suggestions
Key Configuration Update
Endgame weapon sidegrades
Content
Balance
Mechanics
Hear me out : boat
Content
Mechanics
at at leg
Content
Laurel wheels idea
Content
World Map Plane Use (Highfleet Moment)
Tired crew and sickness debuff
Mechanics
Alternate fuel sources
Content
Mechanics
Allow us to rotate the flak gun sideways raaah
Large sonson
Sniper rifle
Rubber wheels
Walker leg veriants
Cooldown/Check for Player-to-Player diplomatic options (in alliance)
Helicopters/Gyrocopters/Autogyros
Content
Chemical weapons and countermeasures against it
Content
Mechanics
A Deadlier Moon Disk
Sea ships?
Population should be a factor in city income
Mechanics
Resource storages should get lighter the more they are depleted
36 hour timer for art channel
Politics
Content
Mechanics
Radar
Repairs at friendly ports
Add a second layer to decorations mode
Trim the observation dome triangles by 1 pixel
15 second timer for art channel
new discord channel called squid designs
Help me make this ship better PLEASE
Allow a purely lore event to restore the old empire once you win
Mechanics
Multi-Module weapon
Content
cat
torpedo act like torpedo?
Mechanics
Airship Serfs (Gwalo perk?)
fire damage rework
Balance
Consequences of Casualties
Bulk Refit Function(s?) WIP
Mechanics
co-op multiplayer
Mechanics
Fleet budget restriction
Mechanics
“Snuff Out Spy Network” spy action
upkeep cost reducing modules
aircrew behaviour changes (idea)
Mechanics
Make Landships able to intercept other landships
Terrible, Ferocious, Mud
Add nukes
Content
Balance
Mechanics
Have your own random name generation for ships
Content
Fire Buttons: "Free"/"Tight"/"Hold"
Mechanics
Move with another ship command
Mechanics
Building "keels" (Beams, columns, trusses)
Content
Buildings are Extra Hard :tm:
Balance
Mechanics