#Anyone able to explain how Destiny 2 aggro mechanics work?
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what aggro specifically or just all aggro?
PvE combatant aggro. So far it looks like a couple of criteria checked in sequence, but i'm not sure yet.
The two factors I'm noticing so far for aggro are player distance from combatant, and "aggressive" actions such as weapon fire.
there is always variables, with enemy aggro distance, line of sight, wether or not you are using something to disrupt the aggro, other pve allies around, and your engagement with the eneimes in general
What I'm curious about is whether a rapid-fire weapon can be used to continuously "pull" threat from a tougher target and free up other players to get in close.
if they are closer than you, no. if they are behind you you can pull the aggro towards you, by just engaging the enemy or it happening kinda naturally
there is bosses in the game where that is an actual mechanic and it works differently, but usually the closer you are the higher your aggro priority from the enemy
if they disrup the aggro and disengage far enough you can easily take over the aggro though
Interesting. What started my investigation was how I was able to pull Savathun projection aggro with a primary from two others who were closer.
I was also able to keep aggro without it being disrupted. The other two were using Synaptic Spears.
some enemies have that kind of reaggro, to whoever is attacking them
but it usually all comes down to stuffs weird
nobody has insight into every bit of code on how the game works
there is always exceptions to all rules
Still, if I can get some more insight into it, then I can likely put together a theoretical "tank" build. I'd like to see if it is possible.
yeah, but its rare to have that kind of thing where you can pull aggro by shooting
usually its keeping aggro while close to an enemy and then tanking the damage or avoiding it
the only thing i would say though, is that subclass specific effects seem to pull aggro more, but thats just from my experience, not confirmed
generally there are 2 things that draw enemy fire, line of sight and shooting at the enemy
you can break line of sight and the ai will target the wall you're behind and stop shooting after a sec or if you go invis they will shoot at where you were
shooting an enemy, even if they have an immune shield will draw fire
i would suggest against going for a tank build since if you're playing high end content you will die no matter how hard you try to face tank
but stacking dr is never a bad idea
i would suggest titan strand with infinite suspend and woven mail but thats about the extent i can suggest
tank loadout is kinda a waste of time
99% of the time it's better to just kill it faster, or if it's too powerful spread out so it can't aoe the team then still all 3 shoot it (moon, glass gm)
there are two cases where a bait helps (lightblade, mars gm) but only because the boss is smart and chases you, but that's more dodging than sitting tank.
and you still benefit from 3 dumping dps on it