#warlock meta this season
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Sunstar arc with trace got like 4 seasonal mod boosts
Or mantle with whatever or sunbrace if it gets fixed
Don’t.
For god’s sake don’t
Arc warlock is a travesty against mankind and is arguably one of the worst subclasses for raiding
I don’t care what synergies it has with the seasonal mods it’s still basically griefing your raid team
Only need 1 well, this lets you resort to more heavy damage weps
……………
Arc warlock has 2 roaming supers, 1 of which is worse addclear than a legendary lmg and the other is a damage loss over lfrs
Arc soul does not compensate for that
Didn’t realize Chaos reach was a Roaming super but another good build is sunbracers and solar grenades if ur able to get the melee kill they can do pretty good dps for a short amount of time and great for clearing ads
, gwon said before arguing for a super that's completely useless if someone else on well
Very questionable cuz at this point Luna’s are mid imo but nuggy is right u don’t need multiple people to be on well since it covers a whole phase and u get it back by the next dps phase
My man needs to do some damage testing...seasonal mods + geomags, chaos reach is currently the highest damage *warlock super and jolts. If we talk dps (damage per second) then strand of course.
Even last season when everyone parroted how "parroted" arc warlock was, I breezed through GMs with Fallen Sunstar and that was without damage resist + artifact mods
Just putting more opinions on well of radiance, some bosses will have longer than a 25-30 second dmg phase
Like Nezzy, Golgaroth, Caretaker, Rhulk, (excluding final stand for nezzy and rhulk)
As for arc DPS, I'm gonna have to agree it is good. But does it work in a raid environment (not trying to throw it out of NF, lost sectors, etc)
As long as you can still make use of your full heavy ammo (long encounters) of course it works? For one phasing eg. Nezarec I'd still use strand if there was a well warlock already
The actual question is does it really help boost damage when put in that setting or does it hinder the actual damage you can do if you case a super like chaos reach while using rockets, linear, machine guns, etc
How would it hinder the damage? It's not a nova bomb, which is solid matter and can block rockets. I really don't understand the question
You cast chaos reach first since it jolts, then you use your rockets. Or on last boss of the new dungeon linears if you want to run linears instead of rockets
To get back to the question of the OP though:
There is lots of good exotics for various subclasses and uses (gms, raids): veritys, sunbracers, dawn chorus, contraverse, nezarecs, osmios, necro grips, mantle, phoenix, aeon (ammo), sunstar, geomags
Just... Use vortex nova
Better yet, strand super
It deals damage on par with nova while not allowing you to shoot for its duration. And geomags, which makes it remotely usable, extends the duration instead of increasing the damage
longer time to fully drain super
Think chaos reach can surpass 500k (think it's around here) which is basically a volley of rockets + some.
As a warlock main, I always like the one and done supers so i can pound like more rockets / other damage into him since arc and void never have been potent enough to consider on most raid bosses.
Other than raid, arc is fine to use
I don't believe chaos reach can be disabled and enabled so you can fire weapons during the super,, but i could be wrong
We did damage testing the other day and it surpasses Nova by a long shot. DM me if you are interested and I can send you the screenshots. Or do it yourself instead of putting incorrect information out there
If you read my comments, I simply corrected the misinformation that was spread in this thread. I also stated that strand is technically the highest dps (damage per SECOND)
but chaos reach with geomags + thunderous retort is the highest damage warlock super and viable on long fights where you use the rest of your heavy ammo easily (eg simmumah)
That's completely wrong. It was 1.1mil on first boss of the dungeon, with tractor cannon and just super (no other weapons used). Again, happy to send you screenshots of our super testing which includes strand.
I do testing without debuff
so i don't get power tripped by oh hey this is get busted by 30% debuff + whatever buff bungie gave the ability
And again... if you read what I say, I said it's a good option for long fights where you can still dump all of your rockets into a boss. Would I use it on Nezarec where you one phase? No. But people are simply incorrect
I simply applied it to raids, nothing more. even addressed that since this question does ask what is the meta and voiced my opinion on that ability for raids
we know debuffs on targets makes everything better, so lets just removee that from the equation
Which raid group doesn't apply debuffs?
Even if it was the raw number, tractor makes up 30% which is still not 500k. And I wasn't talking about meta either, it's simply wrong to say that arc is "griefing the raid team" and bad.
that's not the point
Also, how is void meta? Strand is the highest DPS and doesn't block your teammates rockets
I read your comment wrong that you edited, apologise
We are on the topic of chaos reach
The point of having no debuff is to see how much raw damage can it put out along with putting other factors in the puzzel
CHaos reach is classified as a stand still super (correct me if I'm wrong)
also takes like 10 seconds... (point, it takes a bit) to uunload all that damage
It's also to see how much did it actually increase/decrease over the buffs and nerfs that bungie does
like if it was a true 15% dmg increase
Now for raids, it's more of how does affect your damage rotation generally cause not every boss is the same
We are going in a circle, and I'm genuinely tired of repeating myself nor do I want to spam this person's help thread. My DMs are open.
Is Phoenix Protocol still good? I have it, but I heard that it had been nerfed.