#submit-ideas
1 messages · Page 8 of 1
@exotic carbon also different players have different ideas about casual/competitive I heard Ekto Gamat and c0ntriv3d called Untamable a relaxed team (14)they do require 5/5 but not I believe a change of runes
Idea: delete all messages that ARE NOT IDEAS
I’d like to make some comments on the strikes in SoulHugger’s idea:
- I don’t think it is a terrible idea on the surface, but a system designed very specifically to shame people could have unforeseen consequences. It makes sense that streamlining the recruitment process would help, but this could actually stress a lot of guild leaders out. This is a system a lot would be uncomfortable using. You could say don’t use it if you don’t like it, but whether you believe it or not there would definitely be pressure to use the system provided. Because of this, it is really hard to back something that has potential to backfire on SP.
- Seeing strikes for a week to others outside the guild is a level of shaming that could make someone leave the game. Elitists probably don’t care, but SP definitely does.
- Well... this system isn’t as helpful as you think. As others already pointed out, there already is a system that functions well enough. Is it a little taxing on leads and coleads? Yea, but there is so much I’d like SP to work on other than something that has potential to maybe make some people’s lives easier. (This last point isn’t really very valid, but I’d seriously would be mad if they implemented this and not some way to increase the number of monsters you can have).
- I do agree that people should be more constructive than destructive with idea discussion.
@idle pawn this is also a place off discussion
Discussion can by some result in change for better
Not with all
@idle raft I agree with all 4 points I know the discussion started as feedback asked by the poster in #ml-general-discussion. Told I agreed with first 2 points and something should be done to TBG about players that fill grounds with useless defenses but this are points already brought up by other players. I really dont like a strike system

If it would be implemented as suggested it would be a reason for me to leave the game because Im totally against shaming players for not doing attacks or not doing donations
At this moment teams are dropping for easy wc crushing low-level teams something I despise still I blur out names of teams and players
About a later on suggestion labelling a team as competitive or relaxed we have a description for that if team leads want to describe themselves.
Now we can ask why such much feedback on an idea you never give so much feedback? True but in this case the creator of this idea really wanted to react on his idea and suggested everybody to take a look at his great idea so I did and I gave mine as said positive on first part and negative on the strikes part.
The poster tried to convince me it was a good idea that was the moment it started to be a discussion
Make the new warmaster blessing work on how much warmasters you have
Eg: x rune for having a WM
2x runes for having 2 WMs etc....
Monster Lab: Making Lives Easier
1.) Remove the 80 cells requirement to rank up a monster with Elemental Cells
2.) Allow one to use Elementium and Elemental Cells for rank-ups, providing a feature in which a player can choose how much of each goes into a rank-up.
3.) Change the requirement to craft a monster from 80 to 75. This is to compensate players who’ve received cells for Talany, VIPs, or Nemesis monsters in past events and have no way to make use of them. #GiveYatoHisNadiel
@grizzled parrot #3 won’t happen most likely
Because the fact that tons of people have 75 cells on nemisis/vip monsters
Your first 2 points are good though and they are great ideas
Allow observers to gain war rewards too if they don't have the not eligible for war status
That’s the whole point @polar aspen, otherwise they might as well remove the cells from everyone’s accounts as we have no way to make use of them
Social Point, having a card of the monster should be enough eh. If you can get rid of the islands, walking animations on the island etc.. It would be great.
Rank at once
If we have enough cells then give us an option to rank the monster at once and time taken is that of one rank up 1 day some hours. We can choose till what rank we want to rank the monster but it's high time we have such feature. Going step by step, rank by rank takes so much time.
Daily cave treasure.. make it like this .. when you finds a trap you pay to be advance for next door otherwise you get the loot you collected till that point. I lost 92 gems at door 27 to continue it asked me 100 I had 91 so had to quit without getting any treasure. Felt so bad
Extracting Monsters: Bypass placing a monster in a habitat, allow option move it straight to the lab to extract it.
Crafting Runes: Allow Runes to be crafted in batches. An option on the crafting screen to select source rune pool & qty & lvl required. E.g. 64 lvl 1 speed runes could be crafted as 16 x lvl 2, 4 x lvl 3 or 1 x lvl 4. Time taken to craft each rune is still the equivalent of doing it manually. This would allow for efficient use of time when asleep or at work.
Add accuracy runes
#submit-ideas Add a Animals book for monster like Cloud, Basthet,etc.
Can i request an idea to this server, or are these ideas just for the game in general?
Either buff the cain's rise chest or remove it entirely and never sell it again.
It's 325 gems for most likely either
25 cain cells, 15 elementium, OR 20 fire cells, which is abysmal compared to almost every other chest
Convert elemental cells into elemntium. Ex. 3 elemntal cells to 1 elemntium
and vice versa ^
^
Idea: I wish it could show us who is online in team chat.. which player
@stuck musk already heavily requested.. look at #ideas-voting
Dont see it
wrong channel, sorry
turns out for somereason it isn't there yet
but if you scroll up in this chat no doubt it will crop it
@maiden pike yes i like the idea to see which players we can see in team chat not only online status and the most i want is to ping everyone in teamchat with only 1 button its the best thing to bring all in Race event and in Team wars :)
never mind, alex and xyz arts suggested it in July of last year...
pinging members of team chat is already in that chat tho
Hi concerning the premuim pass it will be great if the extra hatch spot have a 50% boost hatch. I think it will be very useful particularly during the breeding event.
Make it also possible to move an egg which is in the standard hatchery into the premium pass one in order to profit from the 50% hatch boost
Idea
After finish breeding the heart pops up on the guardian
Please Insert in the heart what rarity the monster has
I often don’t remember if I have a Epic now ready or not.
Would be a great help to not waste ressources during race
Also would love to know what the progress of breeding, not just time left. Always forgetting what I started on which tree.
Idea
Dungeons with Nemesis cells return
more breeding legends
Idea: make team race to be 2 week not 1 week
as long as the restrictions are the same, it is literally just double time, that's ok
ON TEAM RACES reduce 15 to 12 on do your part quest,its ridiculous when team has different time zones....
or to 10...
Or to 8....
or not to some silly amount that doesn't require teamwork. this is a team race, not a "small group of friends who cheese the hecc out of it" race
Lol
Omg
😂😂
So
here this is his description:This monster travels the globe to collect ancient artifacts. After he stopped Goran from destroying a village of dragons and created an axe and a set of armor made from Goran's skin, General Darmith heard about him and decided to recruit her as his Commander.
Ok now the books he's in: Dragons, Good Legions, Team Wars, Adventurers
His relics now:Sword, Armour
Ok his Default Skills:
Blunt Axe: Deals 25 Physical damage. 13 stamina, 0CD
Ember: Deals 30 Fire damage. 13 stamina, 0CD
Special: Volcanic Destruction: Deals 75 Fire damage to all enemies. Applies Ignition, Burn and Mega Stun to all enemies.
His Skill Group 1
Axe Attack: Deals 45 Fire damage. May Burn target. 18 stamina, 0CD
Earth Dragon: Deals 40 Earth damage to all enemies. May Stun all targets. 21 stamina, 2 CD
Dragon Explorer: Deals 45 Special damage. May Stun target. 22 stamina, 2 CD
His Skill Group 2
Axe Strike: Deals 55 Fire damage. May Burn target. 24 stamina, 1 CD
Earth Warrior: Deals 45 Earth damage to all enemies. May Stun all targets. 26 stamina, 2 CD
Dragon Adventurer: Gives Double Damage to itself. Heals itself by 35%. 34 stamina, 3 CD
Skill Group 3
Axe Assaultew: Deals 65 Fire damage. May Burn target. 27 stamina, 2 CD
Earth Drakers: Deals 55 Earth damage to all enemies. May Stun all targets. 50% chance of applying Mega Stun to all enemies. 32 stamina, 3 CD
Dragon Odysseys: Deals 55 Special damage. May apply Mega Stun to target. 34 stamina, 3 CD
^
yes it should be but nobody helps me cleaning there so now im cleaning 😩
Rip
I wish monster legends could like to revamp the friend feature like to show when your friends are online or if they are offline. That could be interesting to see and maybe make the rewards for sending to friends a bit better rather than give a firesaur,rockzilla, treezard. And like 100 gold or 100 food.
When a team shop refreshes, you can choose the type of monsters you would want. EX: a new batch of monsters appeared but they don’t interest you, you can A. Chose 1 more element specific general, pet, and bg. IE: General Shannara and Ingvar are on sale, so with their pets, and body guard but your not interested not them, so you want to bring up a new batch of monsters that your working on by saving war coins, you decide General Nishant, Nishants pet and body gaurd, and let’s say you have 50 cells of nbg, you still keep those 50 cells of nbg but now with your saved war coins, you can get 30 or 50 more cells.
Team Race. Do Your Part: allows players to perform this task twice but with a cooldown of a couple of hours between the first and second time. This would help with smaller teams, players in different time zones or those teams who unfortunately have players don’t want to help out.
Bring back new featured 130 bosses in dungeons for the statue and 10 gems. If not also revive the Titan evasion event.
Also I'm quite sick if the same boring food,gold, elementium dungeons... Nemesis dungeons is WAY to hard for most medium level players and lower. Maybe Nerf the nemesis dungeons with less higher runes and relics just started to balance out the battles so that way players have a higher chance to obtain a diamond relic chest
A button in the shop / team shop that lets you buy more then 1 of what you want because buying a lot of cells for a certain monster you want R5 is a ton of taps/clicks
@grizzled parrot a new dungeon schedule starts today 
Idea: a way to see how much gold in habitats without collecting (once gold icon appears) or the gold icon changes once habitat full.
PLEASE make your Facebook login able to connect to different accounts, I connected to a fb account but it was disabled, and now I'm going to lose all of my years worth of progress when I get a new phone because it won't allow me to connect to any other FB than the disabled one!
My idea: the Premium pass should give players double stamina for dungeons and adventure map! 😃
@rain cryptand pvp
Or at least 1 extra pvp point
Trade monsters runes
Mass open chests
Idea | speed up the last 5-10 minutes of a something in progress (breeding/hatch/craft/build) for free
@maiden pike I just noticed 20 mins ago
Need a way to exchange or swap relics, I've got 7 canes of Atlantis and only 2 tenacity shields lol I need to exchange them
maybe make the cells donation timer a bit less. Maybe 12 hours?
since so many donations are just left with no one giving
because 24 hour resets really suck
Please stop or at least severely limit duplicate war restrictions. I hate being forced into teams that cannot have any synergy in the slightest.
Idea: Close team race forevee it hurts many hearts
HATE THE TREASURE CAVE BUT STILL WANT A NEMESIS?
DON’T WANT TO RISK YOUR MONEY ON A SUPERCHEST?
Petition to add a chest costing 2,000 war coins and 500 war medals containing 15 cells of a random nemesis.
Just let me craft my Nadiel... 75 cells 😅
Have the ability to sell leftover cells
make the limit of making new monsters in the monstergram by having 75 cells instead of 80 because its such a pain to get 80 cells
The ability to get 1 cell by using 1 elemantium or elemental cell
Please add something more worth it to the team shop maybe a chest where you get a level 4-6 rune and 10-25 random legendary monster cell out of like 10-15 monsters and not old crappy ones but not new OP ones like idk maybe patrion galante baltsar stuff like that not any monsters that just came out like monsters that been out for a year or two and you don’t release that often we need something better in the team shop for lower level players the diamond relic is nice but it’s not even worth it let alone having to have nemesis monsters rank 110-115 to get into a top 100 team with warmasters it’s really hard there is no point for team wars for lower level people please fix this ASAP every time I see the shop refresh I am like I hope they change something or anything to make it worth spending coins but I always end up disappointed please please fix this
The boost buildings should give a blanket effect similar to the premium gold booster in that it simply affects each monster of the appropriate element regardless of proximity to the booster. The current setup for said boosters is inefficient and restrictive.
New Monster-Help-Desk feature in game as a building:
The monster in the building will tell you info like you total GPM when you need to know it, calculate your simulatory base's speed, exchange rates in global market (new feature), give you a random quote, show you your most used to least used monsters last 30 days, extra management features for admins for TBG&RACE etc..
All slots in the vault should be free. You massively underestimated the number of monsters you would end up creating in this game and you can't just give us more habitats because the game would lag so much it would be unplayable. So instead of offering a place to store the excess monsters for free you're charging us gems to subsidize your mistakes. Make the vault free. Every single slot.
Team Race Do Your Part: Let us see our individual scores too, not just the overall X/15. For example I need to collect 3,56 M gold right now, I want to see my exact points toward that goal (some of us need to collect gold regularly to reach the 20 gems in the Gold Fever event, myself included).
Just cancel rise chests entirely. Horrible deal, with 25 monster cells, 20 elemental cells, or 10 elementium for 325 gems
or actually better idea for rise chests:
325 gems for
50-100 nemesis cells of a certain nemesis (guarenteed)
10-25 elementium (bonus, not guarenteed)
15-30 elemental cells (bonus, not guarenteed)
For example: A samael rise chest would be 325 gems for
50-100 cells of any samael, along with a chance of bonus elementium and/or dark elemental cells
Idea Have the ability to open more than 1 chest example open all chest button
idea: bring back the ML's original icon (that eye)
Make it possible to send friend request to any player in the game without the need of being friends on facebook 
Idea for Race
All feed, food/golds quests should become now 10 not 15.. its hard to get 15 people in team..even with different time zone.. some sleeping, some school, some working.. some might get sick... life have so much to do i think you do not consider this
I have an idea for the 15 members in the “do your part” quests in race. What if you get rid of them or lower to a max of 8... BUT every lap, after lap 4, has one that you can do throughout all the nodes in that lap? So you would have 3 node quests and 1 lap quest. And if you finish all the nodes you can’t progress to the next lap until the lap quest is done.
Idea | Everyone is looking for rune SWAP for free so my idea would be better so everyone can get advantage of it which is be able to change the rune color(ability) which is already equipped to a monster without unequiping
Idea (Reposting in the right place with some additionds)
Make the game less P2W (No more/Less OP monsters/Exclusive Brands, Events should be completable without having to pay for them, Premium Pass doesn't count for gold fever etc.)
This idea is currently the 2nd most up voted post in #general-feedback BTW
Idea 2
Do not add mutant runes, reasons have been stated a million times, main reason being, no matter what, it will widen the gap between P2W and F2P, which is something no one wants...
