#Bait and switch vs explosive light

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odd nebula
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From my understanding, b&s starts overpowering exp light after 4 hits. Cool.

But doesn't it only last for 10s then you have to reapply it? Is that not a dps loss from usually having stacks of orbs?

warm siren
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explosive light you can only do 6x orbs and enhcanced is 7x shots so for example lets say you have 9 rockets total and each rocket does 1k (just a random number)

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the total dmg output with (enhanced) explosive light is 10750

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while bait and switch which you have to shoot a rocket to activate the perk lasts 10 secsonds (enhanced) its 11 seconds

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so lets say you get off 5 rockets per activation of bait and switch the 1st rocket would be normal dmg and the other 4 is 35% more

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so that would end up being a total of 11450

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im just gonna recap

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so lets say base value of a rocket so its easier is 1000 just for ease of calculation

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bait and switch will activate after the 1st rocket so one rocket will do base dmg while the other 4 rockets do 1350

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1000+5400=6400

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and you by then bait and switch deactivates and you need to reapply so add 1000 for the base rocket and then add 1350 for the last 3

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so bait and switch- 6400+5050=11450 total dmg output
explosive light-10750 total dmg output

median quail
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bait switch better but takes setup
explosive easier but less dps
use what you like, both are acceptable

odd nebula
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I see. I figured with having to reapply b&s would have lost a lot of time during most dps phases. I even considered I'd typically have max exp light stacks going into a phase and pick up more stacks along the way.

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Thanks for break down

wintry dragon
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Bait and Switch for some unknowable spaghetti code reason affects your Wolfpack rounds

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Explosive Light doesn’t

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And very technically it also boosts impact damage which, like impact casing, leads to a very tiny marginal damage increase of like 3% even discounting wolfpack and the higher intrinsic damage bonus

warm siren
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@odd nebula

wintry dragon
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Even if B&S was only 25% the buff to wolfpacks makes up for not having the buff for 2 of the rockets during damage