#📝・suggestion-chat

1 messages · Page 26 of 1

nova sandal
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hey it's fun, quirky, and is super dumb to use

lament kernel
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i dont get why u have a problem with snipers tho

nova sandal
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that's why I use it

lament kernel
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they dont seem op

karmic matrix
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the word “bot” is basically the word “noob” just for some reason people use bot instead of noob

nova sandal
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"depends on who you talk to what the meta is, some people say the AK and the Whipper are OP and the snipers need a buff to counter it" See why I posted that?

wind quiver
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people misuse Noob also

nova sandal
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did I say all snipers are bots?

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no

still viper
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At the end of the day,theres no perfect answer.

nova sandal
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well let's all ask noobnoob

lament kernel
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like once you get close range using whipper/shotgun with a crackshot and he misses

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if the whipper has a brain

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hes dead

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so i dont see how its op

still viper
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Sprinting might not even be possible

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We should wait to hear from the devs

nova sandal
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remember a lot of stages prefer open areas

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@still viper sidearms did it

karmic matrix
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but I mean sidearms is different

still viper
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Side arms also did melee weapons

lament kernel
#

also wont sprinting technically slow down the pace of the game

still viper
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Not the same game, not the same code

lament kernel
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cos people will take advantage of sprinting

wind quiver
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sidearms is meant to be fast, the map is also like 10 times larger than any shell map

lament kernel
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to do some weird movement pattern

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and make themselves harder to hit

still viper
#

Well, we dont know that moon.

nova sandal
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how will it slow the game down?

lament kernel
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so in a way ur actually lengthening fights

wind quiver
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dont know the map is larger?

still viper
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Yea

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Wed have to compare speeds

wind quiver
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its pretty obvious based on the size of hte characters

still viper
#

But they're a lot faster

nova sandal
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do you know where cc players will go when sprinting by a sniper?

wind quiver
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i can go and check to see how long it takes to get across that without using the boost

nova sandal
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they will go TO the sniper

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they won't just stand there

still viper
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Go ahead

nova sandal
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plus sidearms without sprinting is slower than shellshock

wind quiver
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it takes 40 seconds to get from one extreme end to the other, but in this case, i chose a direct route with no obstacles

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oh hold on, there is a further distance

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let me recount that going that way

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it takes 45 seconds to get across the longest portion of the map, at full charge speed it takes 20 seconds

still viper
#

So its a bit larger.

nova sandal
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that's 1 and 2/3 of an average ss map

still viper
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Id say 2 times, given obstacles

wind quiver
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that is 1 2/3 the largest map of any shell map

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to get form one end of a map to the other on most maps is much shorter than dirt

still viper
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And look at how much you sprint

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The sprint in shell wouldnt have to be to the same degree as the sprint in sidearms

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Itd still make a difference

nova sandal
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^

wind quiver
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the fastest you can get across the map in sidearms is 20 seconds which is about the same time as it takes to get across most maps on shell

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in this instance, sprinting is not needed

nova sandal
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so 10 seconds? that would be appreciated

wind quiver
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that would be way too fast

nova sandal
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it takes you 10 in krunker

wind quiver
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this isn't krunker

still viper
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The sprint speed could be like 1.25 or 1.5 normal speed

nova sandal
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and that not only plays faster but is considered by many to be superior to ss

still viper
#

Not that big a difference

wind quiver
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i didn't like krunker the time i played it

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it was too easy

still viper
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I dont like krunker either

nova sandal
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plus, ever heard of a sprint bar?

karmic matrix
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I don't really like krunker

nova sandal
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mods tho

still viper
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1 out of 4

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Wheres your data?

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Who is your source?

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Cause my data disagrees

karmic matrix
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Personally I don't feed like sprinting is necessary

wind quiver
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lol ok i was wrong, i just measured two towers, to get across the whole map takes about 10 seconds

lament kernel
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by the side on the grass

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or actually thru the towers

wind quiver
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if you go through the towers it takes 15

lament kernel
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o

wind quiver
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because all you need to do is go up a flight of stairs

lament kernel
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measure blue

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its the smallest map

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i think

wind quiver
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alright

lament kernel
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well i mean

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smallest public map

wind quiver
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almost exactly 15 seconds to get from corner to corner

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along one side is 10 seconds

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the map is also square so it will be the same along any side

nova sandal
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two towers?

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10 seconds?

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sir the long or short way?

wind quiver
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the long way

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i didn't measure the short way

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i can go back and check though, lol

nova sandal
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that's bs if I know it

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it must be false

karmic matrix
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lol

wind quiver
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i can record the time, and measure it exactly

nova sandal
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ok

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I'll also do it, later

still viper
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Hes talking side to side

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not top to botto m

nova sandal
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top to bottom would take even longer lol

karmic matrix
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oof

lament kernel
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i mean

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on the side of two towers

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theres an area

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that goes all the way to the other side

karmic matrix
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yh

lament kernel
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you move along this area and you get to the other side in 10 sec

worldly plume
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^^

nova sandal
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again

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long or short way?

wind quiver
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why would you measure the short way ?

nova sandal
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to prove a point that doesn't exist

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or if you don't know which way

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to measure

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prob option 2

lament kernel
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bruh

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the short way takes like

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4 seconds

worldly plume
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Like seriously

nova sandal
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to me running would speed up the game, raise eyebrows for more players to join, make it more populated, and would balance it more

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there's a reason i'm arguing for this

worldly plume
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To me it would make lots of players leave because it makes the game difficult and not fun

wind quiver
lament kernel
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how would it unbalance the game tho

wind quiver
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i got exactly 12 seconds

lament kernel
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sprinting would just make smth like shotgun op

worldly plume
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Exactly

nova sandal
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there are already good players dominating every match, and the not so good people still play

worldly plume
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Your point?

lament kernel
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isnt that the case

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in literally

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EVERY game

nova sandal
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yeah it is

wind quiver
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if the poor players would get a skill boost from adding sprinting, the good players will get a larger boost and the skill gap will increase

nova sandal
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look yourself

lament kernel
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wdym by

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"look yourself"

worldly plume
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I'm not even going to try anymore