This idea is currently the most up voted post in #general-feedback BTW
Idea 3
More books with no exclusive/with older monsters, right now team wars are pretty repetitive as most are just using a few exclusives with each restriction, these books would have the same chance of getting chosen as any other book, and from time to time we could have events with 3 of these books toghether, so the ones who spent a lot will still be able to use their P2W OPness, just not as much
And no double/triple team wars reserictions
Also, each of my ideas is a seperate post, so if you (dis)like any of them add a reaction to that idea specifically
Even tho teams members are supportive of not stealing points on races on easy tasks or One for all tasks, we can still see some players snatching points on a race.
A log of who did which task will help a lot on weeding people that behave like that during races, also it shouldn't be that difficult to implement since the point system is already recording what every player is doing, a way to display more details to leads and co-leads will be very helpful
New ways for us to link our accounts, facebook isnt reliable enough
L4 pvp league is too easy to get into, up the trophy requirement and make the rewards better like adding 2 rune chests + the normal L4 reward
Add more leagues in pvp based on ranking, around 20k in legendary 4, most would have little chance to reach legendary 3 (top 500), so little incentive to try harder. So top 1000, 2000, etc. with decent enough rewards to be worth the effort.
Allow us to change our in-game name ONE more time for those who have done it before
Most of us including me are stuck with cringe names they though where cool, also, If this happens then a notification would appear in team chat saying who switched their name and to what
thats why its a one time thing
and perhaps it could show in their profile their previous name
Idea
I want to make a suggestion to implement in the statistics of wars. during wars, in war statistics, could allow leaders and colliders, by clicking on the monsters their soldiers used to make the attacks, could see the information of each monster that was used to make the attacks, showing what runes and relics it used. would be something like PVP logging. it would help a lot to see who is making the attacks following the rules of the team, because often, we can not see since the profile of the player is limited to a certain number of monsters. thank you.😅
I was thinking about an attack that ignores status effects, like phantom and evasion.
Heroic Orbs:
Since no one buys them for full price, lower the price to the discount prices, then lower the price reset timer from 24h to ~2-4hrs. This solves the issue of vpn exploiting for orb sales and it makes everyone's lives easier anyways
Keep everything else involving heroic orbs the same
Give us more ways to link our accounts, I am preety sure I will be losing my facebook account and therefore have no way to get my account back.
There is Google Play too
That depends on the person’s device. Apple or Android.
This is a favor I’m asking, instead of an idea, but I would love another Rare monster added to the game. I have no idea when was the last time the latest rare monster was added.
I just think that instead of adding new legendarys constantly, why not add a few more rares to balance it out.
Exclusive monster Dungeon
Each week a dungeon for a recent monster will appear to award the players with cells, for example, a Cain's cells dungeon
My boy Cain needs to be ranked up
And perhaps only let the players that have the monster play their respective dungeon?
Hi, just a thought on a way where the defending abilities of a team can be controlled by a player whether it be PvP or team wars or battlegrounds.
What if each slot in the team had a role that can be assigned by the player. Its awesome now that we can change skills as we like, but what if each skilled tied in with a primary role of deny, support or attack.
Many monsters now can be set up in multiple roles.
For example a player can set a team up with deny skills on the denier, and then sets the slot of that monster to deny. The other momster could be an attack / support monster, but is configured for support then it tries to do support attacks first and same then for the attacker is configured to primarily attack
Sale on recovers for the treasure cave
Idea | be able to fight your pvp defense to test how it works
Idea : trading and donating gems, gold, food and maybe monsters
then u could give millions of food to lower accounts and this wouldnt be fair
same with gems, monsters and gold
Bring back the ability to directly purchase nemesis monsters. The chests are not helping anyone in the slightest.
or have an event to obtain nemesis cells from time to time for all of our free to play
Idea: Do you dislike the fact that you got a pack of 50 cells of a nemesis monster u weren't looking for? Introducing, nemesis cells "trade" system (i need a better name for this)
How it works: Basically, you can convert a nemesis cells to other variants of the same nemesis. Here are the conversion rates
3 Base Nemesis cells --> 1 cell of Any other variant of the same nemesis
2 Non-Base Nemesis cells --> 1 cell of the other non base variant nemesis
1 Non-Base Nemesis cell --> 1 cell of the Base Nemesis
Let's take a look at how this system could work using Samael as an example
You can do these following actions
<all of the following numbers below are the amount of cells in the transaction>
3 Disease Spreaders -> 1 Plague Carrier
3 Disease Spreaders -> 1 Fever Scatterer
2 Fever Scatterers -> 1 Plague Carrier
2 Plague Carrier -> 1 Fever Scatterer
1 Fever Scatterer -> 1 Disease Spreader
1 Plague Carrier -> 1 Disease Spreader
You cannot do these following actions(not all are listed):
1 Plague Carrier -> 2 Fever Scatterer (no undos for cell conversion so choose wisely)
2 Plague Carrier -> 1 Xiron the Ruby (the nemesis must be of the same kind. You can convert samael to other samaels but you can't convert samael to xiron)
There will be no cost (in gold, food, or gems) for transforming nemesis cells, and the process is instantaneous. This ideally would also be a permanent feature to the game if added, and not just a limited time event. This feature would also be a part of the monster labs.
Or they just do normal nemesis cells trade event
Keep the extra turners bug, it would make total blind good, and also make charmless instantly outclass any nature attacker and extra tunrers in general
or how bout fix it cuz extra turners are forced to be run with warmaster sherezar and not everyone has sherezar
@molten temple I’d rather my Burotgor actually get his extra turn if he misses Bestial Charge
Add a new option in the team setup to let Lead and co-leads change the reset time for cell donations. By now it's done randomly and if it's during working hours not everyone can connect. I Don't think it's something sensitive that can't be added. Would avoid creation of new teams to find a correct reset time. Thanks.
Here's an idea: Add a new series of Team Shop monsters, include Drakor and Talany in the Team Wars Book and for the rank 5 chapter there give away 10 Samael the Plague Carrier cells 
I support
I wouldn't benefit from that btw. I have two Samaels, and one of 'em is a PC 
You would have to think of the long run of this bug, many monsters would benefit and many would stop dominating thier element cuz of extra turners its not like every monster has blind or total blind, but monsters do have accuraccy but that can go for any monster attacker, self extra turnskills wouldnt miss, and too many people use buro + elvira anyways it would just make older monsters more viable some that come to mind (petro loa, toshiro, Greggorz) each good monsters but just outclassed by extra turners
Cells
It would be nice to have a way to use elementium on a lower amount of cells like 50 so that way it’s easier to get more monsters and expand our collection, especially with nemesis and rare monsters, just some sort of way to make it so you don’t have to spend money or leave it up to rng with cells
Eggs in storage shouldn't take time to hatch.
It should be that way because buildings in storage don't take time to be built.
bad idea imo
give us free rune swap!
@little bloom habitats in storage were build ones
I mean, if I get an egg and a habitat from an event of sort, why is the habitat pre-built and not the egg? Shouldn't the egg be "pre-incubated"?
Idea | change the timed challenges 1M gold reward to 5/10 gems
Idea: Add a way to pm players in game
Ex: you sent an apply to a team and you don't wanna be waiting so you pm the group leader and ask him to accept the request
Could lead to harassment in pm, as well as spam from multiple accounts clogging up what actually matters. Report system is automated and not fair.
Idea: Monster Customization. Not all legendary monster can have customization but I would like to see different colors/styles/skins on other monsters like Cain with different armor, Samael with a different color chestplate, etc
Or neobuki with other colors
Another idea: PVP Playback.
The option to view how previous past battles went on both attack and defense. Playback on Defense battles would be very useful because you can view how your Defense Base lost many attacks and you can easily improve your team
Yeah it was a purple Neo right?
Or just test your defense
Idea | add some cool effects and skills effects to make the battle more epic
Ye
Hey can you add both goran and general darmith to winged books ? makes no sence that their arent
Idea 1.
Add Bella Baal, Metalhead, Malair, Alex Bone and Demise to more books.
These are great monsters which are only in 1 or 2 books.
Bella: only in female. Should be in families with her father and mother Queen Luthien and King Darein. Can also fit in adventurers or good.
Metalhead: only in underworld! Can fit in evil, villains, and families with his band.
Malair: only in superheroes. Yet his sidekicks are in villains and other books. He should be in villains at least!. According to description he turned dusk aura and he is the boss of copy cat and devastator. Why isnt he with them?
Alex Bone. Only in families. He has similar story to Al Canine. He can be in families and villains like Al canine is.
Demise: basically a skeleton and princess of the undead yet is not in undead book! While her father is. Also can go in families where her father is already.
To not leave old but good monsters on the sideway add a new level 131-135 with a new competence for them
Harder-to-get monsters should have dungeons every so often appear for players that have them to rank them up; this includes: Solaris, Cain, Soul Hugger, Storm Beard, Saulot, etc.
Yes I know a Progressive for Solaris is coming but let me love my demon-slaying maiden
Add new adventure map levels
Nope last thing we need is higher monster levels which the elite few will get in few days and we have to play catch up. Most of us are still working on 120s and 130s.
Hello
Allow us to buy the nemesis monster we want directly, if SP likes the random legendary cells that much then add that as a bonus, example:
Someone buys Samael Plague Carrier, as a bonus for supporting the game and buying him the player gets 200 random legendary monster cells, some food and gold, some elementium and a fair amount of heroic orbs.
Personally this would make me want to buy nemesis monster directly a whole damn lot, getting a good monster + some bonuses to help me out in the future makes me a happy costumer because I can directly buy what I want and be 100% sure I will get it + get some extra stuff.
Have an idea for a alternative survival dungeon. At start you choose 1 team and play as normal, but can revive your team and revive count is logged. If you want to change teams, that counts as +1. Rewards on completing varying depending on number of revives you use.
Crazy idea...fix the extra turn glitch thats breaking the game before making any new crap
Add warcoins to the league rewards along with war medals
While I think the vault is ridiculously overpriced, I don't think it is a high priority, if at all, to fix it. So how about either an event like progressive where each rewards is a vault slot. Or a monthly dungeon. Or put them on maze paths. So many ways you could start giving out vault slots since it sucks to be punished because SP didn't give enough room for the monsters they make. I mean we already don't get gold for them. We shouldn't have to pay huge amounts for them too.
I support the message above 100%^^^
and even better, make vault monsters produce gold
Name the st valentines day event (if there is one) St Galantine’s Day! double entendre if ya know what i mean 😉
remove locked rune slots. this gamble for 3 slots is a clown fiesta
I hve suggestion. To allow leg habitst to upgrade to lvl 5. So have more room for monster
Let’s fight with bugs together.
For each reported bug all players who report it should get X amount of gems + compensation depending on the bug.
Rewards should be given if a player reported a bug via in game support with screenshot/video attached. Rewards should include base reward for reporting (X gems) and compensation for whatever player lost due to the reported bug. For example, in case of nemesis dungeon, the reward should be X gems + all rewards from the dungeon you missed because of the bug. In war it should be X gems + at least 15 gems needed to gem the monsters to use them again and/or rune swapping cost. If the same bug is reported several times by the same player, the player should be rewarded for each time he/she reports a bug as long as the player can provide evidence for each case.
Why?
- If a player can report a bug with evidence it means that he/she was affected by it
- I believe that it can greatly improve time needed for bug fixing and game quality in general. Maybe we’ll start to get updates without bugs:)
Right now it doesn’t really matter if we report bugs or not, they stay untouched until something major happens or they let players to get something cheaper than intended. The purpose of rewarding bugs is not free gems but actually making sure that bugs are being fixed and updates are tested before the release.
Lots of bugs are being fixed all the time, without anything major happening though
the reward of reporting it, is it being fixed
if there is an easy solution to it
Also if you make finding bugs rewarding, people will actively try and find them over playing the game. In your scenario, there’s a bigger advantage to me to try and crash the dungeon than actually complete it.
Not to mention what happens if someone puts the method on discord, everyone will attempt to repeat it. So the game becomes about finding bugs rather than playing.
I also think you underestimate the number of bugs that have been fixed through discord reporting. Of course reporting helps, however because people’s time is limited, reporting it doesn’t instantly fix it. It’s the same in any other game. Yes I’m aware you can talk about magnitude or amount or whatever, but saying reporting them doesn’t matter isn’t true.
And that’s not really a mechanic anywhere else. Maybe some odd places or rare occasions, but it’s not a general thing.
I’m glad if some bugs are being fixed. So far none of the bugs I reported were fixed, although I started to do so a few months ago in 2018, but I never reported bugs which were reported before me:)
That’s the point. Right now it feels like there is no big incentive to fix the bugs while players rarely get any kind of compensation except for very specific cases when certain customers were angry enough. If it’s so easy to crash the game maybe it should be fixed instead of providing endless promises to fix them someday in the bright future?
Yeah I know only a few games which actually compensate players for bugs. Guess what? Updates don’t force people to roll back in such games, and there are less bugs in general. If someone finds a new bug it’s fixed as soon as possible instead of months of waiting. In ML some bugs are just considered as game mechanics instead. Lots of people pay enormous amount of money to play ML and this is what they get.
And I’ve reported plenty that have been fixed. Also that’s not entirely true, you reported the taunt issue after it was reported several times, and that was potentially dealt with 😉
Regardless, I’m just saying, it won’t happen. There’s more at play than just spot a bug and fix it.
I reported it cause I’ve seen you asking to report specific taunt cases with specific monsters):
Haha don't worry, all reports are good/useful reports, i'm not putting that down! 😃
Well then SP should chill with new content until all bugs are fixed. Sorry, but some smarter people don't buy the 'It's intended' excuse.
- Some major bugs are space time/evasion, been reported for months, effects existed for years, SP says this 'change' which was reported by me on 22nd November and was never reported in gameplay changes is intended, sorry, but pretty obvious it's not.
- Another case is damage/skill mirror reported in #bugs-reporting-battle, this also needs fixing, and it's not intended since nothing about it was said in gameplay changes.
- And then there are the less significant bugs like barbatos and nemesis monster smoke.
- Another bug, DOTs don't add up together correctly, I've seen monsterd with multiple DOTs take the amount of damage equivalent to the strongest effect, and the damage which should've been taken from the others is ignored, or again, if it has multiple DOTs the damage is halved...
- Lastly, DOTs and regen still don't add up correctly, no matter how many DOTs a monster has it still heals.
Note - The DOT bugs seem inconsistent
People have wanted SP to stop with new content and fix everything before, and this is the right time, we never had more bugs in this game...
It doesn't always happen Andrej, but this is a topic I actually agree with you on that 😉
A bug hackathon would be ideal, maybe give us an old maze for 2 weeks whilst it happens. I don't think we can conquer all bugs, as I don't think there's anything ever that's bug free, but it would make good headway 😃

Also we should not forget that these people are getting paid to develop and maintain this game, and they are getting paid with money, not gems or other in game currency. If they don’t have enough resources or will to test updates properly then we should get paid for doing their job.
