#one two punch changes?
1 messages · Page 1 of 1 (latest)
They fixed 12p where it only affects your first melee
Aha, and what about a cooldown
No cd
Gtk
Wait, "first melee"? I didn't know this. What counts as a first Melee and how is it different from
Shoot > Grapple punch > Shoot > repeat until dead
It’s just that
Except now instead of working on 2 melees back to back, only that first one does the bonus dmg
there is no change to the grapple combo, the changes only affect the basic charged melee
before you were able to do 2 titan strand melees before 12p ran out, now it deactivates when you do your first charged melee
no other changes
Ahh okay no wonder I'm not doing as much damage with 12p
Sooo, since i have strand titans experts here @tepid prawn @crimson hemlock .... do u wanna teach me how to play aggresive strand titan in gm?
My goal is a 10min run
Wr was 5muin with 3 strand titans
just keep your banner at x4 all the time
abd then hotswap from navigator to a 12p sg/tractor cannon
ill always die at teh beginning of moon gm, soooo much ads
that's a you problem tbh
i have to eliminate that skill issue
i dont use strand in "difficult" content, i only vibe with it in low lvl content lige raids and dungeons