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It's pointless to argue with stubborn idjits

wind quiver
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the average shell map takes between 10 and 20 seconds to get across, which makes the eggs faster than most games by default

nova sandal
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go into a match and there will be at least someone gaining streaks

lament kernel
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ok so

nova sandal
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Actually not really

lament kernel
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i still dont understand ur point

nova sandal
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there is no real way to test how fast the eggs go compared to other games

worldly plume
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Look Shoe, face it

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Your arguments are getting less and less valid

nova sandal
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I have a face, yeah

wind quiver
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comparing the time it takes to traverse a map gives a good indication of relative speed, they may not be comparable otherwise

nova sandal
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well none of your arguments are shining either

lament kernel
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wut

nova sandal
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the only one that is decent is the smaller maps

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literally nothing else is thought out

worldly plume
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What about the one about snipers?

lament kernel
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his point is not that our points are good

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but urs are bad

wind quiver
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the actual speed of the character is irrelevant, the speed at which they get around their own environment compared to others is how you would compare speeds between characters

nova sandal
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that's not a point

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bruh

lament kernel
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o k

worldly plume
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It's harder than you think for snipers to adapt.

lament kernel
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lemme ask u

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do u play sniper

nova sandal
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and in that case the other fps characters get around their environments faster

worldly plume
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Try playing sniper

wind quiver
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they don't though

worldly plume
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and then imagine a running, jumping target

nova sandal
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and snipers clearly adapted to crackshot

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which is basically a worse old sniper

worldly plume
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Crackshot is not a reason for snipers to adapt

nova sandal
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for balancing purposes

worldly plume
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The crackshot is a great class imo

lament kernel
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its already hard for new players to hit someone whos jumping around with crackshot

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i mean to learn how to do it consistently

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and u add sprint jumping and running to the mix

worldly plume
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Or scramblers

lament kernel
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it would just be impossible to adapt

wind quiver
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if we were comparing like we were earlier, shell to sidearms, the eggs in shell get around the enviroment faster than the androids do

worldly plume
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They are the snipers bane

wind quiver
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even at full sprint

lament kernel
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and theres basically nothing u can do as a crack when theres a shotgun sprinting at you full speed and charging straight into you

nova sandal
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sidearms has a lot more players in a game

wind quiver
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not that i have seen

worldly plume
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Your point?

wind quiver
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also that doesn't make a difference

lament kernel
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what exactly are you trying to say

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hol up

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before trying to substantiate ur point pls state it

nova sandal
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so you can't really compare them

wind quiver
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you already did though

worldly plume
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We never were comparing them

nova sandal
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other characters ae basically parts of your environments

wind quiver
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what?

lament kernel
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what

worldly plume
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That makes no sense

nova sandal
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in ss the average fight happens in around 6 or 5 seconds

worldly plume
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And?

nova sandal
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sidearms as you fighting more often, and faster

worldly plume
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AND??

lament kernel
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is that necessarily a good thing

wind quiver
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there isn't any correlation to that and the movement speed of the characters

worldly plume
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How does any of this connect to the run button??

lament kernel
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reiterating the point i made earlier adding a sprint button would lengthen fights due to the ability to make your movement more erratic using sprinting thus reducing the pace of the game since fights are lengthened

wind quiver
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in my experience, there are less players in the average game of sidearms, and you can stand still in a location for almost a minute without anyone shooting you

nova sandal
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again, how are they lengthened?

lament kernel
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um

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i explained that earlier didnt i

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if they r jumping and sprinting around

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they r harder to predict and hit

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so fights take longer

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lol

nova sandal
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I experiance quite a bit of players per game in sidearms

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@lament kernel again, if it's a sniper vs sniper, then it would, kinda

lament kernel
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it would if its a sniper vs anything

nova sandal
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but with an ak vs sniper, the ak won't be just sitting there

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running in circles

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even with a close combat matchup

wind quiver
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they would do that anyways

lament kernel
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the ak can run and sprint and jump around

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but lets not forget

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the sniper also can

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so the sniper cant hit the ak and the ak cant hit the sniper

nova sandal
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no, the ak would approach the sniper and kill it

worldly plume
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Exactly

nova sandal
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and bacause not all levels in ss are just plain open ended

wind quiver
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but the sniper can just leave as fast as the ak approches

worldly plume
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The snipers would all rage

nova sandal
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maps like shellville would benefit

worldly plume
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No

lament kernel
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exactly moon thats what i was gonna say

worldly plume
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Shellville is JUST FINE

lament kernel
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he seems to not take into account that both parties can run and sprint and jump around

worldly plume
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^^

wind quiver
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so the only thing we can agree on is that adding a sprint button would make getting kills harder for everyone making the game slower

nova sandal
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which means what? rn everyone is the same speed

wind quiver
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and they will be when the sprint is added too

worldly plume
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Which is something that should be maintained

lament kernel
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everyone is the same speed rn, but its consistent

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ur either walking or jumping

wind quiver
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unless you're talking about only giving sprint to some weapons and not others, then it would be unfair

lament kernel
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so its much easier to predict where ur opponent is going

nova sandal
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plus if you add the suggest of some person I don't remember, that the running should be 1.5, makes it not all that faster

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and also, again

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ever heard of a sprint bar

wind quiver
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if it isn't that much faster then it wouldn't make enough of a difference to add

lament kernel
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idk m8 1.5x seems a LOT faster

wind quiver
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true

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getting across a map in 8 seconds is too fast

nova sandal
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plus if it was 2x then a sprint bar would help

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one in the style of baldi's basics

lament kernel
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2x

nova sandal
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yeah, dumb game

lament kernel
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eggs arent flash

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lmao

wind quiver
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getting across a map in 5 seconds

nova sandal
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but the meter wouldn't go up until you would stop

wind quiver
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even with a sprint bar that is too fast

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the sprint bar would have to last a second or two, making the whole thing not worth using or adding

nova sandal
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yeah, from the bottom to the top of the tower in 5 seconds

lament kernel
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at those speeds you would start worrying about crashing into walls in maps like two towers and fort flip

nova sandal
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2x isn't speedy fast

lament kernel
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ok watch the video moon sent earlier