That's not how that works, and we are not discussing peoples livelihoods here, or how good they are at their jobs. It's not constructive or useful. Persisting down that path is not ok here.
The problem with the bugs in this game is that there are some glaringly obvious and/or common bugs that make this game seem like it was carelessly put together.
The idea of a bug hackathon could clean most of those up and the result would give everyone (or almost everyone) a better experience while playing this game
I had the idea for a cell swap for a level 2 cell lab where if you have some useless cells for monsters like 15 cells for an Arch Knight that you don’t need you can trade them in for cells of a different legendary, though you would have to give 2 cells for every 1 you gain and would have to pay a little gold.
gems for pvp league besides just bronze? not a large amount but a fair amount per league
During the Rune Experience, when crafting a level 2 or 3 rune, remove the button to speed up for a gem. I think it actually takes longer if you accidentally hit the button.
Idea: Extend monsters’ name fields to 25 or 30 please, what if someone wanted to name their monster ‘Timmy the King Artifact’ but they can’t because it’s too long?
Whenever we log on to ML we get bombarded by Warmaster info. Its not really too helpful after seeing it a few times, and it gets annoying since there are 2-3 warmasters in rotation at a time. So maybe just in the dungeons area have a button to view the info about the warmasters.
If ur gonna halve the rewards in the treasure caves, either halve the rates of traps or halve the cost of continues too. It's only fair. If u halve our rewards for the minor rooms, u should double our chances of getting to major rooms. its simple
👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
The audience goes wild
Reduce the price of vault slots
4th slot is 15 gems like what
from 1 gem to 15
dont even want to know what comes next
I agree. My cost is now 40 for a slot. Make the legendary habitats hold 5 so we can have more room. Allow more habitats than 90.
and just give us more islands to buy
we need more space in general, and if more islands do get added then dont put those 32 hour giant rocks in them that we need to remove, just stopping us from actually doing something with the islands
Can we pls get a repeat button for crafting runes also. Especially to help out during these event days. Quite painful to keep adding 4 runes to craft each second.
Can we get an edit mode so we can organize our islands better?
I thought about, what if when Warmaster reaches level 130, the pet will appear alongside
During the Treasure Cave, if you get certain rewards in a row, you'll get trap detectors to avoid getting the trap by accident.
I was thinking about an auction house where we can buy/sell monsters for gems
All fun in game until that "one guy" shows up with 1000 different accounts transferring gems to his main for quick profit. Or that "one guy" who creates a macro to snipe auctions leaving more problems for the devs to fix.
The essence of it isn’t a bad idea imo. And it’s no different than multiple accounts to donate yourself cells from a mini to a main account. I think it’d be a cool feature where, instead of global, it’s team oriented. Maybe another bar in the team blimp for auctions, gives higher level players a way of gifting duplicates or monsters that they don’t have room for to lower teammates for a gem cost and maybe gold cost put together I.e.
Crissandre for 100 gems and 3 million gold.
And add a cooldown for it like you can only do it every two days to a week maybe to limit the gem income.
That’s just my opinion, it’d be a cool feature, that or just the ability to trade for monsters of the same rank for a cost as well.
I could see a system in place like “Reach Lv65 To Unlock The Auction House“ (similar to rebuilding the monster lab at a certain level). Or restrictions; e.g. “Reach Lv30 To Auction Epic Monsters“. Other than that it would only favour the people with alts and such.
Bring back the fun events the community wants, seems like the events we liked such as Titan Invasion are just ignored
I think it would be cool to add event items to the treasure cave. Like replace half of the food/gold rewards with maze coins during maze event. Throw in a hard to get Dunn Ra item. During progressives change it to the gold item. Perhaps add a small chance to get a dungeon key for monsters like Yimburbur in the bonus rooms. I mean the cave is just a bonus and with the nerf to it, it really needs something. Also to be clear, I would be against implementing this and making the events harder as compensation. This change would purely be a bonus.
@little bloom I think a certain percentage of the total amount of gems from the bought price could be taken off
some of my ideas ⏩
- allow the members to use avatar near his nickname he earned by completing achievements .. Could be a simple pic but we will hunt to collect all the avatars and its rarity
- old monsters are very weak to use for wars and such .. They could earn new skills by completing Achievements but my idea is to be Team work Achievements!! and it's could be repeatable because of the newest members who want to complete the achievements too 😊
- server mission !!! as example : fill the bar by feed the monsters "huge number of food" .. Everyone in the game can participate in a limited time " maybe one day as example" .. So everyone get a simple prize only if he participate/qualified .. Maybe we can't fill the bar!!!
- new way to craft a monsters and some of the monsters can't obtain by another way .. Open special specific Chests and get random items to collect.. after collect the required items you can craft the Monster!!! sometimes I will find item I don't need of course 😊
@steep fulcrum we could have like an in game community event where everyone that plays ML works together to meet a certain goal
Have 1 free name change then from there for each name change you pay 10 gems
Please take the discussion to another channel.
If you're going to follow through with mutants, at the very least change the room 30 reward to a supermutant rune
Since you guys have messed up a ton recently (terrible planning of wm blessing, nerf to treasure cave, and expensive-ness of wm), we deserve an option that allows us to communicate with one of ur team members at any time to get an idea of what is going on. It will be like a live chat and it will be FREE to all players above a certain level(mainly to weed out some less-experienced people or trolls) to do so. This is the first step in redeeming urselves, SP
please return nemesis cells dungeons that was the only way for f2p players to get nemesis monsters...please
Idea 1: allow players in global to challenge each other to a pvp battle. So my offense vs their offense. We can place bets on the match like our food and gold.
Idea 2: allow teams to communicate with each other when at war.
Idea 3: allow team lead to place a point minimum on events like races and TBG. If the player does not meet the already set minimum they do not get reward or they are automatically removed from team.
Idea 4: if a Lead kicks a player during race that has met point minimum the lead does not get team reward. This would keep leads in check.
Usman I would to just see them for sale again. I don't want to earn them thru a dungeon. Just let me buy it
Heroic Orb Dungeon
Just that, a dungeon that shows up every 2 weeks to give us orbs
either just one or a easy and a hard one
Sorry one more idea. I would love to see a event that hands out or earns us high level runes 9-10's instead of monsters and orbs all the time.
I want prize shop for some events .. so we can earn points instead of prizes/monster and choose what to buy from the prize shop ... and we may decide to save the points we got for high prize .. that shop could sell monsters, runes, random prize chest, time limit prize, pts to PVP, Orbs and random cells chest .. may the player choose to get a specific prize like what happens currently or to earn the pts for the prize shop
If you are going to follow through with mutants and supermutants (hopefully u wont), at the very least just turn room 30's reward into a supermutant x rune
A yearly Nemesis race and no rank ups. As per example: 4 laps = LEGEND 8 laps = RANK 1 LEGEND. 10 laps = 20 DOLLAR VERSION OF NEMESIS. 14 = 30 DOLLAR VERSION OF NEMESIS. 18 = OTHER 30 DOLLAR VERSION. 25 laps = A 30 dollar NEMESIS AND EXTRA SUCH AS ORBS, RELICS, OR RUNES. Lap 50 = 30 dollar version of the nemesis plus 2-3 extra bonuses. You could also for 18 laps at the end give ability to choose what nemesis you want. Also of course the length of frequency can be changed as well.
.
I'm pretty sure we're going to get normal monsters that are around the same tier as the nemesis monsters. Sunblast is just as fast as ruby when it come s to deny...
Just a suggestion
But ranked up nemesis monster would be too op
Or introduce new type of monster like nemesis monster in like 'Supernova' monsters and switch that out for the nemeses
@jovial rapids Keeping it real with you
bad idea
for the low cost of like 1k gems and alot of people helping on an active team, hundreds of people would receive nemesis
for a good active team it is really easy to get to lap 50
How About Trading WithYour Team Members?
Trading will be accessible at level 30
Level 30-40 could only trade level 1-2 runes, common-rare monsters, 100,000-200,000 Gold, 20,000-30,000 Food, and Common-Uncommon Cells
Level 41-55 could only trade level 1-3 runes, common-rare monsters, 300,000-500,000 Gold, 30.000-60,000 Food, and Common-Rare Cells
Level 56-70 could only trade level 1-4 runes, common-rare monsters, 600,000-700,000 Gold, 70,000-80,000 Food, Common-Epic Cells, and decorations
Level 71-90 could only trade level 1-4 runes, common- Breedable epic monsters, 800,000-1M Gold, 100,000-200,000 Food, Common-Legendary Cells, decorations and habitats
And finally level 91-130 could only trade level 1-5 runes, common-epic monsters, 1M-3M Gold, 300,000- 500,000 Food, Common-Legendary Cells, decorations and habitats
(You can only trade once every week)
If you think something should be fixed please let me know! Thank You!
@prime herald basically keep the legendary cells and toss everything else
@tropic owl got it. I can make changes to make it less overpowered
How about adding a training center building, when you can organize 3v3 battles with your own monsters. There you can see how strong is your offense and defense and fix they're weaknesses. So before you put a new monster on PvP you can test how good he is in the training center
TBF thats more feedback than an idea.
k
How about a system were people with alt or second accounts don’t have to login and sign out to access their other account like in supercell they have supercell I.D I think this would help many people
Like were you have 2 accounts logged in but you can switch between them instead of having to login and log out
@here sorry to tag but does anyone agree
Yes. This can definitely help people with more than 1 account
Just as the Ideas channel gets closed every now and then, and you guys make a list of workable ideas. Please close #general-feedback list the feedbacks you'll be working on and let the community have some clarity.
@polar aspen you can tag but it wont work
It will work with me....
No, it won't tag anyone
Extend soul hugger's path by 2 days. The amount of time we have to acquire his coins and get him is absurd
Nemesis monsters could be bought for $20-$30 you should bring those offers back or atleast make the $50 chest guarantee a nemesis
I guess the creators of the game once thought about giving an item that makes your monster permanently in Teenager form, because recently they stopped doing the teenager form of them
@twin radish something similar is in the team shop where you buy and get 1 random VIP monster or one of the two monsters from battlegrounds
I've yet to see anyone get Drakor/Talany from the War VIP Chest.
Dunno if this has been mentioned before, i had a quick look/search through the ideas in the other channel and couldnt find it. I think the game would benefit from being able to mark monsters for sorting purposes. 3-5 symbols you can assign to monsters to help you search for them when picking teams for battlegrounds/dungeons/etc. For example you can assign your deniers, supports, attackers different symbols, or runed/unruned, personal favourites.
And then select the symbols similarly to how you can sort by element when you come to pick your team.
@dense goblet that could work
👍
When there is a testing for a new monster, such as the warmasters or what is coming next, we should have the ability to select their skills and the enemies and also to choose if the monsters get revived automatically or not.
Being able to sort monsters by rank would be really helpful as well.
I don’t know if this has been said before but I’d like a way to sort through the monstagram for only monsters that you already have. I think they already have this in Dragon City too
@dense goblet already something similar in idea list, a way to reserve attack teams for each area. It needs something to make it easier to organise.
I’m going to close this room in 1 hour to go through it again, advanced warning this time 😉
Post discount times either a day before a maze is going to be released or when it is released.
Rotate rewards in treasure cave room 30 between a vip monster and an X rune
@maiden pike change name master got drakor
bring back the good food dungeon..the new one is useless for high lvl players
Neither the old one
How about making 6 stamina available to everyone? I have 6 stamina, but I know players who don't and when asked if they could pay gems for them SP basically said sucks to suck but we aren't going to let you do that. Not really fair to newer players that they don't have the same opportunity to have 6 stamina as well
Ye agreed. Its idea #120 in #ideas-voting
Switch position of monster habits
Bc I want to switch A monster to another monster which has same rarity
But can’t
Never restrict cell donations outside of nemesis, VIP and warmaster cells. Some monsters being non requestable make them much harder to obtain for next to no reward from them.
Add the books the monster is in to the monster screen that includes the skills, runes, stats and relics. It is quite a hassle to figure out what book each monster is in.
Say I want to see what books Tempest is in, instead of just clicking on the monster and seeing its books, I have to search all Library books and compile a mental list of what books it was included.
It is quite surprising that after all this time we have no direct way to see what books a monster is in directly.
Annnd I fell asleep. But the room is now closed. I’ll clean up the ideas, post in #ideas-or-requests and open it up again soon 😃
😂
We're open again! Feel free to suggest ideas, but please make sure to read (and vote on) ideas in #ideas-voting so we can keep down on duplicates 😃
Name changing for gems.
bring back the good old easy mazes
A filter for Rune unequip by level. Takes too long searching where I put my "X" runes. You have only Rarity or element as filters
you can go to runes building, equip monsters, select monster and u just have to scroll
@grizzled parrot 🤦♀️😭
There needs to be a way to prevent players from leaving during a war!
If a player wants to leave the team they can press on the 'Leave' button, confirm, and they will be automatically removed after the end of the ongoing war
Monsters like Talany and Drakor of each element and their cells in team shop for war medals only.
A new dungeon mode that’s like a 100 level tower of increasing difficulty and rewards. First couple nodes would be like uncommons and rare monsters to fight and you’d get like food and gold and small stuff. At like node 90-100 it’s just highly ranked nemesis and warmaster but you get things like diamond relics and massive elementium amounts. No time limit.
Implement a name changer for the players name please, maybe for a currency that can be earned for how long you have been playing or something similar to keys.
Put a "Find the main reward" button in the treasure cave like there is with the 72 hour challenges
A maze that is made of gears that shift every so often, changing the paths you take, the monsters you can move, and where the monsters are.
Being able to request Dunn Raa, Soul Hugger, and Cain for people who didnt get enough cells or enough gems to buy
Name changing for $1.99 since u won’t do it for gems.
Make it so when you take an egg from the breeding mountain it goes into your storage if you have the hatchery full.
How About Trading With Your Team Members?
Trading will be accessible at level 30
Level 30-40 could only trade level 1-2 runes, common-rare monsters, 100,000-200,000 Gold, 20,000-30,000 Food, and Common-Uncommon Cells
Level 41-55 could only trade level 1-3 runes, common-rare monsters, 300,000-500,000 Gold, 30.000-60,000 Food, and Common-Rare Cells
Level 56-70 could only trade level 1-4 runes, common-rare monsters, 600,000-700,000 Gold, 70,000-80,000 Food, Common-Epic Cells, and decorations
Level 71-90 could only trade level 1-4 runes, common- Breedable epic monsters, 800,000-1M Gold, 100,000-200,000 Food, Common-Legendary Cells, decorations and habitats
And finally level 91-130 could only trade level 1-5 runes, common-epic monsters, 1M-3M Gold, 300,000- 500,000 Food, Common-Legendary Cells, decorations and habitats
(You can only trade once every week)
If you think something should be fixed please let me know! Thank You!👍
Reason why the trading options are low is because if it's too high the game will turn into chaos
What about levels 131 ~ 150 ?
