#Armory

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pale turret
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The Armory
The idea to add a new building - Armory, in it you can create decorations for weapons, decorations for weapons will be just decoration, there are regular decorations for weapons that are available to all weapons, and special, which are only for one kind of weapons. Also in the armory you can create weapons to get them at the beginning of the next race fixed, but you will need a lot of resources. It is possible to make more Armory 2 level, so that in it you can also increase the quality of a fixed item for the next start of the race, at first the quality increase of this weapon will cost little, but with each improvement will be multiplied by 2
Cost of arms
A sword will cost 3 wooden planks and 5 stone blocks
The axe already costs 5 wooden planks and 6 stone blocks.
A dagger costs 2 wooden planks and 3 stone blocks
Gloves will cost 1 sin
Hammers 3 wooden planks and 10 stone blocks
Blunderbusses 2 stone blocks, 2 wooden planks and 50 camellias

etc.
I would also like to say that if you have created a weapon for the next start of the race it will be a normal weapon, but if there is a second level armory the weapon can become poisonous, life stealing, ghost summoning, critical damage or holy but it all depends on random

pale turret
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And I forgot to say, costumes for weapons will have to be made like in the tailor, and I have an idea for a personalized costume for the sword, you can get if you cook 100 Tasty Fish Meal for the whole time, and this costume will be on the sword and will look like a swordfish

stiff hedge
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According to me, instead of armor, there should be a new black "battleship" cloak, which would be the opposite of the golden one, meaning you would take 50% less damage gradually deal more damage until you get hit, and there is a 50% chance you won't take damage.

pale turret
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What? I don't think I wrote about cloak and armor

pale turret
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Ideas for weapons costumes:
A crossbow for a blunderbuss, the costume can be obtained from Forneus with a small chance of getting one

Boxing gloves for gloves, you can get it if you kill a boss with one punch.

Scalpel for dagger, you can get it if you defeat the boss when you have only 1 heart left.

New purpose for Hiro:
||After defeating the One Who Waits||, for the next Hiro encounter you will be able to open a armory and a second level armory on the altar, and for each Hiro encounter you can give him 100 coins and get some simple weapon suit ( a suit that can be put on any weapon ) but for each Hiro encounter you can only get 1 blueprint

pale turret
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More weapon skins:
The sword has a katana look, and can be found at Forneus.
For the axe, a scythe look, you can get it if you kill 2 enemies at once with one swing of the axe (not necessarily kill with one blow).
For the blunderbuss, another look, but this time in the form of a sniper rifle, you can get it from Forneus.
For the hammer ( photo 1 ), a hammer look ( photo 2 ), available from Forneus.

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For the sword another look, in the form of the Hollow Knight nail from the game Hollow Knight, you can meet the blueprint from Forneus

pale turret
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For the sword another look, in the form of the frying pan, to obtain this costume, prepare five deadly dishes at a time

sharp patio
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Frying pan weapon skin would go hard