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and imagine

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doing that in 6 seconds

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that is crazy fast

wind quiver
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i mean, all this still doesn't account for the fact that the maps are too small to go much faster

nova sandal
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again, dirt, castle, ff, feedlot

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all levels imo slow and not that fun

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walking to the other side

wind quiver
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dirt is the only map that could potentially benefit from a faster run, but that is only one map

lament kernel
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the only map

wind quiver
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you cant make a change to a whole game based on one map

nova sandal
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fort flip

wind quiver
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not really

lament kernel
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that i feel that is boring to go to the other side

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is dirt

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thats the ONLY map

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and even then i can bear with it

nova sandal
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fort flip smh

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feedlot also sucks to get to the top

lament kernel
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fort flip is nowhere near as big as dirt

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you take way less time to get from one end to the other

wind quiver
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oh lol, i forgot, i made a 1 to 1 copy of blue in mincreaft, i wonder how fast it is to get across that

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i want to try this now

lament kernel
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o

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i want to make a 1 to 1 copy of two towers in minecraft

nova sandal
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is it really 1 to 1?

lament kernel
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but idk how exactly do i do it

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shellshock maps are based on 3d blocks

wind quiver
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pretty darn close, i even got the jump height pretty close and the regeneration thing

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each block in shell is about the same as 3 blocks in minecraft

lament kernel
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so as long as you treat each 3d block in shellshock as a 2x2 or 3x3 block in mc

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its fine

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i feel like its closer to 2x2 tbh

wind quiver
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2x2 was too small

lament kernel
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like headhitting in shellshock feels the same as headhitting in minecraft

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at least to me

wind quiver
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hold on, i have a comparison thing somewhere

nova sandal
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A 1 to 1 based on speed from one thing to another isn't accurate

lament kernel
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what

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why is it not accurate

nova sandal
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because then all will be different

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because characters walk faster in other fps, fp games

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measurements are the only way to go

wind quiver
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again, measuring how fast a character travels the distance in their own enviroment is the only way to assess the speed relative to the game

nova sandal
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that's not even close to what i said

wind quiver
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a character may be three times the speed, but the map is three times the size, making the effective gameplay the same

nova sandal
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I was talking about a 1 to 1 recreation

still viper
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We can determine the size of the map in inches, cant we?

nova sandal
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no

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pixels

still viper
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We know how big an egg is right?

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And we know the type due to the in game stamp

nova sandal
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no not the character

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no scaling

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the blocks

still viper
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Just do conversions

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Line one up against a block

wind quiver
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lol it takes 10 seconds to get across the minecraft blue also

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the same

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i didn't realize it was that accurate

nova sandal
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again

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how did you measure it

wind quiver
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built the same structure, as accurately as the game would allow, and ran across the same space, and it took about the same amount of time, the characters get around the enviroment in the same speed effectively making them the same

nova sandal
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no

wind quiver
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yes?

nova sandal
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how did you MEASURE the arc

wind quiver
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the arc? i'm talking about relative speed to the enviroment

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like i said, we aren't measuring the exact speed of the characters, only the speed at which they move around the enviroment

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if they move across the enviroment at the same time frame, that means that the ratio of speed to enviroment is the same

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the "actual" speed of the character is irrelevant
if the egg goes from point A to point B in 10 seconds
and steve goes from point A to point B in 10 seconds
the relative speed of the characters in the enviroment is the same

lament kernel
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wait

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remind me why are we calculating this again

wind quiver
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i was curios to see if my minecraft recreation of blue was the same as the one in shell

lament kernel
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isnt the aim rn to disprove his point that sprinting would be beneficial

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or r we done with that

wind quiver
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here's the funny part. to get steve to run at the same speed as the eggs from shell, i had to give him the Speed enchantment, meaning that the eggs in shell are moving much faster than the player in minecraft

nova sandal
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that's not how to measure it

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if you do it correctly inside krunker I BET it'll be more fun to play

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or minecraft

wind quiver
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do what correctly?

nova sandal
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measure it correctly

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bruh

wind quiver
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you mean measure the distances in two different games that don't have the same scaling system?

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that can't be done

nova sandal
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pixels

still viper
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Jeez

wind quiver
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lol that isn't how you would do that

still viper
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Yall still going?

nova sandal
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unless the devs realese a canon length

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@still viper they never quit

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well, at least 3 did

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plus it's not really a toxic argument

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it's a friendly discussion

still viper
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Im not saying its toxic

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Im saying its been over 1.5 hours

wind quiver
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you also would need to compare an item that is the same length in both games to have a reference of length, otherwise you could me measuring a game where a pixel is an inch, and the other the pixel is 3 inches

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just measuring pixels alone isn't enough to determine relative length in two different games

nova sandal
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really

wind quiver
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yes

nova sandal
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both at 1080p

wind quiver
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yes

still viper
nova sandal
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wow

still viper
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look at when it was sent

nova sandal
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pixels are never an inch

wind quiver
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you need an item that you can measure in both games and measurements before you can measure the same things in both games

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that was an example

nova sandal
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yes - pixels

wind quiver
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and in some games a pixel is an inch

nova sandal
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not 1080p games

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it's the same

wind quiver
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lol that depends on the art style and theme of the game

still viper
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Shoe, according to your logic, minecraft devs are wrong

wind quiver
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i think you are misunderstanding what 1080p means

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that is just the resolution of the screen

nova sandal
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I know what it means

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that's how you measure it

wind quiver
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has nothing to do with the actual polygons in the game

lament kernel
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i can play minecraft on my 1080p monitor

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doesnt mean the quality of minecraft is 1080p

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lol

wind quiver
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in shell, if we are to assume the eggs are a real life size egg, then i made my minecraft remake waaay too big

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its all about the relative size to the environment, rather than pixel measurements, especially in two games where a single pixel would represent a different length

nova sandal
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pixels are the same as resolution

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you could measure the length of a block in ss and then minecraft

wind quiver
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that is only if those blocks are meant to be the same size