Too many bronze relic chests in storage. Maybe move the chests to the beginning of storage, instead of us (especially those with many monsters/items in storage) having to scroll all the way right to open one chest. Or have us open another chest or multiple chests right after opening a chest instead of making us go back to storage everytime to open another chest.
I think the mazes should be a bit easier and that there should be less relics/relic chests given to people. I’ve been getting so many that I don’t really need
wow to many relics give them to me, all your relics maxed?
My relics are a decent level, not quite maxed.
Do you have any tips on how to get food faster?
I’ve been having trouble lately because I don’t have enough food for both leveling up monsters and leveling up relics.
Dragon it was I nice idea. Just the values are irrelevant at those higher lvls
A new option you can toggle on and off that when you click collect on one habitat it collects the gold from all the habitats immediately. No more sliding around tapping like a mad man
Make it a option Which you can put a egg in storage if you craft it so you won't leave it there if you don'thave enough room to hatch and then you can craft another.
Put an option when you click on monsters to lock them, preventing accidentally selling them. I've gotten close to selling monsters a few times, it's much too easy.
How about giving challenge coins for successful defense in pvp
Please allow us to buy multiple eggs at once so we don't have to go through the process many times.
It would help, especially for hatching monsters and rank ups etc for race
Team Shop Monsters
Permanently have all team shop monsters available rather than cycling them.
I don't want to wait for a whole month to get the team shop monster I want.
You can cycle those additional non-shop monsters
Make it so you can see who is online.
Make it so that there is a seperate chat for two teams that are at war that would be awesome
Allow trading between players for e.g. trading monster , runes an relics
Let us watch or replay how our defenses on war, pvp, and battlegrounds went
Let us buy our team shop chest monsters directly. Who wants the same monster over and over if you have it maxed already. War coins and war medals are hard to save for some people
Give us an option to send newly crafted monsters to the storage instead of forcing us to immediately hatch them
Another one: Since many players have bronze relic chests (maybe silver ones) just stacking up in the storage collecting dust, have an open "x" amount of chests to open more than one. When all of them are opened, they stack up, showing how many of each relic you got.
if its too confusing, ask and ill explain more
Take out VIP monsters from the front of the monster profile, they are outdated and I’d rather show my ranked Monsters
OwO we open now.
Display which book/books a monster belongs to in its profile instead of just showing it when it's hatched.
idea: bring back that game pic as the old eye 
I don't care I already have it 😉
For events like 72hr challenge it should offer a specific relic so you know what you’re after instead of a chest. So you’re hunting around for a special sword/shield rather than gambling your gems away on something you don’t need
Elemental cells should not work only if you have 80 cells of the monster.You can use the cells even if the monster has 0 cells but in your monstergram
Clan search filters please oml
Please be more specific filters for what mp and or activity and or active in races .....
To balance out the fact that only a few individuals got gem wheel, give the rest of us supermutant wheel, where we watch one vid every 12 hours and get to spin the wheel for a random supermutant rune
Please if you make a new event, do it so its purely based on strategy & fighting, thats that's the fun of ml
not 15 members hatch an egg
not log in and collect pools every 4/8 hrs
not a combination of monotone and worthless actions that involve no fun at all, other than the reward with which they are associated
what about an event where its just items to collect but to redeem it for the actuall items you need to fight and every item costs 1 more
but that sounds dumb
nope
A way to re-visit chances to get nemesis monster every now and then for those who don’t have any
You gain monsters from event that is used just for that event, win more unlock monsters , selecting your own monsters are harder. Feed them with green food that can be received from tree/ dungeon/ every game you play/whatever. Map is basically element islands with each island its own element boss. Final boss is basically dark element that can use any element ability (e.g. fire,water,magic). Defeating boss = A rainbow Legendary egg monster that is basically a rainbow dragon.
Limited time island: diamond island, every win gets you 3/5 diamonds.
Another island: Gold island, gain gold by damage dealt x (insert number)
@solemn sable thought you said 🇳 🇴 🇵 🇪
so no you dont want to share ideas but you share ideas 🤔
To be able to sell or change legendary cells for elementary cells. For example, I sell 100 legendary cells directly for 10 elementary cells. So to save time in the creation of the egg and hatching
A maze for non-breedable Epic monsters would be pretty cool, imo. There are a lot of great Epics that aren't breedable that would be awesome to Rank from an event.
Take a break from events/new content and fix all the bugs/bad AI/inconsistencies in the game
be able to ban people from joining your team or applying for your team Example Race hoppers
make it private
Make it so that two players can trade monsters an runes an relics
Make it so when you kick someone out of your team they can't join back
Hmm if you kick the person 3 times then
Fix hydratila elements
@solemn osprey make it private
Give us 5/10 gems per update as you used to in past
For the n-th time, give us an option to opt out of the gem wheel
@carmine gale I wish I could opt in lol
@frozen vapor if u opt in you'll eventually see that you need to opt out sometimes
You can't. He's just saying is if you ever got to opt in, you'll want to opt out after a while.
Add extra modes in the adventure map starting from Node 101 increase difficulty. All the islands that start from Node 101 on words will increase by one level. There could be four difficulties, Regular, Normal, Hard and Extreme. Normal mode would increase the enemy levels by 2 every island. Hard mode would increase monster levels by 5 every island and extreme would increase it by 10. Due to the fact that the level cap for all level 130, all islands that are one away from the one that is originally 130, would be enhanced with level 5 onwards up to level 10. Normal and Hard would receive 2 of all types of runes that can vary between players so not all the players have the same runes like how regular adventure maps be like. Rewards for Normal mode would be 1.5 times more than regular mode, Rewards for Hard would 2 times. Rewards for Extreme would be 3 times better rewards.
i would like this but it will be a godly idea if the adv map wont give any xp
I also feel like SP should award more stamina points every 10 levels staring from level 30. I feel like all the new players who have not played during the time when there was the adventure zeppelin should still be able to get more stamina points. @grizzled parrot Maybe the XP system would work the same way like the rewards system
An Idea for a New Event
Team Raid
There will be a boss monster with a very high life and strength. All team members must contribute as much as they can to defeat the boss. All team members can attack the boss two times. There will be different levels. Each will unlock after defeating the previous raid. All members will receive reward according to total damage dealt and highest damage in one try.
@grizzled parrot Exactly which is why I'm suggesting that something similar happens but it stays pernament
@grizzled parrot It'll award war coins and runes
@charred ledge Please edit bus to boss on the previous post. It just looks like you can not spell
@obtuse gorge Oh!
hehehe
What if social point added a new section to the monster lab named; 'The cell converter.'
@obtuse gorge I like your idea. I wanted more nodes to get the food in reward. I'm getting short of food. Also gems in the goals
For the next idea, that would be awesome. Like convert 2 cells for one of the same rarity and element.
The Cell converter would be useful because you can convert one type of cell with the same rarity and element and make it a different type of monster. This would be useful for players who have loads of cells just sitting in their vault
would.be too op
u would be able turn daily calendar cells into cain cells or smth like that
I agree as well. Imagine changing Vadamagma cells into Cain cell
or even warmaster xD
@grizzled parrot No not excatly, you see, trying to get some monster cell are really hard nowadays, just take a Nemesis monster for example. Getting a single cell would be a major difficulty. The only way you could get it is by buying the cell chest or grinding all the way up to Room 90 on the treasure cave. If you can get to all 90 Rooms, GG but for the people who are really unlucky this would be a good thing. Also, isn't one of the games main purpose be; "Collect as many monsters as you can."
@grizzled parrot want to take it to the DMs
yes
DM me
New emogis of the runes mutant
•As Countess Flawless and Saika Progressives are now in the game,why to not extend Kassia's Generation to the next level?
- Make a new Family Chapter for Kassia and her relatives
- Make a Kassia's Mother and Father monsters + a island like this one for them
- You could add a brother/cousin/pet too.
- A change like Semargl→Postiguraf or Cloud→Mishka. Basically Kassia→ A transformed monster because Countess Flawless got her.
Adding onto this, fix monsters not being in books they absolutely should be in.
Vintage commons and firanda should be in exclusive. Keeper as well. General Darmith is not in winged even though he has wings.
How about a gen chat for new players with experenced players there to answer questions ... like how do i lvl up my monster power is it high monsters or more monsters in the habs ... things like that the higher players in gen chat are talking about lvl 10 and higher runes in lvl 110 monsters and i dont even have a 100 so its no help at all and they dont want to be bothered with lowbes like me asking what they feel is stupid questions or speaking over my head lol.
Have an Island customisation section like Clash of Clans. So we can move things around on our islands without having to move everything individually. Especially with limited space it's very hard. Hope you understand what I mean
The maze have become so hard, i know before it was sooo easy but now its just impossible unless you want a worthless rare monster
My idea about the 100 node dungeon I’m changing that a bit. Their should be a 100 node challenge where you start out fighting weak monsters and getting weak rewards but then as you progress you get better rewards and fight stronger monsters with no time limit on the event and no balancing (lower level players won’t fight easier monsters) once you beat level 100 you get a nice reward and it resets at a higher difficulty. Like the warmaster dungeon there are stages that can be unlocked when you beat the previous one so there would be 5 stages with 100 nodes each of increasing difficulty and rewards
A survival dungeon for epics only
@buoyant ibex could you edit out the last part about the rare monster please?
Team races could be an interesting idea for a new kind of event
It’d be like normal but you share the maze with the entire team
@buoyant ibex never believe i would say this here but this belongs in feedback not in ideas
Idea | be able to use warmaster on nemesis survival dungeons
PLEASE add at least one revive chance in the nemesis dungeon. It is too overpowered and crazy. Last time my 3 full health 120 monsters got wiped with a Tankerion special. This time a Talos special on last node.
This is very frustrating and honestly not worth the effort for one diamond relic that often ends up being a duplicate.
Either make it so we can revive the monsters once. Or make it like any other dungeon, we can keep trying for stamina. It is exclusive enough and hard enough already. No need for it to be survival type too!
if we buy nemesis cell pack there should be guaranteed nemesis cell no useless lagendary cell...
Add a dungeon to be able to obtain some cells of a nemesis monster. It would be a survival dungeon based of what ever monster nemesis monster typing. Making it that way the people who do have 50 cells can get a way to get a nemesis monster without buying and wasting more money
Alternatively, lower the cost of use of elementium on egg crafting to 50 instead of 80. These are rare enough and they can supposedly replace any cell, so why is it set to such a high number like 80? Especially if we can rank up with only elementium
Idea A test arena if you wanted to test a team you made for pvp or battlegrounds without goin to pvp and wasting a any pvp attacks
Idea: Have a testing PvP arena where u can test any monster, runes, relics, etc. This is so we can see who's best for PvP Offense and best for PvP Defense to better strategize how we beat those bases or defend well against enemies within our league.
Idea be able to purchase nemesis cells with gems from time to time
When crafting a rune make it not to downgrade instead make remain at the current rune level its so hard to make it level 10 rune.
I got a level 8 rune and tried crafting it to level 10 but instead it got downgraded to level 6 and used almost 100 level 1 runes.
new event
Something based on skill, rather than money. For example everyone gets given the same 9 monster roster for a survival dungeon. Same level/runes etc. Further you get, more rewards. This way you’re rewarding skill (getting to end) as well as time and effort
Idea: Faunus Pet
Faunus Pet would be non-combat monster or altar or whatever u think of. His only purpose would be to eat, and eat a lot! This pet should be able to be fed indefenetly (something like 10k food per click/tap).
Why? A lot of players have their monsters fully fed. With fully fed monsters, particapating in weekly food event is, i dont want to say boring, but a little bit of pain. Hatching/ranking/feeding/extracting firesaurs is something we really dont need. Its time consuming.
Thus, as long as players spend resources, economy is moving forward 😂
please low down the difficulties on nemesis survival dungeons its rip now ...
Get rid of the zoom in when placing Monsters
MINI-RACES,
The prize is an already released monster but you can only get them to r1 or r2. Lower lap requirements but a bit harder. In regards to what monsters, it would be a good way to enable players to get more exclusive monsters such as Talany, Drakor and others who's cells are un-requestable currently.
There would be no competition between teams, no position rewards and no race pools. You either do enough laps as a team or you get nothing.
Increase how much you can zoom out, please.
A monster design contest. You’d submit a design for a monster and the winner gets the monster added to the game.
@twin radish this was done years ago, Harusami is the winner of that.
However i wouldnt mind another.
Maybe have a different monsters cells be obtainable through daily missions, other than Ingenica. Maybe extend her story arc?
Suggestion PVPs - show when the attack is a revenge attack from your opponent. It shows this when we attack but not when we are attacked.
Imagine sp makes a mini island where everyday you can get a random monster egg an u have to hatch it to know wat u got
Also trading of relics , runes , food ,gold an gems between players
I have a good idea for F2P make it so you can buy gems with gold like once a week or once a month so people who need gems but don't have real money can buy gems.
Improve team search by adding filters like "above x league" or "must have this MP" of "must have this activity level"
Maze
You already increase the cost in maze for monsters
Why not remove key system so f2p have better chance of obtaining new monsters
For the idea of an event in the game, I would propose where there could be an endless mode, where you get your usual three monsters, but the monsters you fight are weak in the start, but gradually gets stronger every wave. An addition to this idea can be a leaderboard based off your # of points. You decide if you want this new mode to have rewards or not!
I know lots of people want unequipping runes for gold to be permanent, but honestly they make good money off it so I seriously doubt that will change. But what they could do is make them gold during rune experiences. This way they still make money when people need to change for wars or battlegrounds and whatnot while still giving people options to play around with rune setups during experience
Runes should never get downgraded this is so frustrating!
Instead make the rune in the same level! And decrease the chance of upgrading to higher!
Like if you agree.
do monster legends sometimes read this?
Dont know
Just post then
The problem there is that then you could guarentee you'll turn a level 1 rune into a level 10. And its not like level 1 runes are expensive...
