#Looking for a table
1 messages · Page 1 of 1 (latest)
It would also be handy to look at some already created NPC values to reference in making more.
That's a spreadsheet with all of the tables in the STF database (non-save tables that is). It's a little out of date, but is still 98% complete.
Thanks a million! That will help me soo much
It also has a tab you can use to actually write the code
And anyone else that wanted it too hehe
The #stf_modding channel is the activish modder channel for things like this.
Ah ok. I am just learning still, bouncing between sheets and stuff. Yesterday I put together an excel dropdown list to make navigating the enumerators easier for myself
Yeah. The Enums are painful.
When I'm modding I have a bunch of things open at once, my self-built mod building tool and sql editor, the spreadsheet I linked, a few wiki pages, notepad, and STF.
I do my sql edits in notepad++ sincd idk how to use the sql/database thingy I downloaded
If your SQL is wrong, the STF engine isn't very helpful for debugging. It gives a generic "it broke at an UPDATE statement", but it doesn't tell you which line.
Having a SQL tool to run your code is helpful because it will tell you what's wrong with it. You can also double check the impact of your changes are what you expect.
If you are just doing 'simple' changes, then it isn't necessary. But once you start doing more complicated things, it is vital.
Yeah... currently working on making 2 professions and unique Talents+traits, but want to fill some in with vanilla traits as well.
Once I get more used to the sequences and stuff, I might attempt to make a map with custom storyline(s)
Map modding is hard. Story's are harder.
Kinda want to make something that is halfway between the android game series Space RPG, and X4 Foundations (pc)
You should join the #stf_modding channel
Andrew has some documentation posted there. And I've written guides there.
Thanks 🙂 I will check on it periodically then
The other obvious thing is, go grab all the Merchant Marine mods and use their code as examples when you try to build your own. It has a lot of the basic types of changes in it, so you can use that a guide to write your own.
When I build a job, I compose it in that spreadsheet I linked as 50 or so lines, and then copy & paste that into the sql txt file. It also allows you to track changes and things much more easily.
Trying to debug talent 27's effectType changes in notepad is painful.
Hmm ok. I was using a few like the Jedi one for what I am doing rn. Also subscribed to some others just to copy and paste code for myself as a reference.
I made some conflicting mods I wanted to use compatible by integrating them into my 'minimod' mod and changing uniqueIDs
That's the way to do it.
Oh, yesterday I noticed that an example wiki template did not list everything that was in mod templates, which let me realize that I don't need to add a bunch of stuff that I am just going to pump 0's into for some things
yep
like attStrength
Seriously, go try out the Builder tab in that spreadsheet
XD oki later today I will ❤️
(Technically, the spreadsheet is missing some of the new fields that were added. I think the ship components have 2 new fields? Maybe 4?) I've just not cared enough to export and update things.
Hmm. Well I have not meddled with ships or their components myself yet. Hopefully their googledoc or enumerators page get edited to include them at some point
When I built the sheet, I didn't add any automated update logic, so I'd have to do it all by hand again.
There are 46 tables in the database. Even if it only takes 5 minutes to process each one, once I remember how, it would be painful. Alternatively, there are cat videos on the internet to watch.