There's a list of common traits for each faction. While anyone can get these traits, some are more common in a particular faction. However, this list is not necessarily readily available on the wiki, nor is it really the first place someone might look. So I wanted to make a thing here for quick references for the factions and their common traits, as well as what the traits do.
#Faction Traits
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Great Houses
Thulun 
Calm: +10% to Resist Debuffs
Charmer: +3 Charisma
Classically Trained: +10% All Accuracy
Confident: +2 Charisma, +10% Resist Debuffs
Driven: Morale Never Drops Below 50, +2 Resilience
Erudite: +3 Wisdom, +1 Resilience
Focused: +1 Quickness, Fortitude, Strength, +12% Prevent Craft Maintenance Points
Peacemaker: Gain Morale when ending ship encounters peacefully, lose morale when destroying ship.
Proud: +$1 Pay each level, Double Morale Penalty if not paid with rest of crew.
Sharp Witted: +25% Chance of Double EXP
Steady: Morale Loss Reduced by %50, +2 Fortitude, +5% Armor
Virtuous: +Wisdom% Chance to gain 3-5 Morale when patrolling.
Javat 
Brilliant: +50% Chance of Double EXP
Calm: +10% to Resist Debuffs
Concentration: +2 Wisdom, +1 Resilience
Earthy: +3 Fortitude
Mechsync: +20% Chance to gain +1 Repair when levelling (Max +12), +6% Craft Hit Chance, +12% Chance Prevent Craft Maintenance Points
Scrounger: +10% Rewards When Exploring, +25% Chance Prevent Craft maintenance Points
Shrewd: +3 Wisdom, +1 Quickness
Steady: Morale Loss Reduced by %50, +2 Fortitude, +5% Armor
Tough: +3 Fortitude, +10% Armor
Vulture: +10% Credits When Salvaging
Steel Song 
Bandit: +10% Profits from Tributes
Berserk: +15% Damage, +15% Critical
Brave: +2 Initiative
Brilliant: +50% Chance of Double EXP
Brute: +2 Strength, +15% All Damage. When losing morale, another crewmember loses equal morale.
Calculating: 20% Chance for +1 Tactics when levelling (Max +12), +12% Craft Hit Chance
Fleet Footed: +4 Initiative, +10% Dodge
Ill Tempered: Morale Never Above 80
Merciless: Gain Morale When Destroying Ship, Lose Morale When Ending Encounter Peacefully
Alta Mesa 
Brilliant: +50% Chance of Double EXP
Gravity Sickness: -3 to 6 HP When Landing, +6% Craft Hit Chance, +6% Craft Evasion
Intrepid: 20% Chance for +1 Explore when levelling (Max +12)
Magnetic: 10 + Charisma% Chance for crew to not desert (Officer/Captain only), +2 Charisma
Neverlost: 20% Chance for +1 Navigation when levelling (Max +12)
Professional: +2$ Pay Each Level
Spatial: 20% Chance for +1 Pilot when levelling (Max +12), +15% Craft Hit Chance, +15% Craft Evasion
Traveller: +3 to 6 Morale when making Hyperwarp Jump, +25% Chance Prevent Craft Maintenance Points
Moklumnue 
Astute Timing: +10% All Damage, +10% Crit, +8% Craft Hit Chance
Charmer: +3 Charisma
Driven: Morale Never Drops Below 50, +2 Resilience
Inspiring: 20% Chance for +1 Command when levelling (Max +12)
Listener: When gaining morale, another crewmember gains equal morale. +2 Initiative
Mediator: 20% Chance for +1 Negotiator when levelling (Max +12)
Professional: +2$ Pay Each Level
Storyteller: 30 + Charisma% Chance to gain +2 Morale in Spice Halls
Wanderlust: Gain 5 to 10 Morale when orbiting new world.
Zenrin 
Brilliant: +50% Chance of Double EXP
Calm: +10% to Resist Debuffs
Concentration: +2 Wisdom, +1 Resilience
Ex-Military: +10% Accuracy, +5% All Accuracy, +5% Armor
Iron Spine: +3 Resilience
Loyal: Only 20% Chance for Desertion
Reveres Authority: Always Joins Captain During Mutiny
Shrewd: +3 Wisdom, +1 Quickness
Steady: Morale Loss Reduced by %50, +2 Fortitude, +5% Armor
Stubborn: When Below 50 Morale, All Morale Losses Reduced by 50%, +2 Resilience
Tough: +3 Fortitude, +10% Armor
Syndicates
De Valtos 
Brilliant: +50% Chance of Double EXP
Charmer: +3 Charisma
Classically Trained: +10% All Accuracy
Focused: +1 Quickness, Fortitude, Strength, +12% Prevent Craft Maintenance Points
Obsessive: Double Morale Change, +5 Critical
Professional: +2$ Pay Each Level
Sharpshooter: +10% Ranged Accuracy
Spice Addict: More Time And Money in Spice Hall
Cadar 
Assertive: +Charisma% Chance to Gain +25% Reputation Bonuses on Patrol
Bearbuilt: +3 Strength
Durable: +25% Death Save
Obdurate: +25% Chance to NOT Gain EXP
Rash: +15% All Damage, -10% Parry, -10% Dodge
Sharp Witted: +25% Chance of Double EXP
Stout: +1 Strength, Fortitude, and Resilience
Virtuous: +Wisdom% Chance to gain 3-5 Morale when patrolling.
Rychart 
Acrobatic: +15% Parry, +15% Dodge
Bandit: +10% Profits from Tributes
Jaded: 50% Chance to Resist All Morale Changes
Klepto: +3 Quickness, -2 Wisdom
Listener: When gaining morale, another crewmember gains equal morale. +2 Initiative
Other Fascination: +6 Morale When Encountering Xeno
Peacemaker: Gain Morale when ending ship encounters peacefully, lose morale when destroying ship.
Precise: +2 Quickness, +8% Craft Evasion
Sharp Witted: +25% Chance of Double EXP
Shrewd: +1 Quickness, +3 Wisdom
Sly: +10% Intel Rewards When Spying
Twitchy: +4 Initiative, -5% Armor
Independents
You might not know this, but Independents also have their own list of common traits.
Indies 
Bandit: +10% Profits from Tributes
Gossip: +Charisma% Chance to Learn Rumor When Spicing
Obdurate: +25% Chance to NOT Gain EXP
Problem Solver: 20% Chance for +1 Electronics when levelling (Max +12)
Scrounger: +10% Rewards When Exploring, +25% Chance Prevent Craft maintenance Points
Tense: +3 Initiative
Thick Skinned: +10% Armor
Tough: +3 Fortitude, +10% Armor
Vulture: +10% Credits When Salvaging
thank you so much the wiki is flooded with ads
In terms of content it is a good wiki, but fandom is difficult sometimes
Wow; this is really useful to have collated like this! (okay, and also I'm sort of bumping it, because it feels like it deserves to get starred)
So, uh, weird question, but... Does Brute cascade? Or is it just a single proc? I've seen some weird morale cascades when a dice pool with few contributors misses, and I'm wondering if that is caused by long Brute chains.
As far as I know, it can cascade.
I know for a while, merciless was a notable one that would cause a lot of problems with how common it was.
I thought merciless just triggered all at once? Brute's danger is that it can happen randomly on a bad roll.
True. Regardless, I don't know for sure, but I believe that Brute, if it causes someone with Brute to lose morale, can cause even more people to lose morale as a result.