But it could stay at the same level for so many tries like may be 30 times or so but downgrading is a big problem
Yes but even then, all thats costing me is a bunch of level 1 runes, which for me I could buy thousands
eventually you'd get an X, just with a little time and gold spent
I understand downgrading is frustrating, but otherwise you're guarenteeing everyone X runes 😕
Or may be give a rune box every month one which contains a gaurenteed level 8 to 10 level runes
But not having high level runes is so game changing for lot of players
Compared to who have all level X on their monsters
May be they can add a rune chests in team races so we work hard and test our luck with those chests
I have bought a couple of rune cheats form team shop and always get a level 7 rune and 1.8k coins is not cheap!😟
Allows us to buy multiple monster eggs at once
We could maybe buy up to 50 at a time. And if we have no space in the hatchery, it sends them to the storage.
Is there any chance Monster Legends will buff gifts to friends.... 250 food -_-
Gift should be proportional to level... lv70 can give like 10k food for example
ye agree 😀
A hatching booster, like the breeding temple. It makes no sense to reduce breeding times if you can't also reduce hatching times.
3 element monsters? 😆
or add like a relic guardian (since we already of the rune guardian)
or like a replay system for pvp (we can see how we lost/won)
Include Gold and Diamond Relic chests/ some amounts of Heroic orbs as normal book chapter prizes too. I personally believe it'll lead to encouragement among the player base to expand their collection and generate substantial goodwill
Let us cancel something when it's building
And decide to hatch eggs or send to Storage, only if we have an option enabled to ask us where to send it
people propably burn too many gems on hatchery to make such a change 😄
make hayman an epic
More sources of orbs other than Nemesis survival dungeons and PvP leagues would be nice, wouldn’t mind a monthly dungeon for ~500
A heroic orb dungeon with 150 or 200 heroic orbs
A gaurdian for hatching we need to waste a lot of gems during these breeding events.
Most of the gems goes for epics who are not as musch as legends.
Or when ever a breeding event happens give a 60% or 80% hatching boost i will help a lot please consider this.
Hatching temple, every activation cost 10gems more than previous, up to 150:) first Free. Boost hatching only for epic and legendary
Requirements, 700 stars in adventure map
Team chat: in the top of chat it shows how many people are on line. It should tell us who in on line with a name. If I'm trying to contact a teammate I don't know when that person is on.
^
maybe make a list that shows online members that can be accessed via a button next to the number of members online
like a drop down list
never do these kinds of special MoPs ever again where the cost of the path is ridiculously expensive for a very good monster. Theres no reason the scroll should cost 4500 coins, even if its the path of a monster like cain.
Its 4415 by the way if you want to be exact
@wise yew @clever ice If you look in the pinned messages in #ideas-voting , you'll find that sonnor already stated that many people have asked for breeding guardian and that ideas like that will be sadly ignored
if picture on facebook is what community believes, then hatch guardian is coming. my "idea" was overpriced joke anyway 😃
from @clever ice
Lizard_LugoLast Tuesday at 11:30 PM
instead of reducing gem prices for removing runes, let us use gold to change rune and add cooldown so we can't use this rune in different monster without waiting e.g 24h and then let us pay gems if we want to avoid cooldown.
maybe this would be nicer toward players.
if you reduce rune change prices to more reasonable ranges, people will more likely spend gems to swap runes for war to avoid (proposed by me cooldown) and on other hand, people will be less tired of spending gems on everything
it can be even 48h. we will still have to keep many runes on different monsters for different purposes. and on other hand, wars may be more balanced, with monsters more likely equipped in runes.
from @vapid vector
Samer (SuperSam)Yesterday at 1:00 AM
The cooldown idea is good too!
Example u can unequip an X for 25 gems OR for gold AND wait 25 hrs 😄 each hr costs a gem.
Can speed it up at any time for less gems. People are more likely to spend then.
i wouldn't add that part with reducing over time. but idea is fine
from @modest moon
TEK - Rune SWAP for freeYesterday at 1:10 AM
Still sucks for playing at competitive where every base / attack requires different rune setups
from @sterile notch
karrytYesterday at 1:13 AM
Yeah, a cooldown on rune removal was one of our old ideas as being able to change runes for a whole war would be a big deal for us (mostly just to tweak defense). But I know that wouldn't really reduce the cost much for the very top teams. Talking it out we liked rune swaps as a more player friendly change as it would allow you to flex your attack teams throughout a war. Of course keeping rune removal for gold would be even better 😃
A war medal to war coin converter at a conversion rate of 1 Medal = 5 coins
Maybe would make team battlegrounds too OP though..
from @indigo owl karrytYesterday at 1:13 AM
Yeah, a cooldown on rune removal was one of our old ideas as being able to change runes for a whole war would be a big deal for us (mostly just to tweak defense). But I know that wouldn't really reduce the cost much for the very top teams. Talking it out we liked rune swaps as a more player friendly change as it would allow you to flex your attack teams throughout a war. Of course keeping rune removal for gold would be even better 😃
from @fluid wren
KaijuYesterday at 9:02 PM
So want to select Ragnarok. I have to scroll this window 39 times before I get there. I use him whenever I can, but there is now way to subset the legendaries to get to him faster. This is frustrating.
He has no other element. Maybe add book in as a filter?
Add a collect all gold button ,Purely for convenience and maybe a collect all food button?
give us the ability to fill a monsters cells with how much elementium or elemental cells as much as we want, for example if i have 20 cain cells and i want to rank him up, i would like to use 60 elementium then 40 fire cells instead of 100 elementium
Make cain craftable with 70 cells
from @rough thunder
Lightning72Today at 2:35 AM
Rune removal prices definetly be lowered, perhaps even by 50% for all runes 4-10
And runes experience, instead of having 50% off rune removal could have rune removal for gold and make sure that it is regular
At least once a month and I imagine sometimes it could be 2 times or even 3 times in a month if us players are really lucky
I think that that would make everyone pretty happy
Awesome
Since they are improving visuals and added an open all chests option. How about more user friendly enhancements:
- When we go to equip relics to monsters, in the options of relics to equip, also display equipped relics by other monsters (with a small monster icon near those equppied), when selected they will be auto unequipped from their current user and equipped to the selected one.
Instead of having to go to the first monster, unequip the relic, then go back to the 2nd monster to equip it.
2- Display library books of each monster in the same screen of its skills, gold, stats etc.. there is no direct way to know what books a monster is in except going to the books one by one and checking if it is there. Very frustrating.
- In a user's profile have the nemesis, VIPs, and Warmasters in a seperate tab than "other" best monsters, so best monsters is not all level 100 nemesis, defeats the purpose of calling it best monsters. Or allow users to choose what monsters to display.
Have it to where you can extract cells from eggs.
Socialpont should give everyone 5 cain cells
After seeing/assessing lots of feedback on the free rune removal and also assessing the comments from SP upon launch of the mutant runes with regards to supposedly 'making lesser content more viable' here is my suggestion:
Free Removal for all was the most enjoyable time we had in ML in a long time so this is still the most recommended but if this will not be done then here is a good happy medium.
Removal
Lvl 7: Free
Lvl 8: 2 gems
Lvl 9: 5 gems
Lvl X/SX: 10 gems
Swap
Swapping like levels (change color/type): FREE (as long as you have extra in storage)
Even for swapping you can make it so we cant swap X with SX so in order to take advantage of this swapping at an SX level you would need all your monsters with SX runes. An example on costs of this:
Warmasters: 10 x 3 runes = 30 SX runes = 180 X Runes = 62,000 gems = $18,000USD (not including spares)
In terms of updated removal costs:
This is much more reasonable costs for X rune users and greatly benefits the level 7/8 (and below) rune users and would still promote rune growth and allow for strategy.
This would also make battlegrounds more fun as many people have lots of level 6/7 runes they would equip for battlegrounds if it didnt cost to remove them.
Conclusion: 25 gems is still far too costly to just swap a rune when anyone that is paying this is typically swapping this rune to strategize and typically swapping more than one. Also this doesn't help middle tier players using 6/7/8 level at all.
I feel these updated costs would benefit ALL players and the free SWAP would open up strategy whilst still promoting rune growth.
Cells
Give us the ability to trade Cain, soul hugger, etc cells. They have no reason for being non tradeable among teams. Especially when people only got 75 cells of Cain from the master of paths. It’s unfair for f2p to be shafted in a way of thinking “oh I could just request the last few that’s fine” but nope.
New Type Of Event:
Monster Showdown
-Happens twice a week.
-Duration 1 Day
-Random 30 monsters are chosen, all Rank 5.
-Players have to choose 3 monsters each in turns.
-Skillsets can be chosen by the player in a duration of 60 secs.
-10 Monsters will bebe a available for free. We have to have the others in our monstagram to make them available.
-No runes or Relics can be equipped.
-The players will have to fight against an opponent.Theyll be given 20 secs to cast a Skill.After Three Losses, a player is eliminated.
-A player tries to win as much as they can.
-They can choose other three monsters in the next battle.
Maximum wins is 30.
-All players get rewards according to their wins.
Top prize could be random 75 Nemesis Cells. It is a great Free To Play way to get Nemesis
please publish new way to get nemesis except 💰
Nemesis days chests instead of having 18 chests 2 per monster all at once have a 9 day event where each days are just one nemesis but one chest for each variation. For example on lucifires day you would have two $50 chests for lucifire the hopefreezer and helltazer and a $25-$30 for lifemelter. And then the little $8 chests for them too ($5 for lifemelter)
Heroic Rune Dungeon:
4 floors, 5 nodes each, 200 orbs per node, only notable reward being a level X rune on the last node
I know the numbers have just been introduced to the public today, but there's a large error on the cost of the rune heroic dungeon.
A X rune normally would go on sale for 345 gems at 85% discount, which happens at least once or twice every 2-3(not sure about this number) weeks. And 345 gems is for a direct retrieval of the X rune. No monsters required, no battles required, its instantaneous.
Now if we take a look at the new rune heroic dungeon, it's 5 nodes, 200 orbs per node, for a grand total of 1000 orbs. The only notable reward here is node 5's X rune, which would take 1000 orbs, which costs around 380 gems to obtain. The problem here is that we're paying more gems to battle to get the X rune. Yes, theres also the 4-6 and 5-10 rune chests, but let's be real, they have only rewarded level 4 and 5 runes, and im pretty sure most of us don't really care about those. I'm sure most of us would rather pay 345 gems for the direct X rune.
Some fixes to this problem before release could be
-
Raise the rewards of the nodes
Example: Level VII-X for nodes 1 to 3, Level X for node 4, and random Mutant X for node 5 (these rewards are just examples, not what i think they actually should be) -
Halve the cost per node overall
Therefore its at a lower cost but we'd still have to fight for it.
Leave me feedback on what u think. I literally just wrote this feedback within 5 minutes
Message moved from #general-feedback
Please make a base edit option.
I crave more dungeons on weekends
I don't need no heroic rune dungeon
I need something to do thru my weekends and I feel a lack of that something in this game
They should add a purchase confirm on team items
More dungeons, and isles on the map aventure !
Hmm... How about, use the currently non-existent Warmaster pets to buff the WMs once they start to fade away in a couple of months/years? For example: Zahra's trait would go from a 50% increase to double life, change stun into MegaStun in her special (these two would take her back to the pre-nerf state
) and transform tough into bulwark. Add a debuff removal to area Crypsis and/or prolong the Botanophobic Shield. Further, skill mirror could be added to her Stinging Nettle. Possibilities are endless with this, and it would allow to do some balancing among the WMs; make Thalassa seem less overpowered & outgunning next to the rest. And, to indicate their increased power, apart from the presence of their little friends they could have their underfeet orbs turn from blue into golden yellow. Same could be done for the Nemesis monsters, and give them a purple orb 😄 Though, wish they'd add some dungeons for the Nemeses. I personally own and love them, but the fact they're locked behind a paywall... Ehhh ;_; And finally... Perhaps... VIPs could be given a 4th group of skills upon rank up, now that they're in teamshop? Extra incentive to participate in wars and spend medals/coins on those monsters.
You should be able to extract elemental cells from monsters.
You can doe
...
At least legends
Too op
@steep falcon I saw your wish of extracting elemental cells from epics in a leak! Random elemental cells of the two elements of an epic monster.
@steep falcon you will be able in the next update i think 👀
Make the name character fields longer PLEASE
Give us the ability to craft monsters with lower amounts of cells, 80 is too high of a number for some monsters, and it’s just unfair and making it so you have to either craft useless monsters or pay for cells.
Lower it to 75. For those who got far in MOP 👀
Add ability to trade monsters. Offer trade options. (Runes, Relics, etc would be removed before trade)
Ability to zoom out further. On larger screens the field of view feels extremely low.
@tardy etherwr can trade cells trading whole monsters is very easy to abuse
@fading compass but they already have plans for it...
Marianne idk how that would be abused but ok... if you have ever heard of Pokémon Online Trading Card Game it’s like that when you trade cards for cards. You see a list of offers and if you see a trade worth making you make it. If not to bad.
@tardy ether someone can be like hey baby account, why don’t you slide me that thundhare in exchange for xiron the ruby. Then they can just trade back later
No trade backs. The whole point if you do it you know the risks and if you make a mistake it’s your fault. The trading system could also tell you hey this trade is not so good and it shows how and why. Tradebacks if they were a thing both players would have to agree to it so it would be fair in some cases. (Another way of it)
It opens the door to selling monsters for real money. You can argue that its "technically possible now", but transferring via cells is painfully slow, and can't be done if you only have 1 version of the monster right now anyway.
There's not really much point in it. You can either trade the cells over time, and if you want to give them a monster you only have 1 of, then you're better off asking for the ability to extract a monster without needing 2 of them
makes 100 alts get free chests or cheap ones. Get lucky in events and trade to main act
simple ss
auto clicker
Also how no trade backs? Just use a third monster to get your monster back it wouldn’t be good if you could never trade a monster you got from a trade. However with trade backs you could give an alt account that’s like level 20 and give it the monsters to get it to like legendary IV and switch off with said third monster it’s too likely to be abused
Pls make diamond farm
Since Mutant Runes are staying, can we have mutant rune emojis similar to these
?
Wish we had the purple runes from the good old days 😢
Make the restrictions for Ragnarok dungeon cycle through the elements each month as he is a double legend and has attacks from every element.
Above has a good idea. I'd be interested in saving up orbs and leveling/ranking up monsters just to have the element change, or do something casually and have the restrictions align with my strongest element.
Option for yearly subscription to premium pass?
@drowsy fable that's what a Gems Dungeon is for... 😐
FEED BUTTON
Instead of a feed button have it as a slider, you can move the slider to feed as much amount as you want till max. Skills can be presented after the feeding instead of each 5 levels. Pressing the feed button is so time consuming when u are max feeding something.
