suggestions

588 threads · Page 9 of 12

Fleet organization mechanics 5 messages
Mechanics
Some sort of Cultist-exclusive troop type? 6 messages
Content
About targeting computer 8 messages
HALF PANELS FOR EVERYONE 72 messages
Content
Smoke screen module 16 messages
Content
Steam coal or wurm powered elevators for buildings 5 messages
Age of Terrorism 12 messages
Content
Let landships move off-road for a speed penalty 73 messages
Raiding 12 messages
Meteor showers 10 messages
Content
Aerial Torpido Sponson 31 messages
Add MG flack 4 messages
Content
Add a pink pastel paint color 22 messages
New way of seeing the map 6 messages
Content
Turn based multiplayer 3 messages
Mechanics
Rework/ Rebalance map bonuses 15 messages
paddle wheels 14 messages
Content
Mod screen improvements 5 messages
Mechanics
Researchable custom heroes? 7 messages
Mechanics
Pedrail Wheel? 3 messages
Content
Possibility to group weapons. 2 messages
add template for town/city defense 10 messages
Add a confirmation pop-up for surrendering 3 messages
half block panels 5 messages
Content
arctic desert biome 5 messages
target a certain tile on enemies 19 messages
Mechanics
Controllable boarders and soldiers 26 messages
Boiling oil pots 3 messages
Content
'Multiplayer Pingable' role to be displayed separately from online members. 7 messages
Fighters and Carriers Rework 126 messages
Mechanics
New events system (New dlc for lore expansion and/or quests?) 16 messages
For the love of god please raise the limit of where we can place buildings 23 messages
Mechanics
dragon overhaul 8 messages
bipedal large legs 252 messages
Content Mechanics
A Hero ability that applies a bonus temporarily (any bonus and modifiable) 5 messages
Item Restriction overlays 4 messages
Content
Building only weapons/modules/capabilities that would make static defences more viable 67 messages
Highfleet-Like Airplane combat. 276 messages
Placeable invisible armour 22 messages
Content
Autocannons and Turrets 20 messages
Ammunition Types 82 messages
controversial: making ships, landships and other units being able to pass through allies 9 messages
make Keels and other inaccessible modules non-flammable 51 messages
more background decorations 2 messages
When placing defense buildings, it stays in building mode instead of going out (chain place objects) 2 messages
Mechanics
auto resolve monster fights 2 messages
Additional Buildings/Infrastructure (and modified ones) 8 messages
Content
Trade Fleets/Ships 3 messages
Mechanics
More colors!! 40 messages
Content
destructible infrastructure 8 messages