#Possible Weather/Season System?

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neat sapphire
#

So basically, i had the idea of a sort of weather/season system, where the cycle is a full 100 days and each season is split up into 25 days,

From day 1- 25 it would be spring.

-Crops grow an an average rate (minus windmill and fertilizer buffs)
-Rainy days are decently common
-Followers get sick easier (from pollen alergies)

From day 26 -50 it would be summer

-Crops grow perhaps up to 1.5x faster (Stacks with windmills and fertilizer)
-Rainy Days almost never happen
-Followers may get tired easier (From the heat)

From say 51 to 75 it would be fall

-Crops grow at an average rate
-Rainy Days are more common
-Followers may get sick a little easier (from the changing temperatures)

Day 75 to 100 would be winter

-Crows grow half as slowly and may randomly die (as if a bird ate them)
-Rainy Days are super common.
(and perhaps they could add snowy days where crops wont grow at all and followers will become sick very offen if not resting/inside)
-Followers get sick super easy (from the cold)

Debuffs would apply to food too (wouldent show, but its more likely for the game to roll the debuff such as sickness or exhaustion, they may puke more in summer and shit less in winter from the cold basically giving them constipation)

thank you for reading my entire idea for a weather system :3
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