#📝・suggestion-chat
1 messages · Page 26 of 1
i dont get why u have a problem with snipers tho
that's why I use it
they dont seem op
the word “bot” is basically the word “noob” just for some reason people use bot instead of noob
"depends on who you talk to what the meta is, some people say the AK and the Whipper are OP and the snipers need a buff to counter it" See why I posted that?
people misuse Noob also
At the end of the day,theres no perfect answer.
well let's all ask noobnoob
like once you get close range using whipper/shotgun with a crackshot and he misses
if the whipper has a brain
hes dead
so i dont see how its op
but I mean sidearms is different
Side arms also did melee weapons
also wont sprinting technically slow down the pace of the game
Not the same game, not the same code
cos people will take advantage of sprinting
sidearms is meant to be fast, the map is also like 10 times larger than any shell map
Well, we dont know that moon.
how will it slow the game down?
so in a way ur actually lengthening fights
dont know the map is larger?
its pretty obvious based on the size of hte characters
But they're a lot faster
do you know where cc players will go when sprinting by a sniper?
i can go and check to see how long it takes to get across that without using the boost
Go ahead
plus sidearms without sprinting is slower than shellshock
it takes 40 seconds to get from one extreme end to the other, but in this case, i chose a direct route with no obstacles
oh hold on, there is a further distance
let me recount that going that way
it takes 45 seconds to get across the longest portion of the map, at full charge speed it takes 20 seconds
So its a bit larger.
that's 1 and 2/3 of an average ss map
Id say 2 times, given obstacles
that is 1 2/3 the largest map of any shell map
to get form one end of a map to the other on most maps is much shorter than dirt
And look at how much you sprint
The sprint in shell wouldnt have to be to the same degree as the sprint in sidearms
Itd still make a difference
^
the fastest you can get across the map in sidearms is 20 seconds which is about the same time as it takes to get across most maps on shell
in this instance, sprinting is not needed
so 10 seconds? that would be appreciated
that would be way too fast
it takes you 10 in krunker
this isn't krunker
The sprint speed could be like 1.25 or 1.5 normal speed
and that not only plays faster but is considered by many to be superior to ss
Not that big a difference
I dont like krunker either
plus, ever heard of a sprint bar?
I don't really like krunker
mods tho
Personally I don't feed like sprinting is necessary
lol ok i was wrong, i just measured two towers, to get across the whole map takes about 10 seconds
if you go through the towers it takes 15
o
because all you need to do is go up a flight of stairs
alright
almost exactly 15 seconds to get from corner to corner
along one side is 10 seconds
the map is also square so it will be the same along any side
lol
i can record the time, and measure it exactly
top to bottom would take even longer lol
oof
i mean
on the side of two towers
theres an area
that goes all the way to the other side
yh
you move along this area and you get to the other side in 10 sec
^^
why would you measure the short way ?
to prove a point that doesn't exist
or if you don't know which way
to measure
prob option 2
Like seriously
to me running would speed up the game, raise eyebrows for more players to join, make it more populated, and would balance it more
there's a reason i'm arguing for this
To me it would make lots of players leave because it makes the game difficult and not fun
how would it unbalance the game tho
i got exactly 12 seconds
sprinting would just make smth like shotgun op
Exactly
there are already good players dominating every match, and the not so good people still play
Your point?
yeah it is
if the poor players would get a skill boost from adding sprinting, the good players will get a larger boost and the skill gap will increase
look yourself
the average shell map takes between 10 and 20 seconds to get across, which makes the eggs faster than most games by default
go into a match and there will be at least someone gaining streaks
ok so
Actually not really
i still dont understand ur point
there is no real way to test how fast the eggs go compared to other games
I have a face, yeah
comparing the time it takes to traverse a map gives a good indication of relative speed, they may not be comparable otherwise
well none of your arguments are shining either
wut
the only one that is decent is the smaller maps
literally nothing else is thought out
What about the one about snipers?
the actual speed of the character is irrelevant, the speed at which they get around their own environment compared to others is how you would compare speeds between characters
o k
It's harder than you think for snipers to adapt.