Make a small event that involves around pvp. The idea is that you would have to win pvp battles and get points. You are in a small competition of 10 people in total. There can be 3 tasks that can give more points depending on how difficult the task is.
Example:
Task 1: Win 3 pvp fights. Reward: 30 points
Task 2: Win 2 pvp fights with 1 sea monster. Reward: 70 points
Task 3: Win 4 pvp fights with 1 Earth and 1 good legions monster. Reward: 150 points
The event can last 1 week and final rewards for rankings can be as followed
1st - 100 gems, 1 gold relic chest, 300 heroic orbs
2nd/3rd - 50 gems, 2 silver relic chests, 200 heroic orbs
4th/6th - 25 gems, 1 silver relic chest, 125 heroic orbs
7th/10th - 10 gems, 3 bronze relic chests, 50 heroic orbs
Tasks can also have a small reward for completion. And final rewards as well as task difficulty can be determined by the players level as well as their current league to prevent high level players from getting big rewards for doing simple tasks that could potentially happen
Feels like I’m just gathering up war medals (the yellow ones) even if I’m using them I always have a lot leftovers. Will we be able to spend just war medals sometime? Otherwise I suggest that we would be able to ☺️ especially with battlegrounds where the reward is a whole lot more of them
Allow to see the defense team that a player used when he attacked you. Some players change their defense quite often and it often leads to bad strategies in revenging them because you dont know what team enemy used.
Make it so if you have a monster but don't have any cells for it you can still request the cells.
change the craft a rune goal to craft or mutate a rune
Nice sound to it.
i like a tree better
I’d harvest all day and night. 😂
a gem investment building doesnt seem like a very bad idea
no it isnt but Helen has a dream of a tree 😂
I hope Helen's tree dream comes true
make an event calendar or give us event dates. many people miss collections for events such as the imigbo one because they come out of the blue. leaks do not provide enough info as to when the event starts
We start to get that info, you just need to check all sources. We were told about the iMigbo event on Facebook yesterday 😃
To be able to cancel building/upgrading something and maybe only get like 25% of the cost back.
Diamond mine (ya know where actual diamonds come from)
Like 1 gem every 24 hours upgradable to 1 gem every 12 hours max
Like dragon city
Level up monsters to 100.105, etc with a single button
@opal wedge that was in a poll in #announcements
lol
Add a type of PvP recorder so we can go back and watch how our defense lost or won. Maybe even in war as well.
I feel like a lot of people requested that already
Honestly a gem mine doesn't seem like a bad idea as long as its done right. Maybe make it interactive instead of a completely passive thing, but if not I could see them both working.
well I actually remember that guardian tower in Dragon City where we can get one gem every 24 hours
Maybe we can add it here as a way to get more gems
An easier way to switch globals; having to reload game to get a different global is a pain. (And fix global, the current report system doesn't work)
would be very low on my list the way global is now 😬
btw this says more about global then your idea if global was a fun place it would be all for it
A monster with a skill that can resat relics can be cool.
(Too OP just an idea)
Idea
Add War Coins as Season End & Team Battle Ground reward so player or team will get extra motivation to stay at higher league and reducing the number of dropping team to their proper leagues that caused chaos matchmaking
How about a more usable war log?
For example a way to sort or filter for players, having the base positions displayed next to the events. Or displaying the monsters runes in the war event viewer.
But I'm generally open for any improvement on it, as long as it makes analyzing wars easier. 😃
Dungeons Stamina Points
Let us stack dungeon stamina points. After the official stamina points are filled (4, 5 or 6) when we add our friends sent stamina, let it stack. It would be good to stack and clear dungeons in one go.
Idea:
Make nemesis cell's tradable.:GWpaboaWeSmart:
Idea: hows about a little roulette wheel near the legendary cells you can get from the wheel. Cause Idk about y'all but I forget about which monster cell I get from the wheel. Just something simple.
allow us to see our progress in heroic dungeons. i want to know how many more heroic orbs i need on a certain floor but i dont remember what node i reached
Defense replays would be nice to see where our defense team could use improvements and where we did well.
I know its probably been said before, but have a section in the runes building like the relic cave where you can search all your monsters to find runes. Like a scroller on the bottom left for rune level I-X and a scroller on the bottom right for type of rune (Speed, stamina, health, strength, gold)
We should be able to trade stuff from our storage to our friends, and we can have restrictions on certain items and levels
It would just be good to actually put all my epics and rares to good use especially to lower friends
Not sure if someone said this already but, there should be a monster that can take enemy buffs and use it for themselves. And/or a monster that can transfer its debuffs onto an enemy
Make breedable legendarys fuseable
Like combine blob with lord of Atlantis to get a new monster or a random water L.
It would be nice to see instead of just Online 3/30 also who is online. And as a team leader it would be very useful to see who has been online in the past ... days. Hard to tell what your members are up to.
Give us an option to choose between the classic and new designs for runes, habitats and even the changed monsters
A lot of people don't like the cartoon-ish design (it just doesn't fit in this game9 and would rather have the old one 
Is it possible to have the monstergram search (or some other method) locate all monsters not just the highest? This would make it SO much easier when trying to feed monsters to extract cells from & other actions.
I.e. when you search Thordor you would pull up a list of the Thordors you had by level. You could easily see how many you had & what level. This would be a vast improvement that would not effect game play. Selling, Extraction, Planning, Breeding would all benefit and more.
Just my 2 cents..... thanks
Allow leads to boot during BG. You can get trouble makers in, especially fresh recruits, that have days to cause havoc with no recourse.
Maybe restrict it to Leads only, after sll it is THEIR team ultimately, they should be able to manage how they need
As of now there is a new design for habitats and they look pretty awfull when together, i was thinking: How about we would have a day theme and a night theme in the game, because most of the habitat designs that have the shining crystal that we have now would look alot better if the background was night themed(of course the islands could have a darker coloring at night too or you could change the design of the islands a bit and implement some lamps/cystals that would light up the islands at night).
add an option to use old habitat & building designs?
Elemental cell dungeons like the fire and nature is always 2 fire 1 nature it should be switched to 2 nature 1 fire like every other week and this is for all the elemental dungeons
Idea for team leaders/ make it so you can tell who is on line while signed in so when they have somthing to tell the team they dont have to repeat to the everyone over and over to try to catch someone that has just signed on. Maybe in the team war where it says team highlight who is on line at that time.
Make the team leader be able to pin a message
All foods and golds recolt with one click
A way to test out a monster like with what they did with war masters.
To be honest guys there is a way to make both sides happy. Put in a system where you can choose which version of a habitat you want, don’t make it so a person has to buy it just put it as a free option. That will attract more attention, show people that it’s not all about getting the money, and make both the people who hate the new habitats and the peeps who enjoy them content. More free custom changes in games like this when it’s decor based will convince more people into trying out your game and help prevent some from immediately getting tired of the same old decor and such. I personally just want to stick to the old versions of the habitats as I find the newer ones to be too cartoonish and untextured. I enjoy decorating my island and just making it look good lol, but everyone has different tastes and it’s rather rare when you have the option to make both sides happy and to add to that also benefit the producer. Anyways, really hope you devs read these comments and if you’re in need of design tips hook me up X3.
Just an idea about what to do with the habitat thing.
Treasure Keys like vault keys used to escape the traps. Like one for the first, two for the second, four for the third traps. We Can make them available in the treasure cave itself.
Treasure cave should add a special room 20 which it contains 100-200 heroic orbs so we can even think spending gems for orbs!
Sp should come up with new achivements like
1.Play treassure room for 100 days and you get a random level 10 rune excluding gold rune.
2.Play for 200 days to get 340 monster cells .
3.Play for 300 days and get chest that contains a nemisis monster from rank 2-5 depending on luck.
User profile showing when the user last played & how much played this week and a green icon left to his name in the team list to show that he is active, would be great.
level X rune H-dungeon Orbs cost should be reduced
bring back the old nemesis dungeons because if i remember well the rules were vip only. now vip monsters are acc gettable and this will make people participate in wars and get more vips.
dont know if someone said this but make skins for monsters and release them for occasions like easter, (rabidex skin, monster clutch skin) st patrick day (next year) ((shamrock trevor, oreilly skin)
Fight with friends
DESIGN LEGENDARY HABITAT CONTEST.
Have a contest where members of the community design a Legendary Habitat.
Members vote for the entries in specific channel. SP team picks from the top 5 most voted.
Winner's design is used in game and winner wins a 130 level monster of their choosing excluding Nemesis and Warmasters.
Can we get more dungeons to work on during the weekend because the only dungeon worth trying is the elementium dungeon. Once that is done there is not a lot to stuff to do in there. If possible another rune dungeon or another elementium dungeon.
A limited time survival dungeon that pops up every month or so that gives war coins and medals. You can only use team war monsters though
Allow players to put crafted eggs into your inventory so that if your hatchery is full, you can start crafting another monster. I don't think it makes sense for it to just sit in the lab if you don't have hatchery space when you can already store eggs in your inventory when they are obtained from other sources.
Also it seems that this is unintentional, because if you click on the egg when it's done crafting, it says the egg is, "Now available in your storage" and it has the storage icon, however if you check your storage, it doesn't move, and a "Move to storage" button is absent, forcing it to sit there until you have free hatchery space, and postponing your ability to craft another monster until then.
Add a feature similar to the speed up happy hour event, where you can watch a video and it'll speed up the hatching/breeding process by 1 hour, but to constructions. For example, you're building/upgrading a legendary habitat, when the event comes, you can watch a video, and it'll speed up the construction time by 1 hour.
Make higher level relics contribute more to the xp of other relics when leveling them up. (for instance using a level 20 relic to rank up another relic should contrubute more to xp than using a level 1 relic does).
So this is a server idea... if there is a maze going then you could pin the charts that are sent to #maze-islands and then unpin them after it ends... I forgot to download them and I seem to be too lazy to scroll
Also you could make a optional channel for mazes
As in you have to opt in thru a reaction on a bot and then you can actually see it
It could be free to use @ everyone for... well everyone and it would be for discounts
No one that didn't opt in would get the ping, only those who actually chose to get into a channel that might get abused by people who would @ everyone "troll"
Also the pins would make it so that you don't need to repost them all the time, quality of life changes mates
I am sorry if this doesn't belong here but I see no topic set on the channel topic so I guess this is for both the game and the server.
I personally not agree for it :
First community server exist , you coulf find any maze info pinned there ,also we have many member here that could help mod share info when they off without pin the message (but still why not for this one)
2nd, tottaly dont like and not agree for everyone can use ping everyone , ping used for special situation and reson why only mod or admin only permited cause its will be easier to sort things out , and its will be so annoying for sure especially if someone use them for troll etc
It'll be only for a channel that you can choose to exist for you
No people that don't want these will be affected
You can make it invisible for someone
Make a bot
That'll give out a role
That will give you permissions to see this channel
No other channel will be affected, no people that choose to not will be affected, only those who join that possible mess of pings
People will have perms to use @ everyone only and solely in that channel, nowhere else
It's simple, if there is staff that understands, quick too
Big apologies for the "spam" as you might call it, it's just the way I do discord.
It'll make the server less chaotic for people who don't like pings in general too, as in you won't get a random ping out of nowhere for a discount if you don't want to.
Whether its already pinned or not theres will always prople who just pop up and ask info without read up first (used to scroll or read up fisrt its help people job too ) so its depend on how they manage theirself
But as i said i wont mind for ur pinned idea but not for ping one
Wont argue more since its not a place for it ( i know i comment in wrong place so sorry in advance and im stop here too)
We use the channel #ml-community-helping-others to remind people if you want pinned charts use other servers, in all other servers the info is easy to find. We dont pin here because the info is from players and not from SP and this is SP's official server so only info that is pinned comes from SP
We ping whenever we think most players benefit from it
Add a survival dungeon at weekends
More like bring back the old survival dungeons. Are they really gone?? I loved the nice epic cells in those.
"Improve reward for completing chapter in library"
We deserve better reward for completing library book cause its required dedication , effort and time to complete one chapter of it .
As i saw from the book rewards , its getting bad time to time , in old chapter we used find decent rune in reward section but nowadays we only got merely 15-25 L cell and up to 15 elementum i thinks its very big reduction in book reward there , especially nowadays new monster its slowly getting harder and more expensive to get thats make good sense's to adjust and improve the chapter rewards(especially the recent added one)
Bring back Titan Invasion
Add a in between room in tresure cave because 30 is a bit high and expensive add a room 20 with 200 heroic orbs and reduce orbs in normal rooms until 20.
Make a dungeon which gives 50 orbs on weekends its just a little fun dungeon or make it a survival dungeon
MAKE PEOPLE MORE EXCITED ABOUT REACHING LEVEL 21-23
i forgot what level u unlock buffed island but since its getting deleted make something else to replace it
Make dungeons the same level as ML beginners highest monster. Why it's not I don't understand. Not even worth doing if you can only do about 20% of the dungeon.
Here’s an idea, make all cells minus nemesis tradeable among teams, it’s unfair that there are some cells that aren’t tradeable. Yea some monsters deserve a cool down period but what’s the difference between a maze or progressive island monster cells and a token monsters cells? They are both unique but for some reason the token cells (I.e Cain, soul hugger, Dunn ra) are in tradeable. Then again saying this means nothing because they won’t listen
Make it so you can trade food for gold / gold for food once a week.
Example of how this is needed say you have 10mill gold and someone has 5mill food and you need 500k food fast and it would take too long to grow it you could trade 500k gold for the food.
you can do this with new accounts and get a huge boost
Hmm you have to reach level 35 or whatever the devs choose if it happens
Add more dungeons in weekends
How about adding Talany and Drakor to the Team Wars Book? Pleaaasee. They totally belong there.
@patent dove use runes and relics as soon as you can
They both give you the upperhand
I do. Using lvl 39 monsters. still don't really stand a chance against lvl 50s and definitely lvl 60s
does that happen in all dungeons? or only elemental cell dungeons @patent dove
@patent dove we all go true this phase, I even miss it kind of only get it still in nemesis survival dungeons I love to find the right strat to beat a dungeon node even in survival ones only problem there is if you lose you lose your monsters and I dont have that many nemesis so I cant finish that one, but every time I get a bit further and Im happy
Still. I'd like to get things from dungeons just like everyone else. Forgot they use to have ordinary survival dungeons. I miss those honestly.
@grizzled parrotits all dungeons. Most I can get from all dungeons ATM is some cells and then the food dungeons. Can't get gems or elementium.
An idea would be to add survival dungeons back.
