we have traits that change how followers do things, for example the sickly trait makes them heal slower. but there's no traits that change how followers act around other followers, so here's things i came up with:
kind:
will help others do their jobs (cleaning, taking care of farms...) and gift them things they have.
-# followers can get this trait if the player is being nice to them (gives them gifts. good meals, and things that increase loyalty)
(hates people??? i dont know what do i call this)
ignores other followers when they get called by them. is more likely going to start a fight, would rather be alone.
-# there's a chance they get this trait after the player chooses them in things for a longer time (confession booths, rituals...)
attention seeker:
will ask for quests more often, won't want to work or do things. sometimes they'll call the player to say them things like: 'lamb, have you seen my shelter? it's so cool! im so cool too!' or 'yeah! this necklace is so pretty... just like me! :)'
-# please people if you have more ideas comment here :)