and in that case the other fps characters get around their environments faster
Try playing sniper
they don't though
and then imagine a running, jumping target
Crackshot is not a reason for snipers to adapt
for balancing purposes
The crackshot is a great class imo
its already hard for new players to hit someone whos jumping around with crackshot
i mean to learn how to do it consistently
and u add sprint jumping and running to the mix
Or scramblers
it would just be impossible to adapt
if we were comparing like we were earlier, shell to sidearms, the eggs in shell get around the enviroment faster than the androids do
They are the snipers bane
even at full sprint
and theres basically nothing u can do as a crack when theres a shotgun sprinting at you full speed and charging straight into you
sidearms has a lot more players in a game
not that i have seen
Your point?
also that doesn't make a difference
what exactly are you trying to say
hol up
before trying to substantiate ur point pls state it
so you can't really compare them
you already did though
We never were comparing them
other characters ae basically parts of your environments
what?
what
That makes no sense
in ss the average fight happens in around 6 or 5 seconds
And?
sidearms as you fighting more often, and faster
AND??
is that necessarily a good thing
there isn't any correlation to that and the movement speed of the characters
How does any of this connect to the run button??
reiterating the point i made earlier adding a sprint button would lengthen fights due to the ability to make your movement more erratic using sprinting thus reducing the pace of the game since fights are lengthened
in my experience, there are less players in the average game of sidearms, and you can stand still in a location for almost a minute without anyone shooting you
again, how are they lengthened?
um
i explained that earlier didnt i
if they r jumping and sprinting around
they r harder to predict and hit
so fights take longer
lol
I experiance quite a bit of players per game in sidearms
@lament kernel again, if it's a sniper vs sniper, then it would, kinda
it would if its a sniper vs anything
but with an ak vs sniper, the ak won't be just sitting there
running in circles
even with a close combat matchup
they would do that anyways
the ak can run and sprint and jump around
but lets not forget
the sniper also can
so the sniper cant hit the ak and the ak cant hit the sniper
no, the ak would approach the sniper and kill it
Exactly
and bacause not all levels in ss are just plain open ended
but the sniper can just leave as fast as the ak approches
The snipers would all rage
maps like shellville would benefit
No
exactly moon thats what i was gonna say
Shellville is JUST FINE
he seems to not take into account that both parties can run and sprint and jump around
^^
so the only thing we can agree on is that adding a sprint button would make getting kills harder for everyone making the game slower
which means what? rn everyone is the same speed
and they will be when the sprint is added too
Which is something that should be maintained
unless you're talking about only giving sprint to some weapons and not others, then it would be unfair
so its much easier to predict where ur opponent is going
plus if you add the suggest of some person I don't remember, that the running should be 1.5, makes it not all that faster
and also, again
ever heard of a sprint bar
if it isn't that much faster then it wouldn't make enough of a difference to add
idk m8 1.5x seems a LOT faster
2x
yeah, dumb game
getting across a map in 5 seconds
but the meter wouldn't go up until you would stop
even with a sprint bar that is too fast
the sprint bar would have to last a second or two, making the whole thing not worth using or adding
yeah, from the bottom to the top of the tower in 5 seconds
at those speeds you would start worrying about crashing into walls in maps like two towers and fort flip
2x isn't speedy fast
ok watch the video moon sent earlier
and imagine
doing that in 6 seconds
that is crazy fast
i mean, all this still doesn't account for the fact that the maps are too small to go much faster
again, dirt, castle, ff, feedlot
all levels imo slow and not that fun
walking to the other side
dirt is the only map that could potentially benefit from a faster run, but that is only one map
the only map
you cant make a change to a whole game based on one map
fort flip
not really
that i feel that is boring to go to the other side
is dirt
thats the ONLY map
and even then i can bear with it
fort flip is nowhere near as big as dirt
you take way less time to get from one end to the other
oh lol, i forgot, i made a 1 to 1 copy of blue in mincreaft, i wonder how fast it is to get across that
i want to try this now
is it really 1 to 1?
pretty darn close, i even got the jump height pretty close and the regeneration thing
each block in shell is about the same as 3 blocks in minecraft
so as long as you treat each 3d block in shellshock as a 2x2 or 3x3 block in mc
its fine
i feel like its closer to 2x2 tbh
2x2 was too small
like headhitting in shellshock feels the same as headhitting in minecraft
at least to me
hold on, i have a comparison thing somewhere
A 1 to 1 based on speed from one thing to another isn't accurate
because then all will be different
because characters walk faster in other fps, fp games
measurements are the only way to go
again, measuring how fast a character travels the distance in their own enviroment is the only way to assess the speed relative to the game
that's not even close to what i said
a character may be three times the speed, but the map is three times the size, making the effective gameplay the same
I was talking about a 1 to 1 recreation
We can determine the size of the map in inches, cant we?
