#knucklebones, cult of cards

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white anchor
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I decided many months ago, that I wanted to make a card game. While this isn't what I had in mind, I had a passion to do this one as a test run. If anyone wants to know the rules, feel free to ask me directly. Until then, here are some of the fun cards you will see in the game

white anchor
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Credit to my friend captain OhNo for helping me with the boarder and card back

white anchor
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Some win alt conditions

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And the witnesses

white anchor
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I think I will try making 2 prototypes of this game

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My local library allows printing and I have a staples nearby so I will see if I can print irl prototypes.

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If this happens, is anyone in the Philly area willing to playtest the game?

hard stratus
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So whats the rules for this game?

white anchor
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If you know the rules of Knucklebones, you know half of the rules already. Everything from the game carries over, but with a few new ones to fit the cards. Every single rule is the same, so here is what's new.

You start with a 30 card deck of cards. 2 copies of each card or 1 copy of each demonic card.

Both players start by rolling a die to see who goes first, higher number wins. You bith draw 5 cards. Now you only play 1 card a turn, but you can either:

  1. Play a card onto the board and use that dice value.
    Or 2. Roll a die and Summon a token to a space with that number on it, so you can still get the knucklebones feeling. Sometimes you don't wanna play any of your amazing cards.
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The way to win is the same, the highest points wins.

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The game ends when a board is full, duplicate numbers double the column value.

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You can still play numbers to destroy the opposing number of the same value.

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It's litterally knuckle bones, but with a constructed element to it.

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I'll see to a draft format someday

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Ah right, there are Ritual cards

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These cards do not end your turn but you can only play 1 as an extra card a turn.