#Malfeasance or Wardens law?
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malf is gonna be better if you are fighting taken
wardens is better on most other things (if you can hit the headshots)
So all around? And yes I assume some shots will be on the head but how much of a difference do they have?
i prefer running malf personally
also you want headshots since they have a good multiplier
On malf u mean or in general?
idk the exact numbers but i think headshots are atleast 2x on handcannons
180s have a 1.5x crit multiplier 150s and 140s have a 1.4x crit multiplier and 120s a 1.6x crit multiplier. The highest one is actually warden's law at 1.8x crit multiplier
Damage wise for general gameplay i'd pick warden's law since you have the exotic slot open, even vs taken enemies malfeasance does about 40-50k more total damage which doesn't justify to occupy the exotic slot when warden's law is better at everything else and slightly worse vs taken enemies
Being a 2 burst hand canon you reach max stacks much faster and its very forgiving because of FTTC