for context I had already watched large parts of what the game currently has to offer by watching a friend and I have played the first Titan Quest a lot, both release version and anniversary edition and my run took me 3:40 according to ingame timer or 5.5 hours according to steam and I was running a rogue mastery only built utilising mainly trick shot
Attributes currently dont require much thought to be spent and are boring, since there always seems to be some type of armour that fits well with whatever attrbute you choose to scale off of and vigor also increases everything, even if it is to a lesser degree.
It disappoints me greatly that I cannt see how exactly my attributes are affecting my statistics, not in the skill overview nor in the tutorials I can optionally read in the menus.
Skill Mastery the window where you have all of the skills of a mastery in overview looks... for a lack of better words: empty or not busy enough. it'd be nice to have a visual that points out in what ways you can majorly transform a skill or to have more detail about the skills you have invested in without even hovering over them on that matter it would also be really nice if you could make this interface in a way, in which you can take a screenshot of an individual mastery and tell which modifiers each skill has to make posting your builts easier
Energy it would be very nice if there was a way to increase your energy without investing into passives you otherwise wouldnt want or even entire masteries that you otherwise wouldnt pick up
Divinity feels bad as it just exists to pass the very artifical feeling gating. higher tiered skills dont feel like they could replace lower tier unless you are already planning to use a higher tiered skill. it would be nice to have a place to put your divinity if you are only playing one mastery (or if you have it spare because you dont need it), in my case there werent any other masteries I found interesting to play with crits.......