Switching between two weapons / skill sets in fight feels a bit finicky.
If the animation/attack is not fully concluded the switch will be ignored.
Scenario:
- Start attack with bow
- Switch to sword when enemies come closer
- Use close combat skill
Point 2. failed too often as my tab key was ignored. I felt forced to waste some attacks, making sure the bow attack is really concluded and weapon switched.
I abandoned this (actually fun) combat style quite fast.
Would be nice if the weapon switch action (tab) is "queued in" instead of ignored.
(When current attack finished, perform the weapon switch)