I want dungeons to be way more difficult
Like 120 with lvl 9 runes are not enough
they should be a good team
With speed and stuff
Not just 3 strength and life
Sounds like that should be survival dungeons
If a survival dungeon is like that..You are probably going to lose
You can't really have a turn to regen your stamina
Survival dungeon with more difficult monsters than ordinary dungeon but less difficult than nemesis survival dungeons.
Are u wanting full out 130 team with speed?
Lvl 10 speed
PVP Revenge System:
Since revenges are practically unrewarding in terms of trophies gained compared to trophies lost for defense failures, here is a way to rework the PVP revenge system
- One time revenge- After a revenge, win or lose, the other player cannot revenge back. This is to ensure a fairer trophy rate for the revenger.
- Immediate Revenge- If a player is attacked, if he starts to revenge attack the attacker within 5 minutes, when he wins, he gets double the amount of trophies he loses, and the attacker loses double the amout of trophies he wins. (Example: Im attacked 2 minutes ago and lose 30 trophies. I revenge immediately and win, therefore I will gain 60 trophies and the attacker will lose 60 trophies under this new system). Along with this double trophy gain, you can see under the player's name when they last started attacking, so you can preferably avoid the active people. This new system is mainly to punish those who attack while you are attacking, as they would be in the risk of a huge trophy loss by doing so.
@patent dove what level are you?
Idea: prior to larger than usual discount periods in mazes, have a ~8 hour timer start in game with a message like “Power begins to accumulate in the maze...something is about to happen”. Lots of players lose significant sleep trying to guess when the big discounts will come. Speaking personally, it has literally wrecked my sleep cycle this weekend as they usually come at 3am but I have been checking every hour. Having a short window advance window will not change a players behavior - they will still log in frequently - but it will allow people to sleep, plan, and balance game and life.
@stiff ginkgo 104 one account and 36 on another
Have more options for War medals. I have like 200 war coins with 6.5k medals just sitting around.
Make a more consistent or practical way to rank up runes. Currently the best method is the 111x crafting method which is very inconsistent and takes a long time even if you're lucky.
Is it possible to add a timer of 50% hatching boosts just next to hatching building ?
So I can notice when it will almost expire and accelerate hatching eggs .
@patent doveon the 104 you cant finish dungeons? That wpuld be strange yes if its on the 36 its pretty normal
Make it so if someone's been on a team for less than 10 wars the leads choose if that person can get the end season rewards
@stiff ginkgo ofc it's 36 lol not 104.
Then its perfectly normal
Why should it be as easy for a new account as its for an older account all games work like that
Actually
In rpgs it gets harder over time, at least it should, new players just level up and stuff but experienced players get end game activities
ML in Hebrew 👀
Friends
Let us have the ability to add friends without having to rely on FB.
So if we visit someone we can directly add them to our friend list
So that we can quickly send and receive stamina rather than waiting for the Facebook pop up to come
So that we can still recieve and send stamina points even if the FB server is down
So that we can add anyone and everyone and don't have to worry about our PRIVACY
Make at least one metal epic breedable
Pls sp
Life's hard breeding legends for metal cells man
Life's too short for that
Or you could get metal Es from the cell dungeons 
Although it would be nice having breedables, for the lazy ones 
For the elemental cells, I understand that getting them from dungeons is aight, but not as efficent as breeding, for example if we had a epic metal dark/magic breedable you could breed nautilus with darknubis and have all 4 elements covered
My monstagram came to the conclusion that there is no metal magic so uh...
Imagine if there was a way to replay older islands 
There could be a portal and inside is older mazes/progressive islands in it, and to access the island you could pay in a new currency (similar to the vault keys, they would be easy to obtain) and once you pay you get that island for a set amount of time (like 10 days more or less)
And you could pay with the new currency to prolong the event by 3 (maybe more maybe less) days. 
@grizzled parrot of course I meant an epic, you cannot extract elemental cells of lower grades
Imagine an opposite to Anticipation... call it Preparation. When your monsters take a turn, the monster with Preparation takes one just before.
It could help denial by applying Nanovirus or Trait Disable
It could help attackers by applying Guard Down or Special Weakness
However, debuffs wouldn’t be the only result
Maybe Precision or (status effect) Hater
No, lets chill with the craziness, this game already has so many traits/effects, hard to memorize all
True, it’s a polar opposite to an existing trait tho so I mean
It’s not the worst thing ever
I’m sometimes trying to remember there’s such a trait as Area Dodge
Make a dungeon which gives 50 orbs on weekends its just a little fun dungeon or make it a survival dungeon
You already said it above and dont need to put it everywhere or repeating again and again @wise yew
Increase food reward in food/gold dungeon (from 600 to 600,000 at least, etc.)
As it looks atm it's pointless and useless. Seriously, how would help 600-1300🍅 to anyone, even for low lvl players? Looks like there were forgotten at least 3 zeros to the earned amount of food. Until this changed, (don't know about others, but) think won't ever enter this absurd dungeon.
Return "cell donation events" - were u can donate x2 more cells than usually (10 instead 5) as well as exclusive cells.
@hollow quarry i am repeating it because people liked it and i want this idea to be considered by Social Point
Repeating wont change anything , even if people like its not good and neccessary to spaming it everytime , there so many good idea here also waiting to get approved by SP and every idea have equal chance for it . @wise yew
They might already noted ur idea so just wait like everyone here
More adventure map
Revamped (and Recurring) Nemesis Cell Dungeons
I propose the return of Nemesis Cell Dungeons; with a few additional tweaks; this time around, their accessibility will be quite limited as it will require a Warmaster in order to access. This would encourage players to acquire Warmasters while also granting the community the highly proposed and anticipated return of this beloved event.
make seperate live things for the dungeons
Monster cell dungeons for old legendarys like cyan nathura firestorm Lux aura all that stuff
This is an idea from forum:
A separate slider for each element(ium/al) cell. Select how much of a particular cell you want to use, hit the fill button to use the selected amount of that elemental. If a user selected less than indicated in the 'need to fill' for next rank, then everything gets updated accordingly.
Example, if the user selects to use 20 metal elementals, then 20 cells gets added to my buddy here, the green bar fills up to 111, the bottom indicator changes to "Needs 79 cells" and the slider bars will cap at 79.
Alternatively, the sliders could cap at the amount of the elemental I have so I could create extra cells of a monster for trading purposes, maybe. So I could dump 120 elementium into this epic, rank him and share some with someone else. This would make more sense for monsters already ar r5
A simulator so you can try out different runes/skills/monsters without having to spend gems or commuting to buying them? Something like the try warmaster but where you pick who your against and who you have
Make monster cells "week" and crazy combo pack "week" actually last a week.
Survival dungeons that are themed around a single good monster, and at the end you get enough cells to get the monster.
This idea comes from Gabby's suggestion in #team-battlegrounds
Since TBGs have different restrictions, what about we have a rune swap for gold during every TBG? So we can play in it the best we can
could we make it so that when im doing a maze i dont have to scroll to the bottom every time i move a step in the maze
fix the maze UI. its garbage and is making people waste coins because it shifts back up. wasted 600 coins this maze because i thought it stopped moving but shifted at the last millisecond before i tapped
@lean badger what I did was scroll up or down on the maze for the monster I was moving and click on their picture and it'll take u to them automatically
thats too tedious there should be a button or something which you choose one monster and one button to make that monster move and thats it
that just solves everything
lock that monster in that selection and there you dont have to scroll every movement and you dont accidentally move a different monster
scroll down*
its a simple fix
Quality of Life
one problem is that it always restarts to the beginning , if it stayed right on Helgudin for example, it wouldnt be that much of a problem
Add books in monster info... There is no way to know what all books a monster belongs to
A new breedable legendary approximately every 6 weeks, that would be one from each element over the course of a year.
Idea: The ability to send crafted egg to the storage and not having to hatch then right away.
Make it optional.
Make gems appear at least 2 or 3 times in monsterwood.
Idea: new element to spice things up. You have 3 out of 4 elements earth, water and fire. Why did you guys never add wind? It would give you a chance to make new commons, uncommons, rares, and epics and even s few legends.
What would it be strong agianst? What would be its weakness?
There would have to be new habitats and it would take up more space there would be a new warmaster no one could get for a while until they update with new wind monsters to catch up to the amount of other types.
It would be strong against nature and weak against fire
It wouldn't be easy to do but it could add a whole new huge chunk of story and lore into the game along with brand new strategies, torture effects and even control.
And even widen the gap and make the game more complicated yay...
Kids game but complicated 🗿
All rpgs are supposed to be complicated
It's already complicated
It's also completely unnecessary and will just widen the gap even more
Could we bring back the card events, the ones longer than 72 hours? I miss em, and they were fun. Just an idea, ty
When will the monster vault begin to collect gold?
if we can't make our own ai for monsters, at least let us choose predefinited "stances". for monsters. defensive/balanced/agressive , to speed up dungeons, and to improve defending in arena/wars
also, we could use option to disable animations in other parts of the game not just animation in habitats. to speed up dungeons especially. players spend a lot of time waiting for animations constantly.
Remove luck-based combat factors such as the base 5% and 10% miss chances on abilities, as well as traits like hardened. All these do is add luck-based elements to ranked combat which are completely out of the player's control, which is an objectively bad system.
A possible system to replace hardened would be to allow players to pick the traits of their monsters within reason so that there can still a way to win battles even if your monsters aren't as good that isn't just by getting lucky... or just replace the hardened trait with other traits that fit the monsters respectively.
What if there's a new monster skill called Wraith or something that makes a monster immune to possession and freeze like the mountain trait?
Immune to control exist
I know it does but that's not what I'm saying.
Should add an “are you sure” button when purchasing something that cost gems, way too many misclicks have cost me a ton of gems
There is
Go to settings
And slide the "purchase confirmation for purchases over 20 gems"
Lol beauty
In war prep there is friendly battle , would it be possible to get that option all the time so teams can test different combinations against other team members . Also maybe a auto def tester so you make a def team and click test and watch how your def works against random teams of same levels
Fix every bug and inconsistency in the game! It's barely playable like this
Take as much time off new content as you need and just fix everything already...
Is there any way for leads and cos to transfer resources such as food and gold to other team members could you please add that option
Idea | make the Victor lab's pods buy able not rentable
Add a stats and moves button for each monster, meaning that you can check their move list and their stats at level 100 before you buy them.
I know there are ways to abuse the system when you open up the ability to do unlimited cell donations. I would like to suggest that we be able to donate cells as many times as we can request. Currently we can request 3 times a day, but only donate one time a day. Even if you reduce the number of times to request to 2 times a day and allow us to donate twice a day that would be a good balance, imo.
#idea : Make dungeon's auto more encompassing. For example, If I want to run food dungeon make so that it even moves to next node and it spins the reward will automatically so that it does all energy I have in that one dungeon. So that i don't have to press "Fight" and spin the wheel every time, if that's my choice. It's a great optional quality of life addition.
wheel*
And this could apply to Monsterwood, wouldn't it be better if it is an option to watch all monsterwood ads automatically? I think it would be better for both SP and us players
--
idea: Make Monster Legends run in vertical mode
too
^
On mobile devices, yes. On tablets, not bad.
bigger chat window, or optional full screen
A Battle Tester! An option where you can freely test any monster team against any monster team, it just seems logical to me and tbh I'm tired of having to wait to try out synergies until my PvP recharges. Somewhere to test runes, ranked movesets, defense teams, the whole shebang. Goodness knows ML overcharges for things so they could even charge gems to buy it idc it'd be worth it. And just from my perspective it'd definitely help with people who are on the fence abt buying monsters w/ gems or even real money, like the tests for warmasters, being able to see how they work in battle would definitely be helpful.
To clarify: you'd be able to use /any/ monster, rune, and relic configuration, even if you don't actually own them. You wouldn't be able to keep any of these items outside of the Battle Tester, of course.
game idea: Monster Legends Battle Royale 3D. Runes. Relics. Abilities 😂
Game idea: have a notificataion board that teams can use to send team messages. Access to co-leads and Leads only
Disable ultimate ability chances in all instances of PvP
I'd love an option to be able to skin my monsters. It could be a 4th tab on the monster screen, "skin". Obviously, this could be an alternate revenue source (with newly added content), but for starters, it would be cool to be able to use the already existing monster skins/animations for monsters after they have been leveled. Personally, I'd prefer most of my monsters to look like hatchlings, but I generally think it is a shame most of the art and animations designed and already implemented into the game go to waste.
More break time so we're not doing event after event after event please. Theres wayy too much stuff going on in this game. Like slow down the progression of maze, progressive, and race
How about some sort of trade system to trade monsters?
ik people have prob said this but add more adventure map lvls, there pretty fun
Shouldn't there be a "search button" for both players and teams. It would be really helpful that way
maze idea: Give the pvp coins (15 coins) win or lose PvP, I dont have problem winning but why should it be like that since no other coin resource is like that. just an idea
WM dengoun on R.O.F.L on April 1st
Here is the thing i think everyone want to be in the game -
-
More habitats & more islands or increase the number of maximum monster in one habitat like 8.
-
New team chat system in which there will be a online and offline pin.
-
Updated monster wiki ingame in which we can see all the stats and moves like in ml wiki.
-
(Most important) We can challenge anyone from global or team chat by tapping in their name like we do to see their profile and if my this wish came true i will be the happiest person in the world. 😍 😍 😍
Plz try to do this
people forgot about this but is this the topic of ideas this time around?
"For the next one we have a topic for you: NEW type of event in the game. It could be something completely different than what we already have or a combination of existing events."
We need a vault for storing non legendary monsters. Whose space can be expanded by gold. Having so many monsters but not being able to collect them without spending huge amounts of gems is sad
No one needs to be scrolling forever to find their Ragnarok in their collection. Please make it easier to find him. Same for monstagram. Add search bars or something. Just make it not a struggle to find a monster.
even a favorites option would be nice, and if a Dev would care to DM me, I can provide an example from another game
Let us keep monsters at younger forms / ages like you can in Pokemon with evolution!
Just don't level them maybe...?
We should be able to challenge team mates and fight live with them, it’s going to be fun and useful for war prep.
Add a conformation for purchases below 20 gems so we don't have to worry about skipping stuff accidentally.
Bring back Titan Invasion 😒
Idea: (this is a restatement of an idea I heard I thought was phenomenal) Once a rune is equipped on a monster, allow it to change type for gold. As the game trends to greater variability of monsters, books, and roles in PvP and battlegrounds, the ability to customize your team is important (eg, move a monster from a primary denier to a support). The Monster Legends business model has shifted towards acquisition and use of a larger bullpen of monsters for events, but the gem (=cash) cost of moving runes around is prohibitive. In this model, unequipping runes still requires gems. Changing the type of an equipped gem does not.