lol it takes 10 seconds to get across the minecraft blue also
the same
i didn't realize it was that accurate
built the same structure, as accurately as the game would allow, and ran across the same space, and it took about the same amount of time, the characters get around the enviroment in the same speed effectively making them the same
no
yes?
how did you MEASURE the arc
the arc? i'm talking about relative speed to the enviroment
like i said, we aren't measuring the exact speed of the characters, only the speed at which they move around the enviroment
if they move across the enviroment at the same time frame, that means that the ratio of speed to enviroment is the same
the "actual" speed of the character is irrelevant
if the egg goes from point A to point B in 10 seconds
and steve goes from point A to point B in 10 seconds
the relative speed of the characters in the enviroment is the same
i was curios to see if my minecraft recreation of blue was the same as the one in shell
isnt the aim rn to disprove his point that sprinting would be beneficial
or r we done with that
here's the funny part. to get steve to run at the same speed as the eggs from shell, i had to give him the Speed enchantment, meaning that the eggs in shell are moving much faster than the player in minecraft
that's not how to measure it
if you do it correctly inside krunker I BET it'll be more fun to play
or minecraft
do what correctly?
you mean measure the distances in two different games that don't have the same scaling system?
that can't be done
pixels
Jeez
lol that isn't how you would do that
Yall still going?
unless the devs realese a canon length
@still viper they never quit
well, at least 3 did
plus it's not really a toxic argument
it's a friendly discussion
you also would need to compare an item that is the same length in both games to have a reference of length, otherwise you could me measuring a game where a pixel is an inch, and the other the pixel is 3 inches
just measuring pixels alone isn't enough to determine relative length in two different games
really
yes
both at 1080p
yes
https://discordapp.com/channels/350339162177798154/603996969433694224/624640886655025163 heres the starting message
wow
look at when it was sent
pixels are never an inch
you need an item that you can measure in both games and measurements before you can measure the same things in both games
that was an example
yes - pixels
and in some games a pixel is an inch
lol that depends on the art style and theme of the game
Shoe, according to your logic, minecraft devs are wrong
i think you are misunderstanding what 1080p means
that is just the resolution of the screen
has nothing to do with the actual polygons in the game
i can play minecraft on my 1080p monitor
doesnt mean the quality of minecraft is 1080p
lol
in shell, if we are to assume the eggs are a real life size egg, then i made my minecraft remake waaay too big
its all about the relative size to the environment, rather than pixel measurements, especially in two games where a single pixel would represent a different length
pixels are the same as resolution
you could measure the length of a block in ss and then minecraft
that is only if those blocks are meant to be the same size
you are assuming that every game has the same size scale
if that is the case, you are just measuring pixels with no reference to what size they are
also, in a 3D game, the further you are from an item the less pixels it has
becasue the pixels are just the screen display, not how the object is built in most 3d games
one ss block would be enough to make blue
what
so you would measure it
at a glance down
or you could measure it pixels wise inside the 3d models inside the files
it is't built from pxels inside the files
again pixels are only the display resolution
exactly
you need a reference item to tell you what length those pixels would represent in the game anyways
the models inside a model viewer tool will let you see them side by side
the pixel is the reference
I know what resolution is
games don't run at a resolution that's more than the display
to save memory
Both models
inside one 3d viewer tool
will be enough to measure
but even then, you don't know if they are the same size or not
then the character would be much smaller in relation to the enviroment, so i would downscale to make the character the same
I'm just saying that using time to measure a map is foolish
at least it'll be accurate
using time to measure time it takes a character to cross the map is the most accurate way to measure the time it takes for a character to cross a map
the size that the items are rendered in the game doesn't relate to the size they are in comparison to the player
knowing how big a map is in like pixels or inches or other stuff is useless
yeah, but it is not the way to measure it
because the only way to travel across a map is by travelling across it with ur player (duh)
so therefore it should be calculated in comparison with the player because the player is the only way you cross a map
idk if this makes sense to u
no we aren't
we are talking about how long it takes a character to get around in the game
or that's what we WERE talking about
the speed of the character
the speed of the character in relation to the enviroment
yes, but you were using measurements to prove your point for that topic
hey hey, I wouldn't have said all of that if you tried to prove me wrong fsr
plus jumps are also different
yes
so running in ss is the only way we can measure how the game changes with running
i was measuring how long it took to get across the relative distance in a game of relative size, and i matched it up pretty well
how does that help your overall point then?