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you are assuming that every game has the same size scale

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if that is the case, you are just measuring pixels with no reference to what size they are

nova sandal
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games like minecraft use 3d models

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that are downscaled for a certain resolution

wind quiver
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also, in a 3D game, the further you are from an item the less pixels it has

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becasue the pixels are just the screen display, not how the object is built in most 3d games

nova sandal
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one ss block would be enough to make blue

wind quiver
#

what

nova sandal
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so you would measure it

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at a glance down

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or you could measure it pixels wise inside the 3d models inside the files

wind quiver
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it is't built from pxels inside the files

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again pixels are only the display resolution

nova sandal
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exactly

wind quiver
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you need a reference item to tell you what length those pixels would represent in the game anyways

nova sandal
#

the models inside a model viewer tool will let you see them side by side

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the pixel is the reference

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I know what resolution is

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games don't run at a resolution that's more than the display

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to save memory

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Both models

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inside one 3d viewer tool

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will be enough to measure

wind quiver
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but even then, you don't know if they are the same size or not

nova sandal
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the ss blocks may be bigger

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than maybe 9 blocks minecraft = 1 block ss

wind quiver
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then the character would be much smaller in relation to the enviroment, so i would downscale to make the character the same

nova sandal
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I'm just saying that using time to measure a map is foolish

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at least it'll be accurate

wind quiver
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using time to measure time it takes a character to cross the map is the most accurate way to measure the time it takes for a character to cross a map

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the size that the items are rendered in the game doesn't relate to the size they are in comparison to the player

lament kernel
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knowing how big a map is in like pixels or inches or other stuff is useless

nova sandal
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yeah, but it is not the way to measure it

lament kernel
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because the only way to travel across a map is by travelling across it with ur player (duh)

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so therefore it should be calculated in comparison with the player because the player is the only way you cross a map

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idk if this makes sense to u

nova sandal
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no

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we are talking about how to properly measure models

wind quiver
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no we aren't

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we are talking about how long it takes a character to get around in the game

nova sandal
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or that's what we WERE talking about

wind quiver
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the speed of the character

nova sandal
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yeah

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it's different

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for each game

wind quiver
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the speed of the character in relation to the enviroment

nova sandal
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dude that was 20 minutes ago

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srsly

wind quiver
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yes, but you were using measurements to prove your point for that topic

nova sandal
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hey hey, I wouldn't have said all of that if you tried to prove me wrong fsr

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plus jumps are also different

wind quiver
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yes

nova sandal
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so running in ss is the only way we can measure how the game changes with running

wind quiver
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i was measuring how long it took to get across the relative distance in a game of relative size, and i matched it up pretty well

nova sandal
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how does that help your overall point then?

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besides a standard monecraft running speed?

wind quiver
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lol it wasn't the standard running speed

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i had to increase the running speed to get it to be similar

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to get the character in minecraft to get across a similar sized area, i had to increase the running speed by 20%

nova sandal
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that's still inaccurate

wind quiver
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what is?

nova sandal
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the entire map

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you made then

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wait nvm

wind quiver
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oh i found it

nova sandal
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oh yeah

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if you were changing speed

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to match ss

#

then the average running/walking speed for minecraft takes more time

wind quiver
#

yeah, steve is much slower than the eggs

#

relative to the enviroment

nova sandal
#

the way to go is to measure the distance by time, not speed and time

#

walking in minecraft, and walking in ss

#

plus, that image

wind quiver
#

but we aren't measuring the distance

#

we are measuring the relative time it takes to cross

nova sandal
#

yes we are

#

if you use time to measure, then you can see how minecraft preforms around the world

#

not how fast the screen scrolls

wind quiver
#

what?

#

what does the movement speed have to do with performance ?

nova sandal
#

if you only use time (walking) to measure it, then you can truly see how steve preforms around the world

#

because we don't know the speed of the eggs

wind quiver
#

we also don't know the speed of steve either

#

so we have to measure relativitites

nova sandal
#

if we don't know the speed of the egg, then you can't change steve's speed to match it

#

you just can't

wind quiver
#

which is why you measure relatives

#

if we are going by the real life size of an egg, which is bwtween an 1.5 and 1.75 inches, we could measure the real life size of the maps in shell, but we aren't using the egg as a measurement, becasue that would also mean the eggs in minecraft are that size as well

#

which is the only object we have in both games to measure size

#

and that would completely change the relative speeds because those items are such differently sized in the resepective games

#

if we are going by true speed, then yeah, by those rules steve would be much much faster

nova sandal
#

but nowhere inside the game, the devs, or the legacy says that you the eggs in ss is an EGG in rl

wind quiver
#

exactly

#

so, for any comparison to be made, you have to use relatives

nova sandal
#

and according to your strange logic, a recreation of ss maps would leave steve to be faster

#

basically what you said

wind quiver
#

no, a relative size comparison of maps makes steve much slower

nova sandal
#

it's an outdated meathod that never works

wind quiver
#

what is an outdated method?

nova sandal
#

no, a relative size map comparison would make steve faster

#

if the ss eggs were the same size as minecraft eggs

wind quiver
#

that isn't a relative size map, that is a true size map

nova sandal
#

you don't know the size of the map

#

so how are you sure

wind quiver
#

sure of what

nova sandal
#

that it's a true size map

wind quiver
#

its only a true size map if the eggs are the size of real life eggs in both games, which they clearly are not

nova sandal
#

then why did you bring it UP

wind quiver
#

but, if we are measuring pixel measurements, that is the only object that can be truly compared

karmic matrix
#

i want a knife in shll shock please ad it

nova sandal
#

measuring pixels

wind quiver
#

lol

nova sandal
#

compare 1 block

#

in minecraft to one in ss

wind quiver
#

then you just know the size difference that the game renders an object, not the sizes of those objects

