#Recommendations for in-depth, detailed learning resources?

3 messages · Page 1 of 1 (latest)

fathom isle
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Hello! I've just picked up monogame and am experimenting with porting my existing game + game engine to it. I am very familiar with .NET as I work with it in my day job, but my game framework experience in the past has been based mostly around SDL2 and OpenGL.

So far I've been working almost entirely from the API docs, but both the official docs and the original XNA docs are quite sparse, and they don't seem to offer a whole lot of information besides basic function prototypes and occasionally a couple sentences of description.

Does anyone have recommendations for resources that go into detail on the specifics of the framework? I've looked through the resources linked on the official website, but they all seem to be step-by-step tutorials geared towards novice developers. I'm looking for more detailed usage information for the various APIs in the framework (especially the graphics API).

Alternatively, does anyone know of a good, big open-sourced monogame project? I've spent time reading through the official samples, but the games are simple enough that I wasn't able to get much out of them besides the very basics of "put thing on screen" and "move thing on screen," haha.

fathom isle
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ah sorry for the delay I was on the phone for a bit. I don't think I knew there was a monogame wiki! that does sound handy

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alright cool. I'll add that to my bookmarked resources 🙂