besides a standard monecraft running speed?
lol it wasn't the standard running speed
i had to increase the running speed to get it to be similar
to get the character in minecraft to get across a similar sized area, i had to increase the running speed by 20%
that's still inaccurate
what is?
oh yeah
if you were changing speed
to match ss
then the average running/walking speed for minecraft takes more time
the way to go is to measure the distance by time, not speed and time
walking in minecraft, and walking in ss
plus, that image
but we aren't measuring the distance
we are measuring the relative time it takes to cross
yes we are
if you use time to measure, then you can see how minecraft preforms around the world
not how fast the screen scrolls
if you only use time (walking) to measure it, then you can truly see how steve preforms around the world
because we don't know the speed of the eggs
if we don't know the speed of the egg, then you can't change steve's speed to match it
you just can't
which is why you measure relatives
if we are going by the real life size of an egg, which is bwtween an 1.5 and 1.75 inches, we could measure the real life size of the maps in shell, but we aren't using the egg as a measurement, becasue that would also mean the eggs in minecraft are that size as well
which is the only object we have in both games to measure size
and that would completely change the relative speeds because those items are such differently sized in the resepective games
if we are going by true speed, then yeah, by those rules steve would be much much faster
but nowhere inside the game, the devs, or the legacy says that you the eggs in ss is an EGG in rl
and according to your strange logic, a recreation of ss maps would leave steve to be faster
basically what you said
no, a relative size comparison of maps makes steve much slower
it's an outdated meathod that never works
what is an outdated method?
no, a relative size map comparison would make steve faster
if the ss eggs were the same size as minecraft eggs
that isn't a relative size map, that is a true size map
sure of what
that it's a true size map
its only a true size map if the eggs are the size of real life eggs in both games, which they clearly are not
then why did you bring it UP
but, if we are measuring pixel measurements, that is the only object that can be truly compared
i want a knife in shll shock please ad it
measuring pixels
lol
then you just know the size difference that the game renders an object, not the sizes of those objects
you need an item that is the same in both instances to be able to measure pixels to know how much length a pixel represents, because not every game uses the same measurements
the rendering has nothing to do with it
just becasue you render the sun at the same size as a teacup, dosn't mean they are the same size
rendering IS downscaling it to a certain resolution
resoluton has nothing to do with the size of an object
yeah it does
alright, if i am mistaken explain to me how
you can compare them by ripping them from the game files, putting them into a model viewer
and compare
what does that have to do with the resolution
resolution = the amount of pixels on the screen
and?
that isn't how that works
SHOE VS MOON argument winner: SHOE
shoe just misunderstands how model rendering is measured
lol yeah @nova sandal
i mean, i have done model rendering and 3d rendering, i did it class for college
i should at least understand the basics because i passed that class, lol
So how has the run button dispute devolved since I left?
what @nova sandal
so he's trying to recreate blue in minecraft
There was a rather lengthly "discussion" about the idea of a run button in shell
i already did, a long time ago
he thinks the way to do it is to speed up steve to "the same speed" as the eggs in ss
that isn't what i did
and then later he said otherwise
i built the map so steve is the same size in relation to the map as the eggs are to the map in shell
and in doing so, i had to afterwards increase steve's speed to match the speed of the eggs in shell
Oh wow what map did you recreate Moon?
neat
yes
i found that three minecraft blocks were about the same size as one of the large building blocks for blue, so i measured everything out that way
and with adding a jump boost, a speed boost, and a health regen, the map plays in almost the same way as it does in shell
you were saying?