#

you need an item that is the same in both instances to be able to measure pixels to know how much length a pixel represents, because not every game uses the same measurements

nova sandal
#

bruh

#

if they both render at 1080p

#

forget it

#

if the MODEL viewer runs at 1080p

wind quiver
#

the rendering has nothing to do with it

#

just becasue you render the sun at the same size as a teacup, dosn't mean they are the same size

nova sandal
#

rendering IS downscaling it to a certain resolution

wind quiver
#

resoluton has nothing to do with the size of an object

nova sandal
#

yeah it does

wind quiver
#

alright, if i am mistaken explain to me how

nova sandal
#

you can compare them by ripping them from the game files, putting them into a model viewer

#

and compare

wind quiver
#

what does that have to do with the resolution

nova sandal
#

resolution = the amount of pixels on the screen

wind quiver
#

and?

nova sandal
#

if the model viewer is at 1080p

#

that means both models will be 1080p

wind quiver
#

that isn't how that works

nova sandal
#

which means you can measure pixels

#

yh it is

wind quiver
#

alright

#

you can belive whatever you like, lol

nova sandal
#

or, resolution is

#

a certain group of pixels

#

just like 800 by 240

solemn laurel
#

SHOE VS MOON argument winner: SHOE

nova sandal
#

it isn't an argument

#

not really at least

wind quiver
#

shoe just misunderstands how model rendering is measured

nova sandal
#

it's more of a, friendly discussion

#

like you know anything lol

solemn laurel
#

lol yeah @nova sandal

wind quiver
#

i mean, i have done model rendering and 3d rendering, i did it class for college

#

i should at least understand the basics because i passed that class, lol

worldly plume
#

So how has the run button dispute devolved since I left?

nova sandal
#

idk

#

it kinda formed into this

solemn laurel
#

what @nova sandal

nova sandal
#

so he's trying to recreate blue in minecraft

worldly plume
#

There was a rather lengthly "discussion" about the idea of a run button in shell

wind quiver
#

i already did, a long time ago

nova sandal
#

he thinks the way to do it is to speed up steve to "the same speed" as the eggs in ss

wind quiver
#

that isn't what i did

nova sandal
#

and then later he said otherwise

wind quiver
#

i built the map so steve is the same size in relation to the map as the eggs are to the map in shell

#

and in doing so, i had to afterwards increase steve's speed to match the speed of the eggs in shell

random plinth
#

Oh wow what map did you recreate Moon?

wind quiver
#

i built blue, during a stream, it took me about three hours

solemn laurel
#

neat

lament kernel
#

how do you do it

#

do you refer to another tab

#

or just from memory

solemn laurel
#

yes

wind quiver
#

i found that three minecraft blocks were about the same size as one of the large building blocks for blue, so i measured everything out that way

lament kernel
#

is it the same for two towers

#

cos i want to build it

nova sandal
wind quiver
#

and with adding a jump boost, a speed boost, and a health regen, the map plays in almost the same way as it does in shell

lament kernel
#

lol

#

dont forget feather falling 32k

#

cos

#

no fall dmg

nova sandal
#

you were saying?

wind quiver
#

yeah, to get him to run at the same speed after i bult the map, i had to increase his speed

#

his speed had nothing to do with building the map

#

i built the map, and then had to alter the speed after

nova sandal
#

but you used relative size to measure it

#

you said yourself that you can't

wind quiver
#

the relative size to the enviroment, yes

nova sandal
#

yet you come back to it

wind quiver
#

lol i didn't build the map to prove a point

#

i built the map because i thought it would be fun, and then after i found that if i added speed and jump buffs i could get the game to play at a similar speed

nova sandal
#

no, you said that the ss eggs were basically the eggs from minecraft and SOMEHOW that leads the blocks to become the same size as the ss blocks

wind quiver
#

lol those were two different examples

#

of how to measure size

nova sandal
#

that were completely different, and provided different results

wind quiver
#

yes, that was my point

#

my point was that if you try and measure the size based on the actual size of objects in the game, you are going to get different results

nova sandal
#

then one or both are wrong

#

"shoe just misunderstands how model rendering is measured"

solemn laurel
#

wow

wind quiver
#

yeah, model rendering isn't measured in pixels

nova sandal
#

then relative would be completely false because you can't measure it in minecraft

#

PLUS you can't compare it to minecraft's eggs to define a mesurement

wind quiver
#

exactly

#

that was an example

nova sandal
#

then why did you use it

wind quiver
#

so, the only way to accurately measure the game, is to measure the character in the game in relation to their own enviroment

nova sandal
#

and if you did just build it for fun, then why did you try to prove me wrong with it?

#

plus why are you just switching between methods at random?

solemn laurel
#

because hes moon

nova sandal
#

mothods, that are false

wind quiver
#

lol i built it in february, there is no way i could have built it to prove this point

nova sandal
#

you didn't

wind quiver
#

i didn't what

nova sandal
#

you did not build it for this argument

wind quiver
#

i know

#

i never said i did

nova sandal
#

you just tried to use it for your own point in this argument

wind quiver
#

yes

#

it is a good example

nova sandal
#

and to introduce an inferior method that doesn't work well

wind quiver
#

inferior method of what

nova sandal
#

measuring

#

models

#

you used the egg to somehow think that one block in minecraft is one large block in ss

#

that's still relative

#

it's not a way to measure

wind quiver
#

lol you keep going back to the egg thing, you are misunderstanding that

still viper
#

How are y’all still going

wind quiver
#

i was explaining the many possible ways you could measure an object in the game, not that that was how i measured it

nova sandal
#

it's just like thinking measuring a pencil by using a pen and thinking it's the same

wind quiver
#

i have a pen and a pencil that are the same size, but i also have two pens that are different sized

#

that example doesn't work

karmic matrix
#

this discussion is still going on?

solemn laurel
#

its not a discussion

nova sandal
#

it is

#

a friendly discussion

karmic matrix
#

oOf

nova sandal
#

a different sized pen*

#

that's similar*

wind quiver
#

here is the way i measured to make the map in minecraft
i compared the size steve to the size of the eggs in shelll, and then used that to determine the closest analogue of size for the enviroment, which just so happened to be 3x3 in minecraft, and built the map using that standard

lament kernel
#

it started at 12:19am for me and its now 3:17am

#

gg

nova sandal
#

again for the millionth time, how did you compare steve to the eggs?

