#Critter Haven and Mystic Gemstones feel like tedious chores

6 messages · Page 1 of 1 (latest)

bronze yew
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Most additions to this game add fun elements (i.e. the fishing is really good, and the clan prestige challenges are OK), but these two are so boring and feel like work, no skill in the pet one, and the Gemstones is just making decision after decision.

Since the CH got cut to 20 its also days to get a single gold pet.

Any way to make these more fun?

turbid cobalt
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Thanks for the feedback! I can pass this along to the design team, and if you have any suggestions on how you'd want to see these features change, feel free to post it!

south dust
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Auto-Sell needs a redesign. We rarely change builds. If I'm playing SC Chest right now, I wouldn't give a damn if I'm rolling a better gem for the other builds, I still wanna keep the ones with secondaries for my build (SC, Chesterson, Twilight, Crit, equip boosts, etc).
Make a checklist with all the bonuses, secondaries, boosts, gold sources etc. to keep.

#

Also just add randomized auto-clearing for Critter Haven.

charred field
mint phoenix
# south dust Auto-Sell needs a redesign. We rarely change builds. If I'm playing SC Chest rig...

The only problem with this (right now) is that the list of bonuses for each gem is massive. As of right now, the bonus pool for a single gem is 32 bonuses. 32. And because not every gem has the same pools, we would need a checklist for every gem. The bonus pools themselves need to be drastically reduced, and specialized more per gem to simplify the system.

That being said, I 100% back the kind of sort system you described