yeah, to get him to run at the same speed after i bult the map, i had to increase his speed
his speed had nothing to do with building the map
i built the map, and then had to alter the speed after
the relative size to the enviroment, yes
yet you come back to it
lol i didn't build the map to prove a point
i built the map because i thought it would be fun, and then after i found that if i added speed and jump buffs i could get the game to play at a similar speed
no, you said that the ss eggs were basically the eggs from minecraft and SOMEHOW that leads the blocks to become the same size as the ss blocks
that were completely different, and provided different results
yes, that was my point
my point was that if you try and measure the size based on the actual size of objects in the game, you are going to get different results
then one or both are wrong
"shoe just misunderstands how model rendering is measured"
wow
yeah, model rendering isn't measured in pixels
then relative would be completely false because you can't measure it in minecraft
PLUS you can't compare it to minecraft's eggs to define a mesurement
then why did you use it
so, the only way to accurately measure the game, is to measure the character in the game in relation to their own enviroment
and if you did just build it for fun, then why did you try to prove me wrong with it?
plus why are you just switching between methods at random?
because hes moon
mothods, that are false
lol i built it in february, there is no way i could have built it to prove this point
you didn't
i didn't what
you did not build it for this argument
you just tried to use it for your own point in this argument
and to introduce an inferior method that doesn't work well
inferior method of what
measuring
models
you used the egg to somehow think that one block in minecraft is one large block in ss
that's still relative
it's not a way to measure
lol you keep going back to the egg thing, you are misunderstanding that
How are y’all still going
i was explaining the many possible ways you could measure an object in the game, not that that was how i measured it
it's just like thinking measuring a pencil by using a pen and thinking it's the same
i have a pen and a pencil that are the same size, but i also have two pens that are different sized
that example doesn't work
this discussion is still going on?
its not a discussion
oOf
here is the way i measured to make the map in minecraft
i compared the size steve to the size of the eggs in shelll, and then used that to determine the closest analogue of size for the enviroment, which just so happened to be 3x3 in minecraft, and built the map using that standard
relative size to the enviroment, i just said that
that is the only way to rebuild a map to play with a character is that the map is the same size to the character
again, the character moves different then the other
yes
take ss of steve next to 3x3 object in minecraft from third person view
now take ss of egg next to 1 block in shellshock from spectator
compare
boom
exactly
It’s not a perfect comparison
and you don't know the distance of the third person view in minecraft
the size of the character in relation to the enviroment
let me get some comparison shots
@lament kernel go to bed xd
same with the minecraft third person view
What about first person view?
so that means that you can't compare the character, the distance between, or the environment
^this
someone want to get in a blue map so i can have them stand next to one and get a shot of it
the character to*
dude that still wouldn't work
you wouldn't know what position to take a screenshot on
dude just give it up
I'm bored
what
the ratio between the dimensions of the egg and the dimensions of the wall is the same whether you view it from 1m away or 1km away
the distance from which you view the egg is arbitrary
ik
just wanted to mess with you
o k b u d d y
lmao
but seriosly the wall doesn't matter
you need to compare it to minecraft lol
you can't
so your point is bs
u just take a screenshot of steve next to a 3x3 block and put it side by side with a screenshot of an egg next to a shellshock block
with zoom make the egg and steve roughly the same size
and if the walls match then the ratio matches thus they r the same
lol, they are of comparable size
also discord just broke for me for a second there, lol
Rip
both steve and the egg are approximately 2/3rd the height of their respective walls, and that is the metric that i built the map on
Yeah, it broke for me too!
But he came back!
if i match up the heights of the characters, the difference in the height of the walls is shown, which in this case is pretty negligible
steve is slightly taller than the egg in relation to his enviroment
Regarding the walk speed, how are those proportions?
i was able to match the run speed of steve by using the "speed" effect, increasing his maximum speed by 20% so, the run speed of steve, in this case, is about 20% lower than the walk speed of the eggs
give or take
I can't remember what this proves, what was it again?
that the eggs in shell move too fast to need a run option
Ahhh right
how did i do what
like how exactly did u rebuild it
i used that measurement, right there
by looking at the map in another tab?
you can go watch the video, its on my channel, i show step by step how i built it
By using his magic
well, its a stream so it is pretty long, but you can still see the basic idea
so in relation to the size of the characters, the minecraft map is ever so slightly smaller, but not different enough to make that big an impact on the numbers
oh cool, in the MC snapshot, i can just turn off fall damage
Just like shellshock!
Not to get off topic
But can I bring 288 back for consideration?