#

ou can't

wind quiver
#

relative size to the enviroment, i just said that

#

that is the only way to rebuild a map to play with a character is that the map is the same size to the character

nova sandal
#

again, the character moves different then the other

wind quiver
#

yes

lament kernel
#

take ss of steve next to 3x3 object in minecraft from third person view

#

now take ss of egg next to 1 block in shellshock from spectator

#

compare

#

boom

wind quiver
#

exactly

nova sandal
#

you can't

#

There is no similar block in minecraft to even compare to

still viper
#

It’s not a perfect comparison

nova sandal
#

and you don't know the distance of the third person view in minecraft

wind quiver
#

the size of the character in relation to the enviroment

#

let me get some comparison shots

nova sandal
#

still can't

#

the ss spectator can't be measured

karmic matrix
#

@lament kernel go to bed xd

nova sandal
#

same with the minecraft third person view

still viper
#

What about first person view?

nova sandal
#

so that means that you can't compare the character, the distance between, or the environment

lament kernel
#

wut

#

you compare the size in relation to the block in the blue map

wind quiver
#

^this

#

someone want to get in a blue map so i can have them stand next to one and get a shot of it

nova sandal
#

the character to*

wind quiver
nova sandal
#

dude that still wouldn't work

lament kernel
#

cant on mobile

#

why would that not work

#

tf

nova sandal
#

you wouldn't know what position to take a screenshot on

#

dude just give it up

#

I'm bored

lament kernel
#

what

nova sandal
#

and hungry

#

and sleepy

#

and I need to do work

lament kernel
#

the ratio between the dimensions of the egg and the dimensions of the wall is the same whether you view it from 1m away or 1km away

#

the distance from which you view the egg is arbitrary

nova sandal
#

again

#

what is one meter in ss

#

you can't measure it

lament kernel
#

i used the 1 meter as an example

#

oh my god

nova sandal
#

ik

lament kernel
#

ok so in shellshock you have the cubes

#

that make up a map

#

right

nova sandal
#

just wanted to mess with you

lament kernel
#

o k b u d d y

nova sandal
#

lmao

#

but seriosly the wall doesn't matter

#

you need to compare it to minecraft lol

#

you can't

#

so your point is bs

lament kernel
#

u just take a screenshot of steve next to a 3x3 block and put it side by side with a screenshot of an egg next to a shellshock block

#

with zoom make the egg and steve roughly the same size

wind quiver
lament kernel
#

and if the walls match then the ratio matches thus they r the same

worldly plume
#

Wait it's not accurate!

#

The minecraft guy has arms!

wind quiver
#

lol, they are of comparable size

#

also discord just broke for me for a second there, lol

still viper
#

Rip

wind quiver
#

both steve and the egg are approximately 2/3rd the height of their respective walls, and that is the metric that i built the map on

worldly plume
#

Yeah, it broke for me too!

lament kernel
#

discord died

#

lmao

worldly plume
#

But he came back!

wind quiver
#

if i match up the heights of the characters, the difference in the height of the walls is shown, which in this case is pretty negligible

#

steve is slightly taller than the egg in relation to his enviroment

worldly plume
#

Regarding the walk speed, how are those proportions?

wind quiver
#

i was able to match the run speed of steve by using the "speed" effect, increasing his maximum speed by 20% so, the run speed of steve, in this case, is about 20% lower than the walk speed of the eggs

#

give or take

worldly plume
#

I can't remember what this proves, what was it again?

wind quiver
#

that the eggs in shell move too fast to need a run option

worldly plume
#

Ahhh right

lament kernel
#

wait

#

moon

#

how did u do it

wind quiver
#

how did i do what

lament kernel
#

like how exactly did u rebuild it

wind quiver
#

i used that measurement, right there

lament kernel
#

by looking at the map in another tab?

wind quiver
#

you can go watch the video, its on my channel, i show step by step how i built it

worldly plume
#

By using his magic

wind quiver
#

well, its a stream so it is pretty long, but you can still see the basic idea

#

so in relation to the size of the characters, the minecraft map is ever so slightly smaller, but not different enough to make that big an impact on the numbers

#

oh cool, in the MC snapshot, i can just turn off fall damage

lament kernel
#

o

#

nice

#

is there a world download?

worldly plume
#

Just like shellshock!

worldly plume
#

Not to get off topic

#

But can I bring 288 back for consideration?

#

I think it would really help

nova sandal
#

are you guys still doing this?

#

bruh

#

anyway you can't measure the distance or the height the walls have

wind quiver
#

lol you still don't understand?

nova sandal
#

do you?

wind quiver
#

yes i do

nova sandal
#

cause if you did you would've found out and went the same distance, not needing to stretch the image

wind quiver
#

i didn't stretch the image

#

i took a screenshot of the same location in both games, with a player standing in the same spot, and matched the sizes of the characters, didn't change ratio of the dimensions

verbal meadow
#

is there a new gun coming in shell shock

nova sandal
#

resize*

verbal meadow
#

is there a new gun coming in shell shock

soft cove
#

Nothing in the near future

wind quiver
#

alright here, i'll explain it as simply as i can
to measure a distance in two different games, with two different scales, you have to pick something that you use to measure, in 90% of cases, that is the size of the player characte
so, as i did in this case, you match the size of the player characters, and compare that to the world around them and as you can clearly see, if steve and the egg, both player characters, are assumed to be the same size, then you can measure distances using that length

#

the wall, in relation to the size of the player, is slightly smaller in minecraft, but it isn't that different

#

this means, that the world around them is nearly equal in size relative to the character

#

what you are describing, by going to the same place, standing in the same spot and taking a screenshot, won't always work, due to the aspect ratio of the game, or the FoV being different

