#what are GMs good for?

1 messages · Page 1 of 1 (latest)

silent wharf
#

whats good to farm from them?

steady drum
#

some of the NF guns are good, golfballs, exotic armor drops

river wolf
#

^

scarlet island
#

Mainly just golf balls and the occasional good NF weapon

tropic sable
#

Golfballs r ascendant shards btw

cold plinth
#

ascendant shards are useful, plus they bumped up the cap from 10 to 30 i believe so you can hold more

#

plus on the occasion the weekly adept weapon will be decent/worth getting a good roll for

stark vigil
#

In terms of weapons, really the only weapon that's worth getting the adept version is Pre Astyanax IV, because of adept draw time/reload speed

lilac grove
#

me when no adept draw time PepeHands

steady drum
#

wardens law and loaded question are pretty good

proper stump
#

Wardens dogsh!t*

tropic sable
#

Y

#

Its rly good for lucky pants stuff

proper stump
#

yeah cuz there's so many endgame hunters needed that run a primary dps build

#

stop coping. Malf with lucky in GM's is okay but outside of that it's useless

tropic sable
#

Any lowman content and some speedrunning

#

Thats a completely delusional take

#

Also if u run out ammo lmao its the best primary dps in the game

#

Solo nezarec and solo caretaker

cold plinth
proper stump
#

^ making something awful become decently useful because of ane entire build is not worth it

tropic sable
#

Its literally just worth having