I think it would really help
are you guys still doing this?
bruh
anyway you can't measure the distance or the height the walls have
lol you still don't understand?
do you?
yes i do
cause if you did you would've found out and went the same distance, not needing to stretch the image
i didn't stretch the image
i took a screenshot of the same location in both games, with a player standing in the same spot, and matched the sizes of the characters, didn't change ratio of the dimensions
is there a new gun coming in shell shock
resize*
is there a new gun coming in shell shock
Nothing in the near future
alright here, i'll explain it as simply as i can
to measure a distance in two different games, with two different scales, you have to pick something that you use to measure, in 90% of cases, that is the size of the player characte
so, as i did in this case, you match the size of the player characters, and compare that to the world around them and as you can clearly see, if steve and the egg, both player characters, are assumed to be the same size, then you can measure distances using that length
the wall, in relation to the size of the player, is slightly smaller in minecraft, but it isn't that different
this means, that the world around them is nearly equal in size relative to the character
what you are describing, by going to the same place, standing in the same spot and taking a screenshot, won't always work, due to the aspect ratio of the game, or the FoV being different
that will change the apparent size and distance of things around you
the aspect ratio isn't 4:3 on my screens
well it is on mine
69 lol
actually, i don't play minecraft in fullscreen, so the aspect ratios are different, becasue it removes the top and bottom of the screen
the point there is the camera dosn't work the same in this case, so standing in the same spot won't get you the same image
thus the need to resize to get the characters to be the same size to compare
but, as you can see here, the relative size is nearly the same
that background
what about it
the angle is slightly different, but it isnt enough to change the numbers that much
maybe it's the angle, but the ss one looks very close
the right side is cropped off more
the wall in the background being different is due to the angle of the image being different, but that doesn't change the size of the players compared to the wall they are standing next to
also it may seem closer because the egg has a wider character model
bruv are you guys still talking about this
it seems so
how long has it been
idk why are we
i was done and closed it with that image, it pretty clearly shows that the sizes are relatively the same
should I go get some popcorn to read this?
lol
what about it?
the characters are the same size i made sure to make them the same, so we could check the relative size of the wall next to them
the wall is quite a bit taller in ss
a tiny bit
the bottom of the wall shows that ss goes further than minecrafts does...
and the angle is not the reason
that would be the angle
lol i can try to get a shot with the exact angle, it may take a while though to line up the exact same shot
so, If I do some math, that's around 1/8 of a minecraft block
not even close
oh you mean the difference between the size of the wall?
yes
well, regardless, idk why we argued about this
it's recreating blue in minecraft
why argue
bruh
it's not perfect tho
we can run on the assumption that it is 1/8th a difference
and i can run my math from there
"my math"
so that would mean that if we divide the block up, each block of minecraft is 1/24th too short
plus comparing a 3x3 should show the entire block
how long is this gonna go on for
or at least one side
the whole structure is 60 minecraft blocks long and wide
so we can multiply the 1/24th by that, so see how much smaller the minecraft blue is to the real one
and we get 2.5
the minecraft blue is 2 1/2 minecraft blocks too short to be a 1 to 1 scale

which is a 0.15 difference in size
and that affects the overall structure
so its a 1.015 to 1
now most parts will be different to the ss version
not enough to make a difference
that means none of blue is perfectly recreated
that just means that it is smaller by .15%
that still affect the entire structure
and?
that means it's a recreation, but nowhere near perfect
less than a 20th of a single percent is "nowhere near perfect?"
are you thinking 15% because that isn't the same thing as .15%
lol all this is pretty common sense at this point
you said you made a perfect map
when did i say it was perfect?
it was as close as i could get given the dimensions of the blocks
well it certainly matters when you want to see how long it takes you the run through it
well, let's end this
ss needs running to become a faster, more balanced, and a game that will apply to more people
how many more hours are you going to discuss the size of virtual worlds?
73 more
ugh 😦
Haha in either case it's an excellent labour of love
I would suggest you don't mess around in the suggestion channel as you have constantly told others not to. @cyan burrow
How many wizards?
61 wizards?
41 eggs
@nova sandal friend system has been suggested many times before and it would take a lot of work to make so it won’t come out any time soon
Hi
Can we PLEASE bring back 288 for discussion???
