head but how much of a difference do they have?

cloud cypress
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i prefer running malf personally

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also you want headshots since they have a good multiplier

twin void
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On malf u mean or in general?

shut cove
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you always want to hit headshots lol

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body shots would significantly decrease your dmg

cloud cypress
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idk the exact numbers but i think headshots are atleast 2x on handcannons

eager cloak
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180s have a 1.5x crit multiplier 150s and 140s have a 1.4x crit multiplier and 120s a 1.6x crit multiplier. The highest one is actually warden's law at 1.8x crit multiplier

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Damage wise for general gameplay i'd pick warden's law since you have the exotic slot open, even vs taken enemies malfeasance does about 40-50k more total damage which doesn't justify to occupy the exotic slot when warden's law is better at everything else and slightly worse vs taken enemies

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Being a 2 burst hand canon you reach max stacks much faster and its very forgiving because of FTTC