#rework godly weapons

1 messages · Page 1 of 1 (latest)

fallen anvil
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As far as im aware godly weapons are the same basic weapons, just with increased damage, which is cool, but i think so much more exciting couldve been done with the concept. I hope its not too late into the game to worry about balancing and reworking

uncut hatch
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They could make a special attack after several hits or swings. For example:

With the Sword, you can do a dash attack after three swings.

With the Blunderbuss, you fire a large round after firing your last shot.

With the Axe, it can bounce between enemies after 3-4 swings.

With the Dagger, you throw three sharp and fast knives after 10 swings.

You can do a ground-pound attack with the Hammer after 3-4 swings.

With the Gauntlets, you create a small shockwave after fully completing the attack 2-3 times.

fallen anvil
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Ngl my idea was: dealing x amount of damage summons a copy of your current held curse without needing to cost fervour

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I think this could go for some wacky synergies