Make it so using the extra attack points from the daily quests don't reset the timer. Currently if I use one when the recharge timer is at 5:00 minutes left, it will reset all the way back to 2 hours, which basically means you get nothing from using it at that time.
Give us an option to buy bronze chests. Why we don't have that I've no idea.
One thing that would go really great with the elemental cells change would be a way to unlock lab chambers / cells permanently.
@patent dove to your opinion about it being difficult to find certain monsters, thats why theres a element and rarity scroller
@astral ivy I was talking about the difficulty of finding Ragnarok.
Please either reinstate the donation glitch or increase the number of cells that can be donated. 5 Legendary cells per day is ridiculous.
Give a 100% chance of having all rune slots open on team war monsters.
Its so frustrating to buy monsters from team shop for so expensive rate and still need to unlock rune slots on them!
I had experienced this i did buy 5 monsters and 4 of them had 2 rune slots lock i had to spend so many gems! 🙁
i have a possible idea
you could replace where the buffed island was with a practice island
basically you could try out new monsters and it will give you a random set of monsters to fight that are equal to your skill level
kinda like the dungeons matchmaking
and the practice island doesnt cost any stamina or anything
you could practice whenever you want
@short gull I think better ingame wiki is more useful where u can see the exact stats and moves like we can in ml wiki page , it will be awesome who else think its a good idea
I have already said this, but Ragnarok element restriction should rotate everytime his dungeon appears since he is a double legend element monster.
@rugged wing but how are we gonna figure out nice combos and stuff like dunn ra and elvira, or other combos just by stats? if we can freely test things out and see how it will work in game then it would be better beause it could check off things that you dont like, other than going in multiplayer and wasting a pvp point
Storage idea. There is a limited amount of habitats, ok. I have a LOT of monsters I NEVER use for anything, other than filling the book or breeding other monsters I will never use. I would like to be able to extract them. Why keep monsters that have no value? Make room for some of the new ones by.allowing us to extract or sell ones we don't use.
@hallow hazel i also think that you dont need to have 2 or more of a monster on you to extract it
like lets say i had a rockantium, but i sold it, then i had another rockantium and want to extract it, i should be able to since i've had one in the past, like the monstagram, just because i sell a firesaur doesn't mean that it goes back to grey, it still shows that i have it.
Gold guardian. Sure it's been asked about before but come on. Dragon city doesn't deserve it. ML does.
able to buy extraction pods, ranking pods, and crafting pods forever instead of having to rent them or have the option to rent or buy
thats a good idea chicken nugget
Guys, I respect all of your ideas but don't y'all think these are all too user-oriented? A wee bit of difficulty is requisite. Also, doesn't the game deserve something from us too? Won't be long, I believe, when somebody comes up with a suggestion of awarding 100 gems daily
people here know that SP wont do that
Exclusive content: titans
Purchaseable for $ or gems
You could buy it for either (X amount of $ or gems)
Example of cost: $30 or 1700 gems
I am not feeling up to yet another powercreep brought by yet another batch of exclusive content ^^
F2p players are still able to purchase the content for gems (about 3 months worth of saving). The $ value is just better
Please, no, who would do that, getting a warmaster is 800 gems, that's two warmasters or one titan
Hey guys i have another idea like if u agree - what about a new refresh button in the global chat bcz there are some ppl who spam the chat and to change global we have to restart so a refresh button to do that thing will be helpful for everyone . what u guys think like if agree
And thanks for the likes on previous idea

An option that pop's after a monster is fully fed and you already own(preferable owned) one "do you want to extract this monster?" if you answer yes it takes you directly to extraction part of the lab
If this already been suggested sorry😅
@stiff ginkgo that's a great idea
@grave sable I already posted the idea no point in repeating :GWlulurdTomStare:
@buoyant umbra what if he didn't know u posted that? I'm sure tons of ppl post the same ideas everyday. Not everyone reads everyone's else's posts.
Whatever
Lol
i actually didnt know u posted that idea my bad but hey at least some people got the same idea
make the 2-3 day hiatus between warmaster rotation resets have all the warmaster dungeons available. it gives people squeeze time to finish up dungeons and other people who missed to catch up on progress.
Hatching guardian
@grizzled parrot read pinned messages in ideas and requests channel
Sorry
Bring that energy ship back idk if a bunch of people requested it already so yeah. Me wants 6 energy in dungeons not 4
Maybe in the future but give monsters a trait that applies an elemental weakness to all enemies upon the start of the game
Specific elements makes more sense but applying random elemental weaknesses to random enemies sounds fun.
Two week long maze event is boring. How about one week maze they are faster and simple
May be do 2 one week maze events so different mosters will be fun to play
Every April make the game extra p2w

Give us the option to use the old music in ML, I like the soundtrack
give an option to turn all monsters in battle into their baby form as display. this may be an april fools joke but i absolutely love the look of it.
Thalassa War for next april fools where every monster is replaced with 130 Thalassa with 3 SX speed and life
@fading compass I set up the costs as an example. They aren't official
Of course they aren't but the thought of just throwing out 1.7k gems for a monster
Request Could we have a selectable option to allow us to choose the visual stage our monsters look to other players? Can be restricted to max level, but its been a long time since i saw the young monsters and they look adorable!
Idea: Dont sync pvp season change with races, i cant beat lvl 130 warmasters and do PVP nodes
^^
Make the dummy on the spin screen permanent
And add on option to make our monsters baby’s in battles
Add a sandbox mode for testing against these dummies. Haven't foyght one since ML early days when they had 0 speed and good health.
Request; don't make all races from now on with so many epic and legendary nodes
And please announce 30%maze discounts 24hrs before the discount itself
Idk if this has been suggested before but
Place level 1 and max level relics into one stack, so that when we want to feed them (mainly the level 1s), we can have an option where we select the number of that type of relic that we can feed
credit to aesion for fixing my bad english lol
like have relics in the reliquary stack up and then be able to select certain stacks?
cuz that would be nice^
yeah something like that
Ideas # add options to check players history of all time. For example- how many teams they have been into and thier duration include
Could we get our roster added to our profile pics of monsters so we can have better monster on our profile 👍😎
an option to disable the Free Chest notification, 90% of the time I don’t even bother with it
Probably dumb but is there a way y'all can add a repeat all for hatching. Like when we're hatching commons for race instead of buying 4 eggs over and over we just repeat all
Can we have it where we remove runes for gold specifically for either weekly rune events or maybe once a month for like a weekend? Even 2 days would be appreciated.
Make it so when you complete a task in a team race, it's replaced by another task so that you don't have a situation where you have 2/3 done and are just waiting until the last one is able to be completed.
It would also make team races more engaging, because there would be more things to do a lot of the time.
_
Allow relics to stack. I have to scroll through WAY too many duplicate relics all the time. Even with the sorting options it's still really tedious.
Allow scaling of race to match how much a team can do. I don't see a lot of level 30s who are competent enough to farm 50k, or get 1 million gold as a team.
Then many teams will create new teams to get easy nodes
I meant for teams small accounts. Nobody would create new accounts every month for a new monster. @buoyant umbra
Oh I get it it should have relation to MP then 
I hope eventually monster levels could go above 130. Atleast 10 levels higher than 130 For players who are level 150.
Every 2 months a new nemisis dungeon
Survival Dungeons that give Heroic Orbs. We don't have any f2p survival dungeon anymore.
Can be just like the small food daily Dungeon, giving like 15 orbs a day.
Make new messages in team and global chat appear from bottom to top instead of top to bottom. That would make so much more sense, especially when reading continued messages.
Keep the Dummy on the roulette wheel.
Keep the monster at their baby form they look so adorable while battling 
Make the rune dungeon longer and harder for better rewards or, create new types of rune dungeons? you could go the route of creating easy and hard rune dungeons
An easy rune dungeon would only have level 1-5 runes, while a hard rune dungeon would have level 6-10.
I've thought that premium members could have an extra daily reward for paying. Maybe an extra monthly calendar or something?
Raise the chances of getting other runes in a 5-10 rune chest besides level 5s.
More islands , what about more islands , ever thing of more islands ?
@rugged wing check pinned message
@buoyant umbra????
A small event that reduces building times by 50%
A bit like the 50% hatch and extract events
that would be nice for low yo midlevel players
Building times are only relevant for beginners.
Then start a new account and you can enjoy it
Making a new account won't bring me anything but sorrow. I don't need double the stress and losing twice as much money and time.
@grizzled parrot why spend money
Premium. Although it should have more benefits
No one said you have to buy premium
Yeah but I like premium. Double gold and that innit. Just think it needs more benefits tbh. Like an extra monthly calendar or two wheel spins each time
Sale on worker hut like in hatchery and ultra breeding tree , it will help us to have more worker
They did that the other day @rugged wing
@frozen vapor ???
They put sales on worker hut like 4 days ago
Oof
I spend 50 to buy 1 more yesterday
@fading compass Even without the money, my point stands. Don't you think double the stress and time are enough reasons not to make a second account?
Give us a chance to buy the nemesis 100% like when they first came out and we could buy them without the gamble of chests. Y'all would still be getting our money anyways
I don't think premium members need any more benefits than what they have
Please make it so we can see who is online SP! It will increase spending during races guaranteed !
Make the max income for normal habitats 400,000 at max level
Nah
That's stupid
The whole point of legendary habitats is to get more gold, thus encouraging you to participate in events and stuff
@grizzled parrot don't stress then
Why'd you stress for a game
It's supposed to be fun
Not stressing
Leave the secone account on the kind of a casual side of things
No need to stress if you don't want to
(I am very sorry mods, but I feel like things should be adressed in the channel they were stated in unless the person directly says to move to another channel, it's just me and my three brain cells)
Personally I think there's too much focus on legendary monsters
I'd love to see epics and other rarities actually be useful and be able to output more gold
They can, there are a lot of good epic monster that have high gold output
I mean it would be cool to have normal habitats get up to 400k gold at max level, but at the same time I doubt SP would ever do that
It idea channel @fading compass @grizzled parrot if you guys want to discusing go to #ml-general-discussion
can we please decrease the epic hatching and breeding time to both 1 day. theres no way they deserve over 1 day breeding and hatching time, and as of now, theyre literally just depression mixed into a breeding event
Gold capacity for normal habitats should all be 100k-120k max at level 8. Having different capacities for each element is very annoying, and the caps for even the highest ones are really low.
Members of a team should be able to pool gems to skip nodes instead of one person taking the burden
From @rigid marlin
David ML (Australia Rocks 2.0)Today at 9:46 AM
Since there hasn't been much reaction to my post on the forum, maybe here is the better place...
... can SP please reduce the amount of 15 player tasks in races. We would happily race to 50 laps and spend the appropriate amount of gems but we constantly get stuck on these nodes. Heck, there are laps where you get 3 of them in a row. Our team is spread across the entire globe with half of the team either sleeping, working, studying or otherwise being busy. FB is full of complaints and I think it is ultimately hurting SPs revenue as there are probably quite a few teams that can only make 25 because of these stupid tasks!!!
Please make either something like 10 players or reduce the number of them or both. They are counter productive and only annoy the hell out of your players!
I will close this room in a little bit, to sort through the ideas. Last chance to get yours into this batch 😛
Can you have the option to keep the baby forms in battles? (also in before it closes squad)
Ad like battle pass
Last thing I'm gonna add because it bothered me while doing the rainbow bridge event
Make the coins gained from breeding and hatching less annoying to get
Having to sit and breed 100 times every 4 hours to get every coin from breeding/hatching killed the event for me and made me give up on it entirely
Make every type of cell traceable. Including VIP, Nemesis, and Exclusive Monster cells. There is no reason of why the higher value monster cells aren’t able to be traded among clan mates. I assume that the reason they aren’t already able to be traded is so that players who want them will have to spend money to get them. However, how will making these cells tradeable decrease the value of them? Players would still have to purchase the cells if they wanted to trade them, therefore anyone who wants the monster or is willing to buy the cells for someone else will still spend the same amount of money regardless. For example, Player A wants a VIP monster, but doesn’t want to spend the money. So Player B is kind enough to buy cells for the player and trade them to Player A over time. Whether Player B wants a VIP monster themself, they would still have to buy the monster to trade the cells, and you would still have the same revenue. The only problem I could see with this is using Elementium/Elemental Cells to fill one of those monsters and then trading the cells over. But even then, elementium is fairly difficult to obtain, and it wouldn’t be a common practice to trade over cells that you’ve converted with elementium which can only be done with the VIP and Exclusive monsters anyways, so Nemesis wouldn’t be affected by this. Definitely should be something implemented into the game as there’s very little reason if any at all to not have VIP/Nemesis/Exclusive monster cells able to be traded.
Put nemesis cells in monsterwood lol
Add the name of the last person who did OFA, teams want more info on who is doing what so we can follow rules.
If you can import some sort of way to know who did what the last nodes, then it would be a nice qol addition
Make it so you can request monster cells for monsters you own without needing to have a cell for the monster
Have a list to show who has done what tasks in the race.
yeah, a list sounds nice and the lap they did it also
Yeah
a list with the laps on different scrollable pagges
pages*
Page 1 = Lap 1, or something like that
Although if you do 50 laps, its gonna be a lot of pages to scroll through so, someway to make it easy
or only show the latest 15 to 20 laps, people can just screenshot the rest
just an idea
Yeah that's awesome
there must be other ways of implementing this
Either way I would be happy
- Ability to see someone's progress in a (OFA) race task (originally suggested by Vali a million times, would be extremely helpful)
- Free rune swap during TBG (originally suggested by Gabby)
- More ways to obtain orbs (Right now it takes over 6 months to get a R4 WM without buying orbs+obtaining all orbs from NSD)
- Books with only f2p and older monsters
- Battle replays in wars/pvp (originally suggested by a lot of people)
- Chill with the new traits and SCs
- Fix all bugs in the game already
Maybe a a list that shows laps, if we click on a lap it shows what tasks where done in that lap @cobalt marsh
yeah something like that @frozen vapor They have the data on which sistem works best, so they would know how to implement this but also they have our feedback to help out.
Yeah
What's tbg?
team battleground
but they are gonna change team battleground so i dont think theyre gonna make free runes 2 times a month, it would be nice though
Just make rune swaps free entirely
It's kinda dumb to have to pay to swap items you have to gather and fight for anyway
really runes are like skills but if you can swap them freely why would we need to acquire more? also what about Rune Challenges?
Swapping runes does not give points in rune lords anymore
i see, then thats one thing out of the way