The legendary weapons are are cool idea and have awesome designs but they feel extremely underwhelming and underpowered, any time I have a choice between one of the legendary weapons or just a variant of the non-legendary I’ll choose that nearly every time. The legendaries also don’t feel that unique like the hammer is just seems like an ordinary hammer, the axe is just a necromantic axe that always procs, the claw is cool but the problem with combo attacks is you can’t consistently land them especially against tougher enemy’s and bosses so the lighting doesn’t really show up and doesn’t really feel worth it anyways similarly with the dagger the combo doesn’t work consistently and the invincibility is worthless. The sword while it is probably the best feels the most underwhelming especially since there’s a tarot card that can do the same thing. The mace combo is a problem again and this is especially hard because you can’t dodge when you finish the combo so you’re stuck in place and is pretty useless honestly because it really doesn’t help because the projectiles don’t do much damage and just go around so they don’t usually even hit anything. The blunderbuss is probably the only one that isn’t totally underwhelming. Now that I’ve spoken my feelings my suggestion is to take the things people like about each weapon so much and improve that aspect in a unique way not seen and in a way that would make me want to use it even in an area that weapon may not thrive for example people with the dagger like the heavy attack so you should make a unique perk tailored to the heavy attack and when I say unique I mean something you cant find on a tarot cards and something tied to the weapon not something like fervor gain or curse improvement.