#

that will change the apparent size and distance of things around you

nova sandal
#

the aspect ratio is 4:3

#

for both

#

don't know why you wanted to state that tho

wind quiver
#

the aspect ratio isn't 4:3 on my screens

nova sandal
#

well it is on mine

wind quiver
#

its 16:9

#

on mine

#

the FoV is different for both games too

solemn laurel
#

69 lol

nova sandal
#

oof

#

no wait

wind quiver
#

actually, i don't play minecraft in fullscreen, so the aspect ratios are different, becasue it removes the top and bottom of the screen

nova sandal
#

mine's 16:9

#

got it confused

wind quiver
#

the point there is the camera dosn't work the same in this case, so standing in the same spot won't get you the same image

#

thus the need to resize to get the characters to be the same size to compare

#

but, as you can see here, the relative size is nearly the same

nova sandal
#

that background

wind quiver
#

what about it

#

the angle is slightly different, but it isnt enough to change the numbers that much

nova sandal
#

maybe it's the angle, but the ss one looks very close

wind quiver
#

the right side is cropped off more

nova sandal
#

ik

#

but it's still, very close

wind quiver
#

the wall in the background being different is due to the angle of the image being different, but that doesn't change the size of the players compared to the wall they are standing next to

#

also it may seem closer because the egg has a wider character model

karmic matrix
#

bruv are you guys still talking about this

wind quiver
#

it seems so

karmic matrix
#

how long has it been

nova sandal
#

idk why are we

wind quiver
#

i was done and closed it with that image, it pretty clearly shows that the sizes are relatively the same

karmic matrix
#

should I go get some popcorn to read this?

wind quiver
#

lol

nova sandal
#

exact measurements weren't even close

#

take a look back at the image

wind quiver
#

what about it?

#

the characters are the same size i made sure to make them the same, so we could check the relative size of the wall next to them

nova sandal
#

the wall is quite a bit taller in ss

wind quiver
#

a tiny bit

nova sandal
#

no

#

quite a bit

karmic matrix
#

to me the wall in ss and Minecraft look the same height

nova sandal
#

the bottom of the wall shows that ss goes further than minecrafts does...

#

and the angle is not the reason

wind quiver
#

that would be the angle

karmic matrix
#

now I regret talking

wind quiver
#

lol i can try to get a shot with the exact angle, it may take a while though to line up the exact same shot

nova sandal
#

so, If I do some math, that's around 1/8 of a minecraft block

wind quiver
#

not even close

nova sandal
#

proportions

#

you clearly have used them

#

for the image

wind quiver
#

oh you mean the difference between the size of the wall?

nova sandal
#

yes

wind quiver
#

it might be that much, i don't think it is quite 1/8th though

#

its less than that

nova sandal
#

well, regardless, idk why we argued about this

#

it's recreating blue in minecraft

#

why argue

#

bruh

#

it's not perfect tho

wind quiver
#

we can run on the assumption that it is 1/8th a difference

#

and i can run my math from there

solemn laurel
#

"my math"

wind quiver
#

so that would mean that if we divide the block up, each block of minecraft is 1/24th too short

nova sandal
#

plus comparing a 3x3 should show the entire block

karmic matrix
#

how long is this gonna go on for

nova sandal
#

or at least one side

wind quiver
#

the whole structure is 60 minecraft blocks long and wide

#

so we can multiply the 1/24th by that, so see how much smaller the minecraft blue is to the real one

#

and we get 2.5

#

the minecraft blue is 2 1/2 minecraft blocks too short to be a 1 to 1 scale

karmic matrix
wind quiver
#

which is a 0.15 difference in size

nova sandal
#

and that affects the overall structure

wind quiver
#

so its a 1.015 to 1

nova sandal
#

now most parts will be different to the ss version

wind quiver
#

not enough to make a difference

nova sandal
#

that means none of blue is perfectly recreated

wind quiver
#

that just means that it is smaller by .15%

nova sandal
#

that still affect the entire structure

wind quiver
#

and?

nova sandal
#

that means it's a recreation, but nowhere near perfect

wind quiver
#

less than a 20th of a single percent is "nowhere near perfect?"

#

are you thinking 15% because that isn't the same thing as .15%

#

lol all this is pretty common sense at this point

nova sandal
#

you said you made a perfect map

wind quiver
#

when did i say it was perfect?

#

it was as close as i could get given the dimensions of the blocks

nova sandal
#

well it certainly matters when you want to see how long it takes you the run through it

#

well, let's end this

#

ss needs running to become a faster, more balanced, and a game that will apply to more people

ivory python
#

how many more hours are you going to discuss the size of virtual worlds?

quiet harnessBOT
#

73 more

ivory python
#

ugh 😦

random plinth
#

Haha in either case it's an excellent labour of love

karmic matrix
#

I would suggest you don't mess around in the suggestion channel as you have constantly told others not to. @cyan burrow

karmic matrix
#

How many wizards?

quiet harnessBOT
#

61 wizards?

karmic matrix
#

xd

#

How many eggs

quiet harnessBOT
#

41 eggs

nova sandal
#

How many cornhub

#

srsly why does it not work for me

soft cove
#

@nova sandal friend system has been suggested many times before and it would take a lot of work to make so it won’t come out any time soon

nova sandal
#

bruh

#

that's why it's a suggestion

twin canopy
#

Hi

worldly plume
#

Can we PLEASE bring back 288 for discussion???

karmic matrix
#

XD

worldly plume
#

I think it'd work out great for us apprentices

spring kayak
#

i was thinking that we should have different game modes like infected you know were one egg is infected and they run around with a pistol and they have to try and get someone and then that person is infected and then the last one alive can be the winner or like battle royal or capture the spatula but you have to return it to enemy's base like that but there could be more game mode ideas i just had those ones in mind thx

round grove
#

battle royal?

#

battle royale??

calm pasture
#

In shell? NO

round grove
#

we dont need ninja in here we have enough ragers already

cyan burrow
#

@nova sandal unnecessary, most ppl suppress it

wind quiver
#

it is better for the company to have it be an option that new people who join can turn off, rather than one they don't know exists and they have to turn on. It is a similar reason to why the chat is off by default in Shell Shockers

#

although that is backwards, it is for a similar reason

still viper
#

Similar to Spain's organ donation system

worldly plume
#

WHO SAID BATTLE ROYALE??

