#Better Map Planning

2 messages · Page 1 of 1 (latest)

peak kernel
#

Have you ever struggled making a park? I have....many times.

A suggestion of mine is that we should have

Pre-Made Grids

It can be like an overlay that moves with the camera that we can turn on and off which would be great for people who want to make islands. We should be able to change the sizes of the grid as well. Do we want bigger square or smaller squares? This can also help in finding the centre of maps for those who want to maximise as much space as possible. This will save us a lot of hassle in having to make the grids.

Height Maps

What if we want to make mountains based on images? Sometimes it's hard to that with current terrain tools, so having a filter that shows height maps can help making high mountains or deep ravines. This can help in making more natural looking mountains without having to eyeball it all the time.

Colour coded Areas

Additionally, we can use an invisible brush to paint over areas that we want to colour code like this area in red is the guests and this area in green is dinos. When we go into map view we can have an option to view these colours to better see the areas we are working on. Additionally, if we should be able to turn it on whilst working on the map itself. Not the whole area covered, but a like a border that glows around the area showing you where it ends.

Layers

With the introduction of modular building, we may have certain buildings onto of other areas such as bridges over enclosures or big structures. Having the ability to turn off layers IN MAP VIEW will be helpful in making specific details.

Whilst this may very well hard to implement, it'd be a nice little QoL

fathom ember
#

skill issue imo