#warlock meta this season

1 messages · Page 1 of 1 (latest)

daring dawn
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excluding lightfall exotics+strand

shy inlet
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Sunstar arc with trace got like 4 seasonal mod boosts

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Or mantle with whatever or sunbrace if it gets fixed

limber nimbus
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For god’s sake don’t

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Arc warlock is a travesty against mankind and is arguably one of the worst subclasses for raiding

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I don’t care what synergies it has with the seasonal mods it’s still basically griefing your raid team

shy inlet
limber nimbus
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……………

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Arc warlock has 2 roaming supers, 1 of which is worse addclear than a legendary lmg and the other is a damage loss over lfrs

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Arc soul does not compensate for that

winter prairie
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Didn’t realize Chaos reach was a Roaming super but another good build is sunbracers and solar grenades if ur able to get the melee kill they can do pretty good dps for a short amount of time and great for clearing ads

limber nimbus
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Yup

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Sunbracers for addclear then swap over to lunafactions for damage phase

shy inlet
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, gwon said before arguing for a super that's completely useless if someone else on well

winter prairie
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Very questionable cuz at this point Luna’s are mid imo but nuggy is right u don’t need multiple people to be on well since it covers a whole phase and u get it back by the next dps phase

crystal helm
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Even last season when everyone parroted how "parroted" arc warlock was, I breezed through GMs with Fallen Sunstar and that was without damage resist + artifact mods

bold meadow
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Like Nezzy, Golgaroth, Caretaker, Rhulk, (excluding final stand for nezzy and rhulk)

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As for arc DPS, I'm gonna have to agree it is good. But does it work in a raid environment (not trying to throw it out of NF, lost sectors, etc)

crystal helm
bold meadow
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The actual question is does it really help boost damage when put in that setting or does it hinder the actual damage you can do if you case a super like chaos reach while using rockets, linear, machine guns, etc

crystal helm
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How would it hinder the damage? It's not a nova bomb, which is solid matter and can block rockets. I really don't understand the question

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You cast chaos reach first since it jolts, then you use your rockets. Or on last boss of the new dungeon linears if you want to run linears instead of rockets

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To get back to the question of the OP though:

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There is lots of good exotics for various subclasses and uses (gms, raids): veritys, sunbracers, dawn chorus, contraverse, nezarecs, osmios, necro grips, mantle, phoenix, aeon (ammo), sunstar, geomags

agile hedge
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Better yet, strand super

limber nimbus
bold meadow
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Think chaos reach can surpass 500k (think it's around here) which is basically a volley of rockets + some.

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As a warlock main, I always like the one and done supers so i can pound like more rockets / other damage into him since arc and void never have been potent enough to consider on most raid bosses.

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Other than raid, arc is fine to use

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I don't believe chaos reach can be disabled and enabled so you can fire weapons during the super,, but i could be wrong

crystal helm
crystal helm
# agile hedge Better yet, strand super

If you read my comments, I simply corrected the misinformation that was spread in this thread. I also stated that strand is technically the highest dps (damage per SECOND)

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but chaos reach with geomags + thunderous retort is the highest damage warlock super and viable on long fights where you use the rest of your heavy ammo easily (eg simmumah)

crystal helm
bold meadow
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so i don't get power tripped by oh hey this is get busted by 30% debuff + whatever buff bungie gave the ability

crystal helm
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And again... if you read what I say, I said it's a good option for long fights where you can still dump all of your rockets into a boss. Would I use it on Nezarec where you one phase? No. But people are simply incorrect

bold meadow
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we know debuffs on targets makes everything better, so lets just removee that from the equation

crystal helm
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Which raid group doesn't apply debuffs?

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Even if it was the raw number, tractor makes up 30% which is still not 500k. And I wasn't talking about meta either, it's simply wrong to say that arc is "griefing the raid team" and bad.

bold meadow
crystal helm
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Also, how is void meta? Strand is the highest DPS and doesn't block your teammates rockets

bold meadow
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void meta? where you get that from...?

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I haven't mentioned void

crystal helm
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I read your comment wrong that you edited, apologise

bold meadow
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We are on the topic of chaos reach

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The point of having no debuff is to see how much raw damage can it put out along with putting other factors in the puzzel

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CHaos reach is classified as a stand still super (correct me if I'm wrong)

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also takes like 10 seconds... (point, it takes a bit) to uunload all that damage

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It's also to see how much did it actually increase/decrease over the buffs and nerfs that bungie does

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like if it was a true 15% dmg increase

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Now for raids, it's more of how does affect your damage rotation generally cause not every boss is the same

crystal helm
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We are going in a circle, and I'm genuinely tired of repeating myself nor do I want to spam this person's help thread. My DMs are open.

halcyon vapor