#

HERESEY!!!

nova sandal
#

@wind quiver that is true, and that could work better then my idea

wind quiver
#

that is already how it works

#

you can already turn off the pings, so there isn't a reason to add a role to get them

nova sandal
#

Muting the channel doesn't work

ivory python
#

in the server settings, there is an option to suppress @_everyone and here

wind quiver
#

alternatively, i believe you can select the "nothing" option rather than the Mute option for that particular channel

#

this overrides the default notification options

nova sandal
#

oh thanks m8

nova sandal
still viper
#

I dont really like them

#

If I can play it, I wont

calm pasture
#

FPS depends on ones own PC specifications, so for a few people they can't stop some good skins everyone's waiting for.

nova sandal
#

I don't see why that's just one's problem

#

if everyone is complaining about it

#

mostly I have a ping issue

calm pasture
#

no profanity

nova sandal
#

but a lot of other people are complaining about the fps drops

#

arg

ivory python
#

I downvoted because skins have nothing to do with FPS

still viper
ivory python
#

so the suggestion simply makes no sense, sorry

calm pasture
#

"Harassment, hate speech, abuse, or any kind of discriminatory speech or bullying will not be tolerated." @still viper

nova sandal
#

NO ARGUMENTS PLS

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@ivory python It would be foolish for them to release skins before fixing a major bug

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the skins don't relate to the fps

calm pasture
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skins don't affect FPS that much unless they are some heavy animated skins.

still viper
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@calm pasture Thats not swearing

calm pasture
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it is

nova sandal
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did I say they did

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cause they don't

still viper
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If i say i feel f*ing sick, that isnt "Harassment, hate speech, abuse, or any kind of discriminatory speech or bullying will not be tolerated", I didnt break a rule

calm pasture
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then what's even the point of stopping it?

nova sandal
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The bug fixing should be first imo

calm pasture
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it is under "abuse" @still viper

nova sandal
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so the game is playable

still viper
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No it isn’t

calm pasture
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I guess a more experienced guy like moon may help you both 😉

still viper
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Me saying how I feel is not abuse

nova sandal
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???

ivory python
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why should it be "first" when it's not even the same people working on it? (graphical designers are not working on game code)

calm pasture
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If Wizard support says NO, it means NO.

still viper
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Did he say no?

calm pasture
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he always says NO

nova sandal
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@ivory python I'd rather have a game playable before new content

still viper
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In the time I’ve been here, he has only commented on swearing when it’s used against something

ivory python
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that's no reason to delay new content

still viper
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What shoe said was wrong, but not because of the swearing.

nova sandal
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bruh can you guys stop

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don't be like me and moon last friday

still viper
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He’s a mod. He should understand the rules

nova sandal
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@ivory python Basically every company delays new content in exchange for an update fixing a bug

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In fact, the fps is so bad it probably made serpius leave entirely yesterday.

ivory python
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ok, lets delay the halloween skins until thanksgiving then 🤷

still viper
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Who's serpius?

ivory python
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serpius is a guy who always has 144 fps in his streams if I recall correctly 😛

nova sandal
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A popular shellshock streamer who is only in SL and Shell central (now only SL)

still viper
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Why not here?

nova sandal
#

idk

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but I recall him saying he didn't stream for awhile because of the lag

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@ivory python also you would think they would get the bug done in a month, am I wrong?

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it's been done before

ivory python
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I don't think the FPS issue can even be called a bug, it seems to be a complex problem if you ask me

nova sandal
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Lol, a problem regarding multiple people is a bug

random plinth
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@nova sandal We certainly have a team working on FPS optimization here - they are just different than the team making new in game content.

elder thistle
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yeah^^

random plinth
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So it's totally normal for the two processes to happen at the same time

elder thistle
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yeah^^

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WIZARDSUPPORT CALLED ME A TROLL 😭

wind quiver
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if there is going to be a new shotgun added, i think there should also be another AOE gun too

elder thistle
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AOE?

wind quiver
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area of effect

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the RPG, has an area effect of damage when it contacts

worldly plume
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Tear gas!

wind quiver
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that is the part about it that people don't like, but there should be a second one to balance also, if there is going to be another spread range weapon

nova sandal
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Moon, we need a pump shotgun

calm pasture
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Nuclear bomb?

elder thistle
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@worldly plume seriously? tear gas?

calm pasture
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eggs don't have eyes

nova sandal
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then why do they have glasses

calm pasture
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oh, that's deep

elder thistle
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NUKES!!!!!!!!!!!!!!!

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WTF

calm pasture
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yes

nova sandal
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redeemer

elder thistle
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crazy

random plinth
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Shoe set us up the bomb

wind quiver
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i mean, whichever kind of shotgun or spread range weapon is added, most people say it is needed due to there being two of the other guns, but there are also not two AOE weapons, so it would make sense that both some new Shotgun counterpart and some RPG counterpart would be added by that logic

nova sandal
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P U M P S H O T G U N

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add this, and I will need no more updates or even bug fixes thank you

elder thistle
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B A N S H O E G O O M B A : D N O W O R B A N M E N O W

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P L E A S E W I Z A R D S U P P O R T

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R E A L L Y I M E A N I T

random plinth
#

!warm @elder thistle

wind quiver
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cool it with the spam there

random plinth
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warm him right up!

elder thistle
#

omg ]

calm pasture
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*warn

elder thistle
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warm?

wind quiver
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or warm it, that works too

nova sandal
#

morn*

elder thistle
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xd

random plinth
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That's what I said - his cold heart is making him spam

calm pasture
#

🔥

elder thistle
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my warm heart shall take over

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my good side

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BOOM then an explosion shook

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the server

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my warm side

nova sandal
calm pasture
#

huh?

nova sandal
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socks

calm pasture
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why?

nova sandal
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because

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everyone needs socks in their life

ivory python
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why 3 of them though

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for guys who don't have shorts?

calm pasture
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its for the alien he may have brought from Area 51

nova sandal
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I went to area 51

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nvm I actually live there

calm pasture
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👀

nova sandal
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when I don't live underneath a bridge