#Suggested limited by character count

3 messages · Page 1 of 1 (latest)

barren wigeon
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  1. Skill Point Preview (Accept/Undo Buttons)
    Please let us preview skill point allocation before committing.
    TQ1 had this feature: you could assign points, preview the % scaling or DPS impact, and then either Accept to confirm or Undo to revert changes.
    Currently, if you misclick or want to test builds, you’re forced to spend gold to reset, which punishes experimentation.

  2. Advanced Affix Tooltip (Hold ALT)
    Please add an "advanced affix info" mode when holding ALT, to show all affixes on an item.

The current UI only displays one prefix and one suffix, but some items clearly have hidden affixes that don’t show up. Knowing exactly what modifiers are present (especially for newer players) would be very helpful for understanding drops and builds.

If you don’t want this enabled by default, a hotkey-only mode (like ALT).

  1. Item Comparison Tooltip
    Please add a setting to toggle item comparison tooltips ON by default.

Right now, you have to hold ALT on every item to compare it with your equipped one. In TQ1, comparisons were always shown automatically when hovering. A toggle in settings would be ideal, so players can choose their preferred behavior.

  1. Super Crits Need Rework
    Currently, super crits (red crits) feel overpowered and skew balance heavily toward Rogue mastery. Rogue can reach over 100% crit chance easily, making red crits frequent and the best DPS scaling method.

Other masteries can’t compete, even if they manage to crit, because red crits are guaranteed at high crit values, giving Rogue an unfair edge.

If you keep the mechanic, consider making red crits never fully guaranteed, regardless of how high the crit chance is.

Alternatively, tone down the multiplier or remove the guaranteed trigger. Rogue would still excel at crits, just not in an unbalanced way.

🐛 Bugs
Using a shrine to raise the level sometimes resets it back to 0.

Vendor tab categories disappear

Your personal portal cannot be clicked/interacted with

spark skiff
#
  1. Agree with a cancel button, especially with attributes because respeccing them is really expensive compared to skill points
  2. I don't really see a point, you can just look at the affixes the item has instead of interpretating them from the name
  3. Maybe i'm confused with something else but isn't there already a setting like that in the UI section ?
  4. Agree
  5. I had the same bugs as you, hopefully it can be fixed soon as they're easily reproductible
barren wigeon
#

I don't really see a point, you can just look at the affixes the item has instead of interpretating them from the name
Millions of items will drop in the game, in TQ1 I can don't even need to look at an item's tooltip on the ground, to know if it's something I'm looking for, just based on the name. Letting you see the min ~ max roll of an affix, can be implemented too. These are just methods of teaching players through ingame methods, if you want them to look through every single item. Then I suggest having a Grim Dawn type loot filter, where you can target specific stats. Somehow this game has less loot than TQ1, but looking through Rares feels worse getting to what you actually want.

Maybe i'm confused with something else but isn't there already a setting like that in the UI section ?
No