XD
I think it'd work out great for us apprentices
i was thinking that we should have different game modes like infected you know were one egg is infected and they run around with a pistol and they have to try and get someone and then that person is infected and then the last one alive can be the winner or like battle royal or capture the spatula but you have to return it to enemy's base like that but there could be more game mode ideas i just had those ones in mind thx
In shell? NO
we dont need ninja in here we have enough ragers already
@nova sandal unnecessary, most ppl suppress it
it is better for the company to have it be an option that new people who join can turn off, rather than one they don't know exists and they have to turn on. It is a similar reason to why the chat is off by default in Shell Shockers
although that is backwards, it is for a similar reason
Similar to Spain's organ donation system
@wind quiver that is true, and that could work better then my idea
that is already how it works
you can already turn off the pings, so there isn't a reason to add a role to get them
Muting the channel doesn't work
in the server settings, there is an option to suppress @_everyone and here
alternatively, i believe you can select the "nothing" option rather than the Mute option for that particular channel
this overrides the default notification options
oh thanks m8
do you guys not like playable fps games?
FPS depends on ones own PC specifications, so for a few people they can't stop some good skins everyone's waiting for.
I don't see why that's just one's problem
if everyone is complaining about it
mostly I have a ping issue
no profanity
I downvoted because skins have nothing to do with FPS
There's nothing in #choose-a-role about cursing
so the suggestion simply makes no sense, sorry
"Harassment, hate speech, abuse, or any kind of discriminatory speech or bullying will not be tolerated." @still viper
NO ARGUMENTS PLS
@ivory python It would be foolish for them to release skins before fixing a major bug
the skins don't relate to the fps
skins don't affect FPS that much unless they are some heavy animated skins.
@calm pasture Thats not swearing
it is
If i say i feel f*ing sick, that isnt "Harassment, hate speech, abuse, or any kind of discriminatory speech or bullying will not be tolerated", I didnt break a rule
then what's even the point of stopping it?
The bug fixing should be first imo
it is under "abuse" @still viper
so the game is playable
No it isn’t
I guess a more experienced guy like moon may help you both 😉
Me saying how I feel is not abuse
???
why should it be "first" when it's not even the same people working on it? (graphical designers are not working on game code)
If Wizard support says NO, it means NO.
Did he say no?
he always says NO
@ivory python I'd rather have a game playable before new content
In the time I’ve been here, he has only commented on swearing when it’s used against something
that's no reason to delay new content
What shoe said was wrong, but not because of the swearing.
He’s a mod. He should understand the rules
@ivory python Basically every company delays new content in exchange for an update fixing a bug
In fact, the fps is so bad it probably made serpius leave entirely yesterday.
ok, lets delay the halloween skins until thanksgiving then 🤷
Who's serpius?
serpius is a guy who always has 144 fps in his streams if I recall correctly 😛
A popular shellshock streamer who is only in SL and Shell central (now only SL)
Why not here?
idk
but I recall him saying he didn't stream for awhile because of the lag
@ivory python also you would think they would get the bug done in a month, am I wrong?
it's been done before
I don't think the FPS issue can even be called a bug, it seems to be a complex problem if you ask me
Lol, a problem regarding multiple people is a bug
@nova sandal We certainly have a team working on FPS optimization here - they are just different than the team making new in game content.
yeah^^
So it's totally normal for the two processes to happen at the same time
if there is going to be a new shotgun added, i think there should also be another AOE gun too
AOE?
Tear gas!
that is the part about it that people don't like, but there should be a second one to balance also, if there is going to be another spread range weapon
Moon, we need a pump shotgun
Nuclear bomb?
@worldly plume seriously? tear gas?
eggs don't have eyes
then why do they have glasses
oh, that's deep
yes
redeemer
crazy
Shoe set us up the bomb
i mean, whichever kind of shotgun or spread range weapon is added, most people say it is needed due to there being two of the other guns, but there are also not two AOE weapons, so it would make sense that both some new Shotgun counterpart and some RPG counterpart would be added by that logic
P U M P S H O T G U N
add this, and I will need no more updates or even bug fixes thank you
B A N S H O E G O O M B A : D N O W O R B A N M E N O W
P L E A S E W I Z A R D S U P P O R T
R E A L L Y I M E A N I T
!warm @elder thistle
cool it with the spam there
warm him right up!
omg ]
*warn
warm?
or warm it, that works too
morn*
xd
That's what I said - his cold heart is making him spam
🔥
my warm heart shall take over
my good side
BOOM then an explosion shook
the server
my warm side
huh?
socks
why?
its for the alien he may have brought from Area 51
👀
when